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Feedback comments for LD36
ThreeLivesGames's games and stats for all events →
| Timestamp | Since previous | Game | ThreeLivesGames's comment |
|---|---|---|---|
| Aug 30 09:28:00 | Inventure | Really clever and very tough! Good job! | |
| Aug 30 09:39:00 | 11m 00s | Replicator | This game got my imagination going for sure, but it's just too unclear to the player what is actually going on. I think I might have to experiment a little more... |
| Aug 30 17:43:00 | 8h 04m | Kukulkan's Phantom | Really good job! The aesthetic was nice and the puzzles were challenging. It would have been nice to start the player over in the previous room if you died, rather than going all the way back to the beginning, and I felt the writing was a little sloppy. The puzzles really kept me engaged, though, and I loved the twist at the end! |
| Aug 30 17:49:00 | 6m 00s | SkeleMeat! | It's so fast, dawg! Like fast bullet hells are cool, but I feel like this game needed a bit more care in it's pacing. Like, maybe making sure the enemies spawn farther away from you, making different enemies have different movement patterns (like perhaps the meat guys could hop like fleas), and slowing it down a bit would kind of increase the agency of the player while maintaining a high level of challenge. |
| Aug 30 17:58:00 | 9m 00s | Tori Tori Panic! | Nice! I really enjoyed the bow physics! I wish the chicks flew away a bit more slowly so you could have a little duck hunt vibe. |
| Aug 30 19:08:00 | 1h 10m | Obsolete | Hey nice game! It's been said before but I definitely think you missed out by not having pixel art for the overworld. The battle and cutscene art was phenomenal, though! The first time I played I accidentally encountered the Konia right after the mePhone. |
| Aug 30 19:14:00 | 6m 00s | Way of the Gear [Unfinished] | Hot damn dude! I love the lighting effects, art, and mechanics! I hope you work on this some more, and if you do, let me know! |
| Aug 31 12:48:00 | 17h 34m | Double puzzle dungeon | I really liked the atmosphere of the game, however after getting through the gate I was stuck for at least 10 minutes. It was hard to see if I was interacting with my clicks and some audio feedback would've been nice. The controls were also a little strange, but as a whole still very impressive for only 10 hours. |
| Aug 31 12:58:00 | 10m 00s | Steaming | The graphics were really nice, simple and clean. It was pretty fun, but not being able to ram other players felt very frustrating to me. That combined with the fact that the ai never messed up, at least in the time I played, it didn't really feel like you were racing anyone but yourself. It was also slightly annoying that the camera didn't focus more on you when you were in the lead, but the controls were very smooth allowing you to react even if there wasn't much space to see. |
| Aug 31 17:05:00 | 4h 07m | The Last Machine Before the World Ends | Thanks for checking out our game! Your game is really nice! I got to level ten, which I imagine HAD to be the final level. Your difficulty curve was absolutely sublime. So many times during the game I thought to myself "this has to be the last stage," but it managed to get harder, but manageably so! My only complaint is the the arrow puzzle (the one at the very top right) is either pretty finicky, or I didn't understand how to use it, because I had to result to ignoring it the whole time. All in all, great job! |
| Aug 31 17:16:00 | 11m 00s | DysAstrum | Music and art were great! The frame rate was really dragging on my computer for some reason. Anyone else having this problem? |
| Sep 1 00:25:00 | 7h 09m | Do robots dream of flying dog baskets? | As others have mentioned there are a couple glitches. These might have been the reason I couldn't have beat the game as my power disappeared, or maybe I couldn't figure it out. Love the name. |
| Sep 1 00:34:00 | 9m 00s | The Operator | Really fun, a simple concept executed well. The ui is really impressive for a jam game. I think the tutorial could be a little clearer as I was confused about disconnecting calls at first, and maybe the game could be a little more lenient at first. I really enjoyed the music and sound effects, and the report cards were pretty funny. I also couldn't fine the web version of the game, but I might just be missing something simple. |
| Sep 1 16:05:00 | 15h 31m | Lost Temple | Nice. Good art, the music was really good, and the mechanics were solid. Agree that the jump could have had a little more car put into it. I'd love to see more! <br/> <br/>Also nice dialogue sfx! |
| Sep 2 00:53:00 | 8h 48m | Into The Universe | I felt like there could have been easier to see the health of things without having to click on them, and I wasn't really sure what scouting did. A timer would have been really helpful as well, but the core of the game was pretty fun. |
| Sep 2 01:43:00 | 50m 00s | The Trade Network | Was really fun, the sounds effects were nice. Played for half an hour and still couldn't beat the level but i've always been bad at puzzles. Could definitely see myself playing for a while. |