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aeveis

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TimestampSince previousGameaeveis's comment
Dec 12 04:49:00 Spell Bear Very nice, had fun. My browser (chrome windows 8 64bit) started lagging a bit when there were a lot of particles, but wasn't too bad. Nice enemy variation!
Dec 13 07:29:00 26h 40m spring cleaning Hahaha, the text was the payoff. <br/>Thought at first there might be some environmental narrative in the things you had to clean up, but the text worked as well too. :)
Dec 13 07:42:00 13m 00s Interdimensional Chrono Janitor Service Interesting mechanic! Perhaps something to work against (maybe robot janitors trying to clean up stuff in the time they occupy?) or more states of destruction (can only happened within a certain time frame as to maximize the score). Nice idea though!
Dec 13 07:53:00 11m 00s Bathroom Break Manager Got 161 minutes! Interesting managing when the workers go to the bathroom. Perhaps more feedback when the timer is going down faster (maybe sprites shake or number changes) so it's more obvious that the workers need to go more when waiting. Otherwise good job!
Dec 21 03:43:00 187h 50m Lost in pandation fun figuring out the correct order of things, beat it! I would have a hard time getting through the first opening to put the batteries in though, sometimes I would get on the bamboo by accident. Otherwise like the puzzles in the single space.
Dec 21 03:55:00 12m 00s Octopus's breakout I beat it! I was a bit confused what to do but then realized I could just flip some things and walk on through. You could make it more challenging by doing things like having multiple switches that turn different things on or off or multiple portals that go to different places, etc. Basically anything that makes it less straight forward. Keep up the good work!
Dec 21 04:33:00 38m 00s Alter Void Very nice! I got pretty confused with the translation but then realized I needed to move. I didn't use reflect much since it seemed like I couldn't change where it reflected. I couldn't get to the shinies in 12 and 24. I liked the last level though, it was a nice change up! Keep up the good work!
Dec 21 05:30:00 57m 00s Bubble Tea Cafe Got through the first set of bricks. The paddle moved way too slowly for me, especially if the ball suddenly changed direction. May be a quick tweak to just make the paddle move a bit faster so it's a bit more responsive. I was pretty focused on the ball so I'm not sure what happened when they went into the cups. Keep up the good work!
Dec 21 05:37:00 7m 00s Strexter Pretty fun! I beat it my 2nd try. I liked the block switch effect and how you could have some time off knowing what path would spawn. You could probably capitalize on the transition too with other levels (for example a sequence of silver ones and fake out paths). Anyway great job!
Dec 21 05:55:00 18m 00s Hedge Maze Overlord Pretty cool idea! I beat it at the default setting. I tried it at 25 skels but that was too hard for me haha. I think a tweak that might help a lot is have the collision boxes for the skels and boy smaller that if I place a box last sec they don't go through as often. Keep up the good work!
Dec 23 19:10:00 61h 15m ShadowWall Interesting! Got to 10 turns before getting killed by a skeleton. Not knowing what would appear was fun. Not sure if it was random or if it was getting more difficult (other than surviving as long as possible) but could be cool if there was more of an interest curve (like suddenly lots of zombies appear, or a lot spikes you have to navigate through.) Anyway keep up the good work!
Dec 23 19:27:00 17m 00s Diabolic Toys - Tower Defense like the theming and how the bad toys would go under then bed! Was unsure if there was any difference between the good toys other than strength (different speeds or range?) and didn't know I could upgrade theme until the 2nd time through. It also felt strange to me I would have to rebuild every level rather than building up what I already had. Keep up the good work!
Dec 23 19:45:00 18m 00s The One Room Club Interesting dance game! There was a thing that after my first game it would automatically select a funky dwarf card in the beginning. It seemed like I could always push some people out of the way as well. Also sometimes I would run out of funky dwarves and it would just be all up or down arrows. I guess that's part of the game but it also end up slowing down the gameplay to just stalling. Maybe just more funky dwarves or more variety of cards (diagonal or multi movement cards?). Anyway keep up the good work!
Dec 23 19:53:00 8m 00s FUNRiDE! Nice art! I also like the animation of the animals, it really makes it feel more bouncy. Wasn't sure why the dolphin had crutches? Gameplay-wise it felt a bit loose (was playing against bots but it didn't feel particularly skill-oriented), maybe giving a bit more control could make it feel more competitive. Keep up the good work!
Dec 23 20:45:00 52m 00s Where is the room? Pretty big for a jam game! I didn't have enough time to finish, I ended up finding like 3 of the ship pieces. Like the exploration but running out of battery was pretty annoying (even after getting 200 battery) Holding shift to go faster helped a bit. But overall like all the content in there. Keep up the good work!
Dec 24 23:57:00 27h 12m Echo Chamber Reflecting was interesting, perhaps if you could reflect bullets into the enemies. I also liked that you get points from reflecting. Keep up the good work!
Dec 27 01:13:00 49h 16m Hall Puzzle Interesting puzzle! I was able to beat hard. I think it could be a good base to build on, as it feels a bit bare currently. I like the mechanic though, keep up the good work!
Dec 27 06:00:00 4h 47m Dawn Experiments solid entry! I think perhaps some feedback with the dotted boxes (perhaps collision effects if you try and drag boxes through them) just to make it more clear only you can walk over them. Other than that though, I liked the puzzles and the ending.
Dec 27 06:14:00 14m 00s Neon no Nakama like the music, really helps the mood of the game! I think it was a bit weird the friends could bump into you and slow you down since it didn't seem mechanically important to collecting the other friends, but it was nice when they pushed me in the right direction, perhaps if that supported moving somehow (perhaps they just push you in the right direction or maybe you just move faster or they let you know what direction to go in). I also could start to guess where to go (don't go directly) when the walls started appearing. Keep up the great work!
Dec 27 07:07:00 53m 00s Good Impression I got 82%! Pretty fun, I like how everything does have a proper place (though I'm not too sure what goes where). The cleaning the spills and dishes is pretty nerve wracking too haha. Good job!