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Yaguar

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TimestampSince previousGameYaguar's comment
Aug 29 15:23:00 Mik N Odi I loved the teleport. Nice take on mixing in the ancient technology with quite a modern ability. <br/> <br/>I did die quite a bit and wish there was a setting to let me have quicker charges of the teleport (for the future).
Aug 29 15:29:00 6m 00s (Not) Greedy Cup I like the Phytagorean Cup, great piece of technolgy. <br/>As the inside pipe doesn't fill aswell it is quite difficult on your first few tries to gauge when the overfill limit is. <br/> <br/>I managed to get to 3 cups too, was fun. Addictive at the very least and the theme is subtle (due to a lot of people not knowing about them).
Aug 29 15:35:00 6m 00s Augustan Rogue Fun game. I loved the stealth and having a choice of weapons (ranged and melee) was a nice touch, especially for 48 hours! <br/> <br/>Few issues I picked up on: <br/>- First enemy is a pure trial and error learning experience. Very much thrown in at the deep end. I'd try to make him visible some how so you can introduce people to the game. <br/> <br/>- Character doesn't properly face the direction your mouse is pointing. It looks cool and plays well and this was a let down for me.
Aug 29 15:42:00 7m 00s Keyboard commando Nice and simple. It reminded me of trying to play old FPS's on consoles. Monsters and projectiles were really cool. Loved the look. <br/> <br/>Few little things about it: <br/>- Would be nice to see the users projectile or a particle for firing (nice thing for the future perhaps). <br/> <br/>- Aiming was a tad quick and had too much inertia. <br/> <br/>- You could snipe the AI from miles away. Would be a nice feature that if you did snipe off one of the group that the rest charged you!
Aug 29 17:01:00 1h 19m Hunter Gatherer I really like the animations. I didn't have as many problems as the others did with finding resources. Although bears did really love me. <br/> <br/>Small issues I ran into: <br/>- When gathering in a forest a random tree would vanish not the one I thought I was gathering. <br/> <br/>- At the end of the world it might be better to just stop movement rather than turn the player around.