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| Timestamp | Since previous | Game | blinry's comment |
|---|---|---|---|
| Dec 13 01:54:00 | Principle of Locality | Wow, very original idea! I played it all the way through, except for level 6, I couldn't figure it out. <br/> <br/>Level 4 felt a bit messy (I just "threw" the cylinder on the red button using the purple thingy, is there another way?). The purpose of the light purple objects didn't became clear to me until the very last level (which I enjoyed most). <br/> <br/>The clean graphics support focus on the levels. Nice music! I enjoyed this, thanks for making it! | |
| Dec 13 02:13:00 | 19m 00s | Mouse Telekinesis | Hey, old Ludum Dare buddy! I enjoyed your entry! Very cute pixel graphics, and I love the mouse sounds. Also, I always enjoy collision sounds! :) <br/> <br/>I did really care for mouse. I liked how mouse rotated in the air! At first, I was afraid mouse would take fall damage. I was devastated when I first crushed mouse! I was glad when I fed mouse all the way through! Finally, mouse was crushed by "Thanks" :-O <br/> <br/>To be honest, I mostly scrambled the furniture around until it was all in one corner and I was on the other side, then ran to the hole. While I liked the camera control, I think I would have preferred to have it show the whole picture all the time, to make puzzle-thinking easier. <br/> <br/>There might be a bug in the level where two cupboards are on both sides of the hole: The level starts rotated, leading to instant mouse death. |
| Dec 13 02:25:00 | 12m 00s | Poopy R**mba | Fun idea! I also suspect this is based on personal experiences ;-) The graphics and models are amazing! :O The game concept was maybe a little bit too simple for me, I would have enjoyed more objects with further game mechanics. At the beginning, it was not always clear to me which floor tiles were accessible (like, below the table?), and I was confused when "level 6" changed after a failure ;-) <br/> <br/>I definitely would have liked an undo or a restart button, because when you know you did a mistake, you have to poop around until your battery dies. |
| Dec 13 15:24:00 | 12h 59m | Claustrophobia | Good work, everyone! This feels like a well-rounded game in terms of graphics, gameplay and sound effects! <br/> <br/>Not having a lot of experience with this type of game, I could only made it to wave three in all my three attempts. It's probably easier with a mouse :) Good job making the green monsters easy to hate! >:-{ In terms of strategy, I found myself mainly running around in circles, trying to kite the enemies. Once the level got smaller, real panic set in :-P The creepy background music supported this! <br/> <br/>Sometimes, the wave ended abruptly and I ran into items which I didn't want to buy. And I think there is a small bug: The "reached level X" counter is not reset on game over. <br/> <br/>Again, good job on all fronts! Thanks for making this! |
| Dec 13 15:46:00 | 22m 00s | Brian | So this came up when I searched for "stanley" :) I enjoyed it, and nice writing! The duration was maybe a tiny bit too long for this purpose, and I would have liked to make more choices. But you made me feel sorry for Brian at the "meta ending" :O Good job! |
| Dec 13 16:03:00 | 17m 00s | One Step Back | This came up when I searched for "stanley" – I knew someone would do this! :D It's unfortunate you didn't have time to finish it! If you indeed should finish it next year, you're welcome to notify me, I'd like to play the complete thing! :) I'm @blinry on Twitter, as well. <br/> <br/>So, feedback! AMAZING graphics! :O Did you create all assets yourselves? How you display the room is amazing! On my first try, I went the stubborn route, (SPOILERS) only to be trapped :D On my second attempt, I played until the room with the five colored buttons, it seemed unsolvable because some buttons didn't come back up. <br/> <br/>I absolutely love your attention to detail! Like, the clock displaying the real time, or the main character looking at the door after pushing the "useless" button :D To me, it didn't feel like entering the room in a time loop, like you write in the description, but like entering multiple different rooms! <br/> <br/>I think the game would highly benefit from a real narrator, do that if you have the chance! Reading the text in the corner is a bit distracting. Also, of course I would like more branching points, where choices of the player make a real difference! <br/> <br/>So, thanks for your work so far! I wish you a lot of motivation for completing the game! :) |
| Dec 13 16:12:00 | 9m 00s | Dont Touch The Floor | Wow, nicely executed! A wonderfully polished entry, good job! <br/> <br/>Cute backstory and nice idea! Extremely pretty graphics! I would probably have liked a more interesting music, but it's better than none! ;-) I wasn't always sure where I could jump due to the perspective. <br/> <br/>Believe it or not, on my Thinkpad, I got a hardware issue with this game: Apparently, I can't press up, left and space at the same time :O Huh. <br/> <br/>(SPOILER) I'm proud to tell you that I got the idea of walking over the wall much earlier than in the "outside the box" level! Feels rewarding! :) |
| Dec 14 15:53:00 | 23h 41m | Snapped | Wow, nice idea and a brilliant execution! I enjoyed the many comments about the objects. I read your "hint spoiler" while looking over the description, so I kind of knew what to do. Well-timed ending and awesome music! I relly like this short experience! |
| Dec 14 16:04:00 | 11m 00s | The Scientist | Like your last entry, a short sweet little weird experience. I was sad I didn't tumble down the stairs when I jumped on it :P The thing I missed most was sound. <br/> <br/>Too bad you didn't manage to get the entry done in time. Don't drink and jam! :D At least it was good alcohol :P |
| Dec 14 16:51:00 | 47m 00s | Stuffed Office | I wanted to play this because your game mechanics are similar to ours :) Very very nice models, well done! <br/> <br/>The levels were a breeze until room 5, that's where I was kind of stumped for a while, because I placed the first large "L" wrong ;-) I think levels 5, 6 and 10 were the hardest, and also the most enjoyable for me :) All in all, took me about 10 minutes to complete. <br/> <br/>When rotating the room, the mouse sensitivity was way too high for me. I would have liked a graphical hint on which furniture type is currently selected. And most of all, sound and music! In a Jam entry, you don't have any excuse :) <br/> <br/>Good job, and thanks for making this game! |
| Dec 14 17:04:00 | 13m 00s | One Room Hotel | Fantastic compo entry! I love the attention to detail in the pixel art, like the flickering light in the cinema room! Nice "game over" music! I think I made it to day 5 on my first try. The game got challenging at that point, but felt fair. <br/> <br/>Fun "hotel building" mechanics! You see, I can't find much to criticize... It even has humorous text inbetween :O For me, this is an all-5-star entry! <br/> <br/>Sounds get a bit repetitive after while. "Thanks!" for making this game, TerraCottaFrog! |
| Dec 14 17:14:00 | 10m 00s | To see a world in one room | We found the graphics style so adorable in your blog post that we had to play this! Cool little experience! I believed the little guy when I met him and figured this was the end of the game. Or is there more to it? <br/> <br/>I do have a few complaints about the controls. The point of view shifts when moving the mouse? Might be intentional, but is definitely uncommon and disturbing. Also, the direction of view shifts when clicking?! On the planet, view controls are all messed up. <br/> <br/>I missed sound/music. In a Jam entry, you don't have any excute! :P |
| Dec 14 17:27:00 | 13m 00s | One Room Personality Test | I like the personal, interview-like style of this piece! :) Didn't really enjoy the interpretations, though, because from my point of view, this stuff is rather arbitrary. But it must have been a lot of work to record all the 16 different permutations, so points for effort! |