Foon → Ludum Dare Explorer → LD37 → Feedback comment stats → 60fingers

60fingers

Feedback comments for LD37

60fingers's games and stats for all events →

TimestampSince previousGame60fingers's comment
Dec 13 20:23:00 The Exterminators Part II For some reason, my character keeps moving to the left. Still, I managed to move through the labyrinth (sideward) and kill the enemies. I really like the look of the game, but like HawkSandwich I missed the challenge, especially since I could even do it with that wierd movement bug.
Dec 13 21:19:00 56m 00s Going Outside The introduction screen is a cool idea, but I did not really get the point of going outside...
Dec 13 22:57:00 1h 38m Sonder Nice concept! <br/>Yet I find the introduction text at the beginning of each 'level' kind of annoying because of it's vertical centering. I don't want to wait for the text being complete before I start reading, but it is super hard to read moving text. :-D
Dec 13 23:08:00 11m 00s Panic room Kind of addicting and nice artwork! <br/> <br/>But I think the collision feels a little weird (like if the collision box was bigger than the player). Maybe that is because of the perspective: I think if the collision model's height was a little smaller so that the player's head could overlap the enemies behind it, it would feel more natural...
Dec 14 07:11:00 8h 03m Welcome to my Room Why didn't you use some of the cool photos from your Website as Art for thi game?
Dec 14 10:16:00 3h 05m Alien Kitchen Turbo A really cool and original idea, fun to play :)
Dec 14 10:40:00 24m 00s The Invoker Really cool and original idea, this game has great potential
Dec 14 10:50:00 10m 00s SWALLOWED BY A SPACE WORM If you put some more work into this it could get a quite fun game, btw it is impressing that you did this with a developement Team of only one person
Dec 14 11:07:00 17m 00s Chamber Designer Funny idea,I like the graphics, good Job! Maybe a less Abstract Setting like a Little Story or something with visible characters would make the game more motivating to play
Dec 14 12:29:00 1h 22m Legacy I had fun playing this, the puzzles are really hard so I did not really achieve anything ;)
Dec 14 12:41:00 12m 00s Bear Trap Good idea, well executed, fun to play
Dec 14 13:03:00 22m 00s MEEPLE MAdNESS Interesting idea, visually impressive
Dec 14 20:42:00 7h 39m Vine Story Great innovative concept! Good job!
Dec 19 14:12:00 113h 30m Nest Good job, I like the graphics and the idea, its really hard though, I did not survive longer than 20 seconds ;) I think it would be really cool if you had more possibilities than just the acid spray to defend the eggs (for example spider webs you can place or something)
Dec 19 15:34:00 1h 22m Just a normal top-down shooter The game crashed after I killed the first enemy :( <br/>Nice pewpew-sound, though! I like it. :)
Dec 19 16:02:00 28m 00s The Downtop Massacre: Pepper Invasion I like it! It is fast and exiting and has a driving soundtrack! Cool game.
Dec 19 16:15:00 13m 00s Arena The controls are kind of weird and unintuitive. It took me a while to find out that pressing 's' is required to select the gladiator. <br/>Also, I think the gameplay is kind of slow. <br/>The graphics get their well deserved 5 stars though :)
Dec 20 13:55:00 21h 40m Prof. Hattrick Hatberg and the quest for the One Room I like platformers :-) <br/> <br/>I had some minor bugs on the collision/physics and two of the skeletons suddenly disappeared without apparent reason, but in general the mechanics seem to work fine. <br/> <br/>The graphics are very nice, I like that combination of lighting with heightmaps and that cartoonish style! <br/>The colors and the flickering lights really set the mood! <br/> <br/>I do not really like the trial-and-error style of the level design. For example, to know _that_ there will be some kind of trap at the torches does not really help at all. <br/>Without the hint, I would have run past it without stopping and the anvil would not have hit me. <br/>With the hint, I stopped and approached the torched carefully, which was my death. I think it would be better to make the mechanics of the trap more obvious and make the hint less obvious instead. <br/> <br/>The minigun's warming-up animation is too badly visible for my taste. At first, I thought the shooting was not working. Some shaking or some sparks and smoke would help a lot! <br/> <br/>The hat-mechanics are nice idea, I think. It reminds me of the good old SNES game "Yoshi's island", where you have to get baby-mario back before he floats off the screen. I certainly like that more than life points.