Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → Drury
Feedback comments for LD37
Drury's games and stats for all events →
| Timestamp | Since previous | Game | Drury's comment |
|---|---|---|---|
| Dec 13 15:32:00 | The legend of the cheese | What a cute little game. <br/> <br/>Reminds me of the 1984 game Alley Cat, similar theme and gameplay. | |
| Dec 13 15:44:00 | 12m 00s | Octopus's breakout | Controls a bit floaty for an action puzzler, but I liked it. |
| Dec 13 15:57:00 | 13m 00s | FACE MAN | I am the man of 33 faces <br/> <br/>Some of them are farting buttholes. |
| Dec 13 20:09:00 | 4h 12m | Moving Day | Very nice, especially the house physics. Handles like a real flying house. |
| Dec 14 06:44:00 | 10h 35m | Royal Rise (Online Multiplayer) | I've been playing this game since 1996, my fingers are like sausages now. <br/> <br/>ask me anything |
| Dec 14 07:00:00 | 16m 00s | Walkie Talkie | It's sad to see young men selling their souls to the devil for the ability to make the best LD games. |
| Dec 14 23:27:00 | 16h 27m | Mouse House | Not bad, nice artstyle. I wish the controls were a bit less floaty, same for camera. |
| Dec 15 02:55:00 | 3h 28m | EntROOMpreneur | I like the art a lot, but the execution is a little wonky. You can place an exit literally anywhere on the screen and nobody can reach it, the pathfinding isn't that good either. As a result, the whole idea falls apart. |
| Dec 15 03:18:00 | 23m 00s | Room & Gloom | For some reason the graphics are frozen solid on my shitty computer, odd. Other windowed gm games work fine. I can still hear the sounds but it's not much of an audio game. |
| Dec 15 10:50:00 | 7h 32m | Lost in pandation | Oh boy you have to figure things out on a timer in this game, I've made a game sorta like that once. It wasn't a good idea, I think you see why now. <br/> <br/>Other than that, amazing art, music and mood. <br/> <br/>Also, VOLKOR X IS OUR ONLY TRUE AND FAIR LEADER |
| Dec 16 11:03:00 | 24h 13m | Furni-Chore | I like it when people take the most mundane thing imaginable and make an actual enjoyable game out of it. I'm not even a fan of grid-bazed puzzle games of this type, but this one is great. |
| Dec 18 05:27:00 | 42h 24m | Basically, RUN! | The control scheme was a bit bizarre for a 2D game like this, but I liked it. |
| Dec 18 05:43:00 | 16m 00s | A.R.M.D. | I liked it, but it was a little easy, some audio would have definitely helped. I felt there wasn't much of a reason to call security. |
| Dec 18 08:37:00 | 2h 54m | Storage | This is actually pretty amazing, I could never code SpaceChem in just one day! <br/> <br/>You're not much of a musician, but the sound effects are nice. <br/> <br/>I wish there was a way to pause the game, used that in SpaceChem a lot. <br/> <br/>The last two levels were super tough, so I'm glad you left the solutions in the gifs on the itch.io page and that I was hanging around on the stream when you said you left the solutions in the gifs on the itch.io page. |
| Dec 19 02:43:00 | 18h 06m | AmmoRoom | This was pretty cool, I liked being fully upgraded and vomiting bullets everywhere. Bit of a shame though that there's no victory screen. |
| Dec 19 02:59:00 | 16m 00s | Guns n' Crates | Nice game, I got 66 bad guys. Really reminds me of a crappy commie handheld game that I had as a kid, both with the visuals and the twitch gameplay. |
| Dec 19 03:16:00 | 17m 00s | Out of Breath | Don't use mediafire pls it has dangerous ads. |
| Dec 19 03:35:00 | 19m 00s | Room One | I really like the idea, but didn't feel to compelled to actually move around, I just set my guys up to cover the entrances and they instantly spammed down anyone entering. <br/> <br/>Since you're looking to take the concept further, I'd advise going with a tactical pause mechanic similar to FTL and more strategic gameplay, with i.e more entrances, different weapon types to use versus different mooks etc. Good job and good luck! |
| Dec 19 03:58:00 | 23m 00s | Cellar Dweller | That was more fun than expected! Made it to Wave 11. <br/> <br/>I was kinda confused about the upgrade mechanic since there was no visual feedback, it just eats your resources and you trust it to perform better. It would be nice if the turrets actually changed to miniguns or rocket launchers or such, or at least briefly flashed a different color to communicate to you that you've done something. <br/> <br/>I liked how you were forced to walk around the place to scavenge for resources, it becomes a nice risk vs reward affair later on. |
| Dec 19 04:40:00 | 42m 00s | Bear Offensive | I like this one a lot, but I suck pretty hard as a commander since we've been overrun quite handily. |