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Feedback comments for LD37
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| Timestamp | Since previous | Game | Dia6lo's comment |
|---|---|---|---|
| Dec 13 14:58:00 | Super Battle Cycle | Your idea is great, but I felt like I was first trying machines in Borderlands - it's very hard to control it due to unfamiliar control scheme | |
| Dec 15 10:37:00 | 43h 39m | Tempus Machina | I liked an smash feeling. Audio is very good too. <br/>Velociraptor's speed is insane a bit ;0 (Yes, they killed me) <br/>I think, you can add to game an bonus-global-big-bombs as in oldschool game to increase game's badass. |
| Dec 15 11:10:00 | 33m 00s | Fantastical Flora | Mood is great: music+cute art+mini parralax. I will use this mini parralax idea on futere LDs, thx ^D <br/> <br/>Notes is great part of mood too. Good job/ <br/> <br/>Firstly I was a bit confused with "Incompatible" messages, and thinked that I cann't combine these seed anyway. But then I understand logic of game :p <br/> <br/>Height of game's window is bigger, then my screen height a bit :0 But game is still playable. <br/> <br/>Also, big thx for streaming my LD36 game on twitch. |
| Dec 15 11:22:00 | 12m 00s | The Living Room | Looks fantastic, but when I reached the room.. <br/>.. my PC cann't execute it on "Fastest" settings :( |
| Dec 15 11:41:00 | 19m 00s | The Room | It's hardcore game as hell. I don't understand how to get a bone key =( <br/>But I played it A LOT. Thx for nostalgy oldschool feelings. |
| Dec 17 12:00:00 | 48h 19m | Walkie Talkie | VIDEOGAMESVIDEOGAMESVIDEOGAMESVIDEOGAMESVIDEOGAMESVIDEOGAMES |
| Dec 17 13:45:00 | 1h 45m | Executioner | Oh, man if only I wasn't scared of tortures :c <br/>This game has very good (I mean grim) atmosphere, great diaries, great music - it was really great experience. It would be great to see more tortures, though. Great job! |
| Dec 17 13:57:00 | 12m 00s | Bare Knuckle Gladiators | Best trip to Egypt in this Ludum Dare. |
| Dec 17 14:04:00 | 7m 00s | Can I leave ? | Well, usually I don't leave negative comments, but this is the case (sorry about that). There are tons of games with such idea out there, and your doesn't shine with mechanics, nor with graphics. I really liked such games back in 2010-2012, but not anymore, thanks. |
| Dec 17 14:16:00 | 12m 00s | Rent for 30 seconds | Great management game, it would be great to see more mechanics, like hygiene stuff. But the effect of "FFS, STOP FIGHTING AND CRUSHING MY STUFF, GEEZ D:" was pretty good. |
| Dec 17 14:27:00 | 11m 00s | DMG CTRL | Good artwork, mediocre music (also, music in intro would be great), but the gameplay is kinda boring. Game mechanics are very simple and are given from the very beginning, so the whole game is just repetitive process. I would recommend to add some story inbetween waves (to become more epic, woooh), or add more mechanics and give them with progress (and not just "Hey, here are all powers, enjoy") to keep player interested in progressing. |
| Dec 17 15:10:00 | 43m 00s | Bear Offensive | Oh boy, dem graphics :p <br/>I'm not sure if this game needs more mechanics, as these ones are quite good altogether. OFC, some art, story and music would be great, but strategic map changes visualization would be much greater (I would say it would become SOVSEM PUSHKA) <br/>P.S.: I see, you are developing your own game engine - haigh (ha, get it?) five to you :D |
| Dec 17 15:27:00 | 17m 00s | levelone | Great idea, really liked the "whoops" feeling when he returns with that creepy hand smashing sound |
| Dec 19 06:00:00 | 38h 33m | rotomanor | At start music was very hard for me. But after I understand this cool mood. <br/>Bats are overpowered xD. Sometimes I just fell on Bat and got *Game Over*. Leveldesign crazy a bit - it's very hard to learn a level with rotations fast. <br/>But I think, you can postpone a camera to esy fix it. (Like in a special zone of a game). <br/>Good style\animations, also. |
| Dec 19 06:30:00 | 30m 00s | BBS. Room One | Good and interesting Theme+idea combination. <br/>Long reloading of level is the most frustrating part of a game. Maybe you should just move a character on level, not reload it. <br/>Tooltips are good, but I spended some time to understand *run-jump* feature. <br/>Shooting effect is cool. (as if You spent a lot of time to create it ;D ) |
| Dec 19 06:46:00 | 16m 00s | Eternal Prison | Wow, good idea player is a block-like object for switches. It's very hard to create an interesting puzzles with smooth difficulty on LD, but you did it. <br/>Sounds and visualstyle have an defferent moods, but it's a great first try on LD. Congratulations! |
| Dec 21 10:51:00 | 52h 05m | Defeat the Kraken | Very good entry for compo. As you said, last boss is very tough due to multitasking. Though, without other tentacles, minion tentacle is very weak (I dunno, make enemies hurt hero on touch?) |
| Dec 21 11:23:00 | 32m 00s | Neuroleptic | Very good sound work, haven't seen such for a while in LD games. But gameplay is way too confusing. Well, I know, it shouldn't be obvious, but I've tried this game 7 times and got just to 90% (screen fuckening just became too much and I've seen nothing but my fear bar filling up). It vas very disheartening to drop this game at this stage. |
| Dec 21 11:29:00 | 6m 00s | Stain This Planet With Cosmic Prism | Nice concept, but the game doesn't hook the player by anything - add some more addictive elements, like upgrades or story. Plain mechanics aren't doing well by themselves. |
| Dec 21 11:46:00 | 17m 00s | One Step Back | Uhm, I haven't any sound in-game (Chrome 55, tried Web version). Great models, I'm truly amazed by the amount of work you've done in 72 hours. The gameplay was sort of good, but I haven't felt like I've played something special (maybe sound should've played it's part, but you know~). It was very tiring to press buttons, though :c |
| Dec 21 12:02:00 | 16m 00s | One spooky chamber of HORRORS! (⚆ _ ⚆) | Thanks, now I know that perpective movement is very uncomfortable :P <br/>Also, I've found an easy-win: stand in the center of lowest part of the room, hold Space and voila - character doesn't get hurt by anything and he passes levels without your interaction. |