Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → ciaodavinci

ciaodavinci

Feedback comments for LD37

← LD36

ciaodavinci's games and stats for all events →

TimestampSince previousGameciaodavinci's comment
Dec 13 05:27:00 Heavy Industries Wow, thanks for this game. <br/> <br/>Felt really bouncy and fun. The animations are slick, and I like how quickly it drops you in game. Holds together very nicely, and I'm looking forward to playing it with more people. <br/> <br/>one quibble: windows asked me for network privileges unprompted, I prefer to choose network access from a menu
Dec 14 03:53:00 22h 26m the room Really beautiful design, mood and music (I used Chrome and it worked fine). I loved how simple it is and smoothly it plays. Also thanks for sharing on Twitter how this was done. Very cool!
Dec 21 02:02:00 166h 09m Tangent Amazing mood and music! I also really enjoyed the minimal animations and the simplicity of it all. Great puzzle designs! One small comment, I got stuck between the two descending doors. Maybe adding a reset button for these cases would be useful. Overall, a solid entry!
Dec 21 02:13:00 11m 00s Marimo Fun little entry. I enjoyed the happy, festive music and sound effects. There seemed to be a point where you reach critical mass and then there is no competition anymore. Would be nice to have some struggle until the end. Great job!
Dec 28 01:56:00 167h 43m Down the Cave Thanks for the game! <br/> <br/>The music really fit with the gameplay. The sound effects were great too. <br/> <br/>After I gameovered I wasn't sure if I needed to press anything to start again or if the game would restart after a set amount of time. <br/> <br/>Some small suggestions: <br/>Landing a slash didn't feel very juicy. Maybe some slight knockback or screenshake would do it. <br/>The environment was pretty cool, but I think it's missing something - maybe some way of encouraging the player to kite the enemies towards part of the level. <br/>Cool stuff!
Dec 28 02:32:00 36m 00s Toy Box Metropolis We really enjoyed your game! The art and graphics are very pretty and fit really well with the soothing and relaxing music. We especially liked the robot on the corner. <br/> <br/>It took us 5 turns to figure out that buildings could be stacked, but when we found that out, we really loved the animations. <br/> <br/>The roads didn't seem to contribute to reaching the goal. If they did, we couldn't figure it out. <br/> <br/>Maybe consider changing the typeface used when selecting buildings. Currently it is too thin and small, and it is hard to read. <br/> <br/>Also, perhaps the goal screen and your current score can be combined into one screen (such as, INFRASTRUCTURE: XX/XX).
Dec 28 03:29:00 57m 00s Heavens Inc. Loved the art! Some idle animations would have been cool. <br/>I didn't like that I got the same question more than once. <br/>Really enjoyed flicking the characters. <br/> <br/>Really fun! Thanks! <br/> <br/>a bug: one of the options only read "No he"
Dec 28 03:54:00 25m 00s Dark Room Awesome work! <br/>I didn't realize that I could use one of the clues on the other clues. I was trying to use clues on the environment. <br/>Also, I think I got stuck in the second black room. Couldn't figure out how to trigger the next scene the first time I played, but it advanced properly on the second playthrough. <br/> <br/>Overall I loved it though. It was like a cross between a Greg Egan novel and Lovecraft. Creepy.
Dec 31 22:45:00 90h 51m Behold Our Dark Science Hey! Awesome stuff. The aesthetics reminded me of fract (the soundtrack too!) <br/> <br/>If you press spacebar again, you autojump when you land. Dunno if it's intentional, but it made me want to bunny-hop everywhere. <br/> <br/>I found the swaying while you walk a bit excessive. <br/> <br/>Thanks for the game, really enjoyed playing through it.
Dec 31 23:11:00 26m 00s hoplitelite Thanks for this game! Really enjoyed playing through it - the aesthetic felt consistent and it matched up well with the music. <br/>Took me a couple tries, but I beat level 8. <br/> <br/>I hope you keep working on this, there's a lot of potential here!
Dec 31 23:49:00 38m 00s 4/4 Room Great art style and catchy music. Really cool that you used Bosca Ceoil. I am a big fan of it! I thought the card system was interesting, but it felt that luck (finding keys and potions) was not on my side. Nice job overall!
Jan 2 02:12:00 26h 23m Spacedoor The atmosphere was great. The audio and sound effects really built the anxiety and horror of the game. It felt, as it has been mentioned, that some interactions (pushing, using the flashlight, etc.) could be smoother. Overall, great job though!
Jan 2 06:29:00 4h 17m Dwarfsplosion This is fantastic. Really liked the way the pacing unfolded. It felt natural to move between the drill and the explosives. <br/>The camera felt nice and elastic. <br/>There's a lot to admire here and I hope you develop it further!
Jan 2 21:57:00 15h 28m The Library Beautifullly ephemeral! The atmosphere, the music and the changing environment made it all magical. Thank you for making it! <br/> <br/>As others have said, I had a bit of trouble getting used to the change of measures. It took me a song to actually realize that the end note of a measure was duplicated at the beginning of the next. <br/> <br/>Also, whenever I did not play the correct note, the song seemed to be interrupted or delayed slightly which was too distracting. I was playing on a Mac. <br/> <br/>In terms of difficulty, I thought it was adequate. I started with Air getting 71% and the rest were 90+%, so I think I got used to it :) <br/> <br/>Would love to see the soundtrack available somewhere! Overall, beautiful game!
Jan 3 01:18:00 3h 21m Roombat Nice job! I like the premise of the game. It was fun and fast-paced, but I found it distracting that the page moved up and down when moving the character.