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Vegevan

Feedback comments for LD36

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TimestampSince previousGameVegevan's comment
Aug 29 02:23:00 Sword man Awesome graphics ! Nah really fine artwork on blood and musics. <br/>The snipers has some issues with super-powers I guess, does it miss a dash or something to counter the rapid fires ? <br/>Nice game, short to test with it :p
Aug 29 11:42:00 9h 19m The Ancients Call Hey I just played your game, that was really interesting. I also participated for the first time, so consider it in my comment :) <br/>I found the game pretty boring at first sight, but playing it became quickly addictive, I wanted to see what will happen, which enemies will I found and I found myself playing again after something like 15 minutes haha <br/>I've hardly understood why everyone is so mad with the ancient point, and if the game is proceduraly generated or not so I didn't finished it; but this might be due to the fact I didn't sleep for nearly 30 hours haha <br/>Nice game eventually, had fun to play and that's all about it ;) <br/>See you next on LD 37 ! Thanks !
Aug 29 11:54:00 12m 00s Zombieval Heym I just played your game; that was quite nice. I had some issues with the toggle statement of arrows and not only press-to-cast style, but that was nice finally. I found the hitbox of the word a bit tigth, but it didn't mind me thought. <br/>Finally, I don't know if it is the strategy you wanted, but I found that taunting them all before casting the arrow where the most effective strategy. So I get close, they all follow me, I wait for the arrows and go back to first step. Maybe it lacks of an element valorizing the sword, as a heal or a real effectiveness. <br/>I had fun and that's all that matters ;) Thanks !
Aug 29 12:05:00 11m 00s creepy shooter Oh f*ck haha ! <br/>Hi there I just played your game; that was deep feelings haha <br/>The really good points to notice are : <br/> - the large various types of enemy : that was hard to learn which are the most dangerous and that was good for the gameplay (finding the danger, escape the new enemy shots...); however the sun... The sun has a terrible sounds that made me laught so hard :p That Creepy bastard ! <br/>- The sounds are worked, every single things in the game has a sound and that felt good to me. <br/>- The difficulty, I didn't play a lot sorry; but that was intense. Dodging shots while getting closer to the freacking sun while keeping tracks of other enemies: I actually liked this gameplay ^^ <br/> <br/>Some points to work on : <br/>The automatic shot surprised me, is there a reason you didn't make the mouse shooting ? I felt like I lost a part of the gameplay ^^ <br/>The hitbox visual is really fine, classy; but I didn't really understand when I'll be dying (how many lives do I have ?); I guess two but I don't know; that was a bit unpredictible to me :) <br/> <br/>Anyway, I had fun, that was a good game (web testing is so much faster than downloading !); thanks mate !
Aug 29 12:21:00 16m 00s Flash Alien Hi I just played your game ! <br/>First, I found the idea really funny, thanks for doing a game with it haha The irony was hight :D <br/>Looking to the gameplay, I've been a bit disappointed due to some un-functionnalities that kept me away from the fun :/ <br/>First the loading screen isn't one, I waited like some minutes ont the first screen, a hint would have been appreciated haha <br/>Then, the collisions are weird, some platforms looks hand-placed and the pixel collision is real, meaning you collide the ground while walking due to bad mapping. That isn't bad at all, it just looks like unfinished :) <br/> <br/>Regarding the enemies and the fight system; i found myself blocked right before the second enemy, where jumping from the higther platform makes me collide with the above cell and falling on the enemy, or just walking and passing finally right to the enemy where... The big problem, you can't beat the enemy from the right. The character won't turn over and the selfy stick will be recording your hard death by a blob haha <br/> <br/>Anyway, the level design could have been less harsh, more continous and some features still looks in progress; but I had fun :) <br/> <br/>NB: Could'nt set up the controls working with a AZERTY keboard, I can't tell if I'm the problem or the game haha <br/> <br/>Nice day 'mate !
Aug 29 12:47:00 26m 00s Catapult Hi, I just played your game :) <br/>That was weird to take in hands. Some time to understand where to click and when, we might need some user details such as arrows to move the weapons or highlighting clickables controls. <br/>The music is really nice, simple but I liked it and my very unefficient-and-terrible-music-maker skills envy you :p <br/>No problem while downloading or loading. Aprreciated the extra that took me a laught, and the "maintenance - junk food and ice cream" haha <br/> <br/>Finally, the game needs some finish and polish fixes, but this is a nice entry though :) <br/>Thanks mate !
Aug 29 13:00:00 13m 00s Pyramid Builder ADV Hey, I just played your game :) <br/>I've been surprised by the dot texture / filter that is hard to handle in fullscreen with a big brick on front view haha <br/>Otherwise, I'd have appreciated a key to rotate the selected brick, I wanted some fantasy in my pyramid :p <br/>I liked the sounds to tell you when you take then take off the brick you select, nice helper. The pysics are good, but the camera / character lacks of frcition meaning you slide on the ground after walking a bit, and I made some bricks fall due to this slide ^^ <br/>Finally, a little background music / sound would have given some deepness to your work, but the simulator is here. Just sad to find that we had a place to settle our pyramid and make it fly while I've done mine in a black space near the spawning point :p <br/> <br/>Had fun building, thanks mate !
Aug 29 14:24:00 1h 24m Ben'sStories: GreatGrandfather's Story Hey I just played your game, that was funny ! As everyone said, the main problem to enjoy the game as its full potential is that we have bad feedback and we don't know how exactly our actions influences the game. <br/>Some solutions, great the reaction to actions, a slave missing rest should have an icon, an animation and a red arrow down to show he works less. Happyness / Sadness is a good idea, maybe you should write what it implies (a work multiplicator ? A production per second (eg: 0.5%/s). <br/>Visual are not that bad IMO, simply you made the whole thing on the whole screen so it looks so big ! The text centered would have given a better view for the same work you did. <br/> <br/>Anyway, the concept is ambitious, I'm happy there are ambitious games ! I had fun, I'd have liked more feedback, I guess this is your real "problem" :) <br/> <br/>Thanks mate ! :D
Aug 29 14:48:00 24m 00s Pharaoh's Treasure Oh woooow ! So much work dude ! Amazing :D <br/>I just played your game, and a tutorial is REALLY important here, i spent 15 minutes to find how to kill this thieves, but thanks to @lonesurvivor I found out there were something else than blocks :p <br/> <br/>Finally, good music, nice graphism, matching sounds, gameplay amazing, path finding (really?!), concept matching the theme... Even build a strategy is funny, helping with the pathfinding (strike to the chest) and helping with actuals walls, I could kill 25 of them :D <br/> <br/>Your game deserves much attention, an to be evaluated a good tutorial, you might add something as a fix like "Hey, click around the block on the top to change selected tool !" and everything will be fine ^^ <br/> <br/>Thanks a lot mate :D
Aug 29 16:00:00 1h 12m Aqueductus Hey I just played your game ! A first sight, I thought it was really easy, but with the second level, I understood the role had the cities and woods :P <br/>The graphics are really fine and works together, the water animation is awesome; but the time to detect connected-and-filling-cities water is a bit long, so getting quicker than 25s for the first level is hard for a few clicks. Anyway, just a remark :p <br/>Finally, the only suggestion I could do is to highlight the movable blocks from the statics ones; in spagettis level, I needed a lot of time to find which blocks could be part of solution and which are actually obstacles :) <br/> <br/>I had fun with your game, thanks for it ! :)
Aug 29 19:01:00 3h 01m Bobby Bow Hey I just played your game. Know that I'm a friend of bog13 that made the same game with a sword haha <br/>I found the graphism rather cool even if more worked could have been better ^^ I wished we could walk / run faster because we can't escape a single spider, so we can't escape even more; some speed would have balanced a bit that problem I guess. <br/>Just to say, the splashscreen has a terrible background sprite haha My eyes burn, that's like an optical illusion :p <br/> <br/>I had fun, the music and sound was satisfaying, you got a good LD ^^ <br/>Thanks :D
Aug 29 20:00:00 59m 00s The House on the Right About the game, the realision is a bit draft. Some light effect could have been done by Unity instead of white pixels on the objetcs (for instance). The movements are fine, we could totally see what was revelent or not. That was fun, thanks for the game ! ;) <br/> <br/> <br/>Okay so let's try to find what happened ! <br/>--- SPOIL --- <br/>This is the house of Mr and Ms Burnwood. We observe two bodies, one on the couch, the other near the main door with blood track on the ground from the other couch. The bullets are respectively in the tv in front of the big couch whereas the other bullet is in the second couch. The bullet-box (socket?) are both in the bathroom. It appears the shooter shot through the wall to kill the first one in the head, but miss the head of the other Burnwood. This one tries to reach crawling the main door where the security engine is broken where it died sit against a wall. <br/>In the bedroom, we can observe boxes of medecines, might it be somniferes next to the bed and some selfies in the house. <br/>Finally, many daily papers on the table and in the living room. The Burnwood are owner of a successful company but some day Ms Burnwood sells a fourth of the company. The name of Sarah Zuch is mentionned without any clue. <br/>My conclusion : Some one wanted the Ms Burnwood stop to sell the company parts. Somehow, M. Burnwood didn't stop her so he deserved to die too. Maybe the second of the Burnwoods' company wanted the whole power and kill them both. <br/> <br/>I fatally missed a clue, did the killer entered by the kitchen window ? Or is the third photo one of the secret lover of Ms Burnwood that came to avenge for waiting too long ? Dunno, give me the solution please :D