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Feedback comments for LD37
dlweatherhead's games and stats for all events →
| Timestamp | Since previous | Game | dlweatherhead's comment |
|---|---|---|---|
| Dec 12 15:52:00 | 2D Cat Wants Out | Very cool concept. As stated by others, the control needs work, but it's a jam game, it's understandable. The soundtrack is pretty cool. <br/>On a side note, the source is missing the Assets folder. | |
| Dec 12 16:06:00 | 14m 00s | Loading... Please Wait | Really cool concept, with a nice humorous take on the theme. |
| Dec 12 16:10:00 | 4m 00s | Withstand | Fun run and gun game. Expanding this game beyond the single room with various challenges could be really cool. |
| Dec 12 19:05:00 | 2h 55m | One Room One Bomb One Minute | Very nice take on the theme, initially one minute feels like plenty, but quickly runs down. However, I do feel the challenge is due to the controls and not so much mastery of the game. <br/>Also, when I destroyed some boxes and without realising I picked up the bomb, it took a moment to figure out if I actually had it. |
| Dec 12 19:11:00 | 6m 00s | The One Room Dungeon | Really cool, and love that it's a roguelike for mobile. With some more work it can be a really solid mobile game. <br/>Well done. |
| Dec 12 19:20:00 | 9m 00s | R-G-B-Y | There was no .exe in the Windows download :( |
| Dec 12 19:33:00 | 13m 00s | OneRoom | Good attempt. The 'freedom' twist was nice, but otherwise I think the path to that objective could have been better, I only activated 1 thing in the room to illuminate the key. |
| Dec 12 19:39:00 | 6m 00s | atomic-swerve | Interesting idea, and really minimalist. Like it's core mechanic, I do feel that the control and the way the box deviates needs to be better defined though, not for more precise control, just the way it works and feedback to player. <br/>Maybe other level designs can up the challenge, or a cube you shouldn't touch. Nice room for growth with the mechanic. |
| Dec 12 19:45:00 | 6m 00s | Luhacked and slash | Pity it wasn't finished, would've liked to try it. |
| Dec 12 19:49:00 | 4m 00s | Fire Night | Got me real panicky very quick, which is good! But after 2 rounds the emergency feeling wore off though. <br/>Nicely done though. |
| Dec 12 19:54:00 | 5m 00s | Madness Mathematica | Nice education style game. Some UI changes and tweaking to the difficulty curve are needed though. <br/>The sense of urgency was done well. |
| Dec 12 20:08:00 | 14m 00s | Dungeon Protector | Very cool. But it does feel very much like hoplite. <br/>I think reusing the game mechanics is fine, and I can see some deviation, but would be nice if it had a bit more of a unique touch. |
| Dec 13 11:14:00 | 15h 06m | Undermind | Interesting idea, and very nice graphic style. <br/>I think a point and click control system may have been better than keyboard though, unless you had controller analogue sticks in mind. |