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| Timestamp | Since previous | Game | aeveis's comment |
|---|---|---|---|
| Aug 30 01:28:00 | The Pogo Stick of Power | Very nice! <br/> <br/>I liked the cave tiles and how they faded into the background. The platforming was pretty precise at points but I was able to beat it. <br/> <br/>I liked how the art reminded me of the old game&watch style games but was mixed with painterly textures and watercolors. Keep up the good work! | |
| Sep 1 05:04:00 | 51h 36m | Inventure | Like the game a lot! Reminded me of space chem but with the da vinci theme. I got stuck at the whirlygig level- I built it but not sure if correct? Here's a screenshot: https://dl.dropboxusercontent.com/u/16325832/ludum_dare36/Inventure_stuck.png <br/> <br/>It is pretty hard to see how to get a certain desired outcome, especially with the different options of delay and the timing of how the blocks fall. I think anything to make the logic there easier to see (perhaps ghosting of patterns or something?) would make the game more intuitive to play. I had fun though! |
| Sep 1 05:30:00 | 26m 00s | Shield of Honor | I found the altar! <br/> <br/>Art is not bad, but there needs to be more feedback with the attacks. I don't see any sword with the sword attack, so I mostly just used the arrow attack. Since the enemies got stunned, I could just keep shooting them until they died. Keep up the good work! |
| Sep 1 06:41:00 | 1h 11m | Rampage of Technology | The art was nice, but the controls for platforming was frustrating for me. I would get stuck instead of jumping, and the swinging was very frustrating to get right. I got to the place where the yellow platform brings you to a floating corridor and there was a hipster ghost there. The game then went back to the title screen. I did a lot of weird stuff like rapidly switching and stuff to jump higher, or swinging around slowly to gain a lot of height if there were no walls nearby. |
| Sep 1 06:49:00 | 8m 00s | Supercontinent Ltd | Art looks nice, but the game is bugged for me. Might be a game maker thing. I'm running on a laptop Windows 8 64-bit. Here's screenshot: https://dl.dropboxusercontent.com/u/16325832/ludum_dare36/superContinent_bug.png |
| Sep 1 07:13:00 | 24m 00s | Cat-O-Pult | Beat it! I just wish the cats didn't take so long to walk off sometimes. I liked how the cats would walk to the dwarves though. good job! |
| Sep 12 03:10:00 | 259h 57m | Cave Man's Sky | very nice, like the fx you have going on there. |
| Sep 12 03:13:00 | 3m 00s | Primitive Things | cool shader experiments! |
| Sep 12 03:58:00 | 45m 00s | Ruins of the Five Skulls | Pressed the yellow button, and got the floating skulls, and then I pressed it again the game reset (was that the ending?) The physics was a bit finicky with things colliding and flying off if the geometry was occluded. I was able to use the pickup/jump glitch so get up to places since moving blocks around took too long. I was able to get slope platform to fall once after the skulls flying around in the main room but not sure what triggered it. The art style was nice though. <br/> <br/>PS: It seems like that user was spamming a lot of games so dunno if you want to keep your game on that site. |