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Feedback comments for LD36
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| Timestamp | Since previous | Game | Drury's comment |
|---|---|---|---|
| Aug 30 15:05:00 | cognizance | Man this so damn amazing. All you'd want out of LDjam. <br/> <br/>My only issue was the puzzles where you have to scroll platforms through solid obstacles, especially the one with the three ones stacked on top of each other. If you scroll them too far, you can't scroll them back even if you hug the wall and have to kill yourself to restart the puzzle. | |
| Aug 30 18:17:00 | 3h 12m | Rampage of Technology | Man I wish I could give some feedback on the code, but it's 5.4 and I'm not feeling like switching to unstable for that. <br/> <br/>Just from observation though, it seems you could use a level editor, the tiles look like they were all placed by hand. Also wouldn't hurt to make them static, I have no other explanation for the performance that I'm getting when there's a lot of tiles on the screen (actually I do, I run the game on a toaster huehueh). <br/> <br/>I hope somebody else downloads and reviews the source though, you could really use some feedback on that. |
| Aug 30 20:00:00 | 1h 43m | Pyramid Builder | Holy crap he made an ascii game in Unity. <br/> <br/>It even looks really nice, that's not too common in ascii games. |
| Aug 30 20:26:00 | 26m 00s | "Ancient" and Ancient | A fellow silence enthusiast! <br/> <br/>I'm not extremely into Hearthstone myself, but I enjoy a little game every now and then. But nowhere in hell would I expect something like it less than here. <br/> <br/>My only issue is that the arrow glitched out and I couldn't end my turn, might wanna look into what could have caused that. |
| Aug 30 22:01:00 | 1h 35m | Aqueductus | Holy crap this takes me back to Caesar 3 times, building aqueducts and having them torn down by barbarians. <br/> <br/>Really cool and relaxing, really liking the water visuals and sound effect. The hitboxes are a little bit counter-intuitive, I tend to misclick a lot. |
| Aug 31 00:34:00 | 2h 33m | Pyramid | This is quite fun actually. There's not much to tell really, the graphics are good, sound effects are good, music's good (if a bit repetitive), there's a mood going on, and most of all, the movement is tight. I'd say the enemies are a bit bullet spongey and tough to manage before upgrades, but after that it's a breeze, especially if you get all of them damage ones. <br/> <br/>To improve the difficulty a bit, I think the most straightforward change would be to change the spawns a bit so you don't run into a situation where you're cornered and there's a crapton of bullet sponges charging your butt with nowhere to dodge them, I think this is actually the very first thing that happens in the game. As for things you probably wouldn't have time for during LDjam, it wouldn't hurt to have some ways to play with the enemy, like knock them around and stuff, or some ways to evade a large amount like dashes/rolls. Could also see it working as the type of game where touching the enemy doesn't necessarily hurt you, but instead the enemy has to initiate an attack to hurt you, one that visibly takes a while to wind up so you can see and dodge it. That way you can have fun even if you can't kill the enemy ;) <br/> <br/>Also, #JusticeForHa'rabe |
| Aug 31 10:35:00 | 10h 01m | Cave (man) Story | Beside the cheesy name, this was all kinds of cool. Nice visuals, mechanics (especially like the title that teaches you everything about the game), sounds, good humor. <br/> <br/>Not sure how you're randomizing those blocks, but unless there's a bias towards blank ones I might have got close to hitting the loser's jackpot here: <br/> <br/>http://i.imgur.com/Dj0A8ce.png |
| Aug 31 11:04:00 | 29m 00s | Pyramid Scheme | This is really, really good. I dig the artstyle, the music, and especially the mechanics, not much of this in modern games. Real shame too. |
| Aug 31 15:37:00 | 4h 33m | Artefact-O 36 | @g_o <br/> <br/>Pretty much my thoughts, and when you take that away there's not much else to the game, other than it being kinda well-made (no technical issues, other than the lack of audio). |
| Aug 31 19:51:00 | 4h 14m | Mr. BigCash | I love the mood of this one, reminds me so much of the old Deus Ex, what with the character designs and music and all. Liked the puzzles too, although felt quite often like the game is just making me slowly push those boulders over long distances for no reason. |
| Sep 1 12:27:00 | 16h 36m | R. Lastey, archaeologist | I got completely immersed in this, love the retro artstyle with the limited palette and dithering and such. <br/> <br/>To break it down: <br/> <br/>Innovation: Some of the puzzles I've never seen before, so I guess I'd rate this highly <br/> <br/>Fun: I liked the game a lot, but was I having fun? Well, not primarily a fan of puzzle games, so... It was so-so for me. <br/> <br/>Theme: Glyphs are ancient technology in a way, but... Probably not the highest amount of points here. <br/> <br/>Graphics: As I said, the game is gorgeous. <br/> <br/>Audio: Not mindblowing, but pretty good and fitting nonetheless. Lots of points. <br/> <br/>Humor: Spider invaders and final pictogram soluion got a chuckle out of me, but that ending... Kámo, nie. To nie. <br/> <br/>Mood: The highpoint of the game. Full amount of points. |
| Sep 1 13:25:00 | 58m 00s | Battle Forge | This is amazing! <br/> <br/>Breakdown: <br/> <br/>Innovation: I've already seen every piece of this game before, but not in this combination. Really smart! <br/> <br/>Fun: There's some depth here, definitely had a lot of fun playing. Very well-designed LD game. Great difficulty curve, easy to understand, even some room for mastery. <br/> <br/>Theme: More medieval than ancient, but if there were ratings I'd let that slide and give you 5 points. <br/> <br/>Graphics: Not mindblowing but not shoddy either. Never had an issue telling different units or crafting ingredients apart. Half-baked but efficient. <br/> <br/>Audio: Not that bad. Never got in the way, and helped build the mood. <br/> <br/>Mood: Really good, actually felt immersed like I would in the classics with a similar theme such as Age of Empires. |
| Sep 2 18:43:00 | 29h 18m | Ig-Knight | 49300 <br/> <br/>My only complaint is that you don't immediately jump off of a platform when you hit it holding down the jump button, same goes for dropping down off of them. Would be more fun if I didn't have to spam the button. <br/> <br/>Other than that, the game is really cool, one of my favorites. I like the lighting and general artstyle, reminds me of Starbound. |
| Sep 3 15:49:00 | 21h 06m | Moneta's Vigil | As a non-ancient non-native non-american, I find this somewhat confusing. |
| Sep 4 21:45:00 | 29h 56m | Place of Power | Yeah I can see why you'd want to mark proper combinations on paper - I didn't do that and realized my error a bit too late. <br/> <br/>Not quite sure if I'd base the core gameplay on that requirement, generally people won't play games with a pen and paper in hand. <br/> <br/>Other than that, it was awesome. I really liked the graphics, soundtrack, mood, and the general idea, just wish the game recorded what I'd discovered, it's pretty much impossible to keep memorized and as I said, pen and paper is no replacement for game mechanics. |