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Feedback comments for LD37
60fingers's games and stats for all events →
| Timestamp | Since previous | Game | 60fingers's comment |
|---|---|---|---|
| Dec 13 20:23:00 | The Exterminators Part II | For some reason, my character keeps moving to the left. Still, I managed to move through the labyrinth (sideward) and kill the enemies. I really like the look of the game, but like HawkSandwich I missed the challenge, especially since I could even do it with that wierd movement bug. | |
| Dec 13 21:19:00 | 56m 00s | Going Outside | The introduction screen is a cool idea, but I did not really get the point of going outside... |
| Dec 13 22:57:00 | 1h 38m | Sonder | Nice concept! <br/>Yet I find the introduction text at the beginning of each 'level' kind of annoying because of it's vertical centering. I don't want to wait for the text being complete before I start reading, but it is super hard to read moving text. :-D |
| Dec 13 23:08:00 | 11m 00s | Panic room | Kind of addicting and nice artwork! <br/> <br/>But I think the collision feels a little weird (like if the collision box was bigger than the player). Maybe that is because of the perspective: I think if the collision model's height was a little smaller so that the player's head could overlap the enemies behind it, it would feel more natural... |
| Dec 14 07:11:00 | 8h 03m | Welcome to my Room | Why didn't you use some of the cool photos from your Website as Art for thi game? |
| Dec 14 10:16:00 | 3h 05m | Alien Kitchen Turbo | A really cool and original idea, fun to play :) |
| Dec 14 10:40:00 | 24m 00s | The Invoker | Really cool and original idea, this game has great potential |
| Dec 14 10:50:00 | 10m 00s | SWALLOWED BY A SPACE WORM | If you put some more work into this it could get a quite fun game, btw it is impressing that you did this with a developement Team of only one person |
| Dec 14 11:07:00 | 17m 00s | Chamber Designer | Funny idea,I like the graphics, good Job! Maybe a less Abstract Setting like a Little Story or something with visible characters would make the game more motivating to play |
| Dec 14 12:29:00 | 1h 22m | Legacy | I had fun playing this, the puzzles are really hard so I did not really achieve anything ;) |
| Dec 14 12:41:00 | 12m 00s | Bear Trap | Good idea, well executed, fun to play |
| Dec 14 13:03:00 | 22m 00s | MEEPLE MAdNESS | Interesting idea, visually impressive |
| Dec 14 20:42:00 | 7h 39m | Vine Story | Great innovative concept! Good job! |
| Dec 19 14:12:00 | 113h 30m | Nest | Good job, I like the graphics and the idea, its really hard though, I did not survive longer than 20 seconds ;) I think it would be really cool if you had more possibilities than just the acid spray to defend the eggs (for example spider webs you can place or something) |
| Dec 19 15:34:00 | 1h 22m | Just a normal top-down shooter | The game crashed after I killed the first enemy :( <br/>Nice pewpew-sound, though! I like it. :) |
| Dec 19 16:02:00 | 28m 00s | The Downtop Massacre: Pepper Invasion | I like it! It is fast and exiting and has a driving soundtrack! Cool game. |
| Dec 19 16:15:00 | 13m 00s | Arena | The controls are kind of weird and unintuitive. It took me a while to find out that pressing 's' is required to select the gladiator. <br/>Also, I think the gameplay is kind of slow. <br/>The graphics get their well deserved 5 stars though :) |
| Dec 20 13:55:00 | 21h 40m | Prof. Hattrick Hatberg and the quest for the One Room | I like platformers :-) <br/> <br/>I had some minor bugs on the collision/physics and two of the skeletons suddenly disappeared without apparent reason, but in general the mechanics seem to work fine. <br/> <br/>The graphics are very nice, I like that combination of lighting with heightmaps and that cartoonish style! <br/>The colors and the flickering lights really set the mood! <br/> <br/>I do not really like the trial-and-error style of the level design. For example, to know _that_ there will be some kind of trap at the torches does not really help at all. <br/>Without the hint, I would have run past it without stopping and the anvil would not have hit me. <br/>With the hint, I stopped and approached the torched carefully, which was my death. I think it would be better to make the mechanics of the trap more obvious and make the hint less obvious instead. <br/> <br/>The minigun's warming-up animation is too badly visible for my taste. At first, I thought the shooting was not working. Some shaking or some sparks and smoke would help a lot! <br/> <br/>The hat-mechanics are nice idea, I think. It reminds me of the good old SNES game "Yoshi's island", where you have to get baby-mario back before he floats off the screen. I certainly like that more than life points. |