Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → thatsBamboo

thatsBamboo

Feedback comments for LD36

thatsBamboo's games and stats for all events →

TimestampSince previousGamethatsBamboo's comment
Aug 29 22:46:00 Ember Hey Hardly! Love the community driven part of the game. The concept is solid and the assets were great. The game play felt directionless and having no end in sight made the actions seem to have no weight. With a bit more time I could see this being a great resource management game!
Aug 29 22:58:00 12m 00s Egyptian Death Ray Of The Sun Blessed By Ra, Forged To Destroy Apep on the Eve of Destruction" Well rounded game! Great assets, solid game-play, easy to understand and start playing. Only complaint is the low complexity. With some powerups I could see this in an app store! I especially liked the laser sight thingy for aiming. Good stuff AurynSky!
Aug 29 23:12:00 14m 00s Babel Great game! Easy to pickup and understand, lots of challenge and complexity. I also have a weak spot for typing games :D . The Cthuluh-ish gibberish was great with the SFX, I'm unsure if I would have preferred real words. Only suggestion is that the physics on the character felt especially slippery and difficult to control, it lead to some deaths that felt unfair.
Aug 30 00:01:00 49m 00s The Huckster REALLY good atmosphere in this game. Also great job "Teaching by showing" with the mechanics. I did encounter some issues with hitboxes, but I'm sure it would not be a problem with a bit more time. Only complaints were that some of the puzzles felt a bit repetative, and that there was no way to close the game that I found (had to Alt + F4). Amazing job :D
Aug 30 00:21:00 20m 00s Rolling Time Fun game! I've never seen the dragging ground mechanic done before. I especially liked the feature where you could pickup and then replace the ground in other spaces. I found the difficulty to be quite high which wouldn't be an issue except for a how unforgiving the falling was. There were times where it seemed I had room to jump but the death animation had already started. Overall this is really good for a first game! Congrats!
Aug 30 00:34:00 13m 00s Fall of Babel Really great art and music, gave the game great atmosphere. Only having the two levels included cut the experience short rather abruptly. I can see promise here but would have liked to see more.
Aug 30 00:53:00 19m 00s The Awakening of the Golem Fun game! The challenge was just right. I especially liked the assets and clever text. Some recommendations would be to include some sort of attack indicator, especially for the laser. The movement felt rather slippery as well and made it difficult to control the character. Overall great job!
Aug 30 01:15:00 22m 00s Fallen Amazing graphics! The little doge and dancing floppy were way too cute. The story had power too and did a good job with "show don't tell". The mechanics of the game could definitely use some changes though. It didn't feel like I was making a difference at all, and after a new medium popped up I sat back and had no interaction. Beautiful as art though!
Aug 30 01:30:00 15m 00s Hammer Stone Beautiful graphics, seriously great. Loved the way the mechanics of how the player handled changed based on what you were carrying. Without direction it was a bit frustrating but rewarding when I finally figured the new puzzles out. With only two levels it left me wanting more. Reminds me of some amazing Genesis and SNES games. I have no real gripes. Would love to see a full version of this game :D
Aug 30 13:36:00 12h 06m Goblin Defence! Sounds like I'm having the exact same problem as Iseeicy, Runs with a black screen and music. Win 10, 64 bit.
Aug 30 13:45:00 9m 00s Brotherly light This game looks like a fun puzzler! Unfortunately I wasn't able to play past the second room as I didn't have a second player and had issues with the control scheme. Using the web version and pressing Ctrl+G (or F) brings up the search bar and interrupts the game. Also with a split keyboard the g and h keys are considerably further from each other. <br/> <br/>I think with a bit of tweaking to the controls this would be much improved.