Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Seizar
Feedback comments for LD36
Seizar's games and stats for all events →
| Timestamp | Since previous | Game | Seizar's comment |
|---|---|---|---|
| Aug 29 16:06:00 | Tomb Robbers | I really liked the idea, and the fact that you could time traps to kill multiple targets. Good job! | |
| Aug 29 16:10:00 | 4m 00s | Aqueducts of Solomon | This has a lot of potential, I just wish there was an in-game tutorial! |
| Aug 29 16:13:00 | 3m 00s | Crazy Catapult | I survived for 38 seconds :) I needed a couple of tries to get the hang of it but it's really satisfying |
| Aug 29 16:14:00 | 1m 00s | Aqueducts | I had a similar idea, but I really like the way you developed it. Simple and effective! |
| Aug 29 16:25:00 | 11m 00s | Protetorium | I think the art looks really cool together with the music and sound effects. It got me frustrated at the beginning but it's actually pretty fun |
| Aug 29 16:34:00 | 9m 00s | Homecoming | It looks like a good base for any game, but I wish there was some kind of objective or maybe I'm just missing it. The movements are a bit wobbly but I liked the reading parts and the sound effects. I'm a big fan of Life is Strange so I see where this is coming from! |
| Aug 29 16:53:00 | 19m 00s | Double puzzle dungeon | It looks creepy enough to make me think you could turn this into an horror game :) I arrived to the end after solving the puzzles, and I liked that you die from the arrow/bullet whichever direction you approach it from. I enjoyed the background music! |
| Aug 29 18:38:00 | 1h 45m | Joustinator | Wow I really liked the concept and the music! The game play is fun too and I like how it explain the controls to you in a clear way. This is really well done, good job! |
| Aug 29 18:39:00 | 1m 00s | Pyramid Builder | Very cool game! I had a similar idea for my project but the it evolved in something paced very differently. <br/>The controls where good but calibrated to the point that it's not easy to get the shape right. <br/>Btw I encountered a bug when I tried to drop a lot of blocks quickly, the game kinda got stuck while looping the collision sound. |
| Aug 29 19:54:00 | 1h 15m | CIty of Sand | Nice game, controls are good and it feels polished. I'm wondering how you went about the validation algorithm? I had a similar idea but I went with a very simplistic approach because of time constraint (my shape is really basic so I'm just checking for pivots distance) |
| Aug 29 22:23:00 | 2h 29m | It Started Out With A Brick | Loved the music, and it was strangely hypnotic to watch the algorithm learn the best ways of killing. I'm really really curious about how the algorithm works behind the hood, would love more details about how it merges the various generations of killers. |
| Aug 29 22:33:00 | 10m 00s | Windmill Will | Haha the music is cool but I can see it driving you mad as you listen it for 48 hours :D <br/>Anyway cool game, with a good, funky feel. Would love to see more mechanics added to it, maybe movement related |
| Aug 29 22:36:00 | 3m 00s | Happy Hunting Ground | Simple and addictive, creative art style and adherent to the theme. Would make for a great app imho! |
| Aug 30 10:04:00 | 11h 28m | Mangol | I like the atmosphere and the fire effect with the sparkles coming out of it! |
| Aug 30 10:11:00 | 7m 00s | Egyptian Gem Puzzle | The idea is really cool but it does give you the error when you create an infinite ray between sockets, and sometime it happens accidentally and you have to restart :( <br/>Apart from that I liked it, would be even cooler with some Egyptian music :) |
| Aug 30 10:15:00 | 4m 00s | My Cat Ate My Floppy Drive | lol I had fun playing this, it has good humor and pretty much sums my everyday life :D |
| Aug 30 11:46:00 | 1h 31m | Forest Walk | Awesome art with the black and white feel. I liked the narrative part, and I'm a monster I killed the dog :D |
| Aug 31 23:22:00 | 35h 36m | Pyramidtor : the commander's legacy | Cool game, I really enjoyed the art style and I'm a fan of the genre :) <br/>Maybe a minor change I'd make is to show more of the game area (or at least have it scroll a bit earlier when I go toward the edges of the screen), it was a bit annoying to be hit for a long time by enemies that I couldn't see. <br/>Dropping raptors on archers was highly satisfying :D And I loved the little touch with the animation where they eat |
| Aug 31 23:37:00 | 15m 00s | My house is over there | I loved loved loved the atmosphere, and I see I'm not the only one. I'm sure it's far from easy to hit the right spot with the combination of light, shadows, sound, ambience, etc to create something that works so well. <br/>I think I spent a good 15 minutes just wandering around in the dark without going for the objective, occasionally lit by the passing cars, because it just felt GOOD to do so. <br/>I can't even explain it properly but I think you have a raw gem here! |
| Aug 31 23:50:00 | 13m 00s | Artifact Hunter | Some good old school fun, the controls are responsive so it makes it possibile to make some pretty risky maneuvers which is satisfying especially when more hazards start showing up. <br/>One thing that I'd like to see implemented later on is some way to remap the buttons, I would've loved to play with arrow keys + zxc like I used to play this kind of games years ago :) |