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Feedback comments for LD36
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| Timestamp | Since previous | Game | Mathieu Muller's comment |
|---|---|---|---|
| Aug 31 05:58:00 | Trapped in Egypt | Nice game. However, two things about the controls: <br/> <br/>- The player is moving to fast, it's pretty hard to control it <br/>- You can keep smashing the "jump" key and start to fly :D. | |
| Aug 31 06:14:00 | 16m 00s | Ancient Techno Low-G | Nice game. As other said, it's a lot better with a controller :D. I especially love the music! |
| Sep 2 10:40:00 | 52h 26m | Ancient Technologies | You don't know how many memories this game has brought to me. Thanks for this game, and the other "game" that started asteroids :D. <br/> <br/>The only thing that bugged me was on the console: guessing the purpose of the buttons was hard... |
| Sep 2 10:57:00 | 17m 00s | Generation 0xDEADBEEF | Loved it. Definitevely best than mine on the "programmation" theme. The mood is just perfect. |
| Sep 2 11:07:00 | 10m 00s | Paleo Yum | I second the review of TeslaCool; the game isn't enough challenging. May I give you some suggestions? <br/> <br/>- Decrease slowly stamina over-time. Food will increase stamina. So, by doing nothing, you'll essentially starve to death. <br/>- Show the health / stamina on main screen (the 3D view). <br/>- Do an opportunity attack when fleeing (one hit from the deer to the player). Fleeing should be risky. <br/> <br/>Also, take a look at the following game, that are using the same gameplay tropes than yours: <br/> <br/>- Don't starve (PC, Steam) <br/>- Lost in blue (DS) <br/> <br/>Still, keep up the good work, I would not be able to achieve a 3D game in such a short time period! |
| Sep 2 11:16:00 | 9m 00s | Fireworks Grandmaster | Some customers were hard to guess, but hey, that was the purpose of the game. Nice idea, loved the mood. |
| Sep 2 11:27:00 | 11m 00s | Artifact of the Ancients | Great game, even if the controls are a bit hard to grasp (not enough friction perhaps? ). I also must confess that, like Jelinib, I only understand lately that crates would alter the level design :D. |
| Sep 2 11:36:00 | 9m 00s | Robot Forest | I'm stuck after the first humanoid robot, can someone help me? :D <br/> <br/>BTW, the graphics are beautiful, I wish I could do this level of graphics for my games. |
| Sep 2 11:43:00 | 7m 00s | TOS Legends | Turrican in a Rick Dangerous level ? Hell YES. <br/> <br/>It's so funny to see that the muscle memory from the first level of Rick Dangerous is still here, so many years after playing it. <br/> <br/>I didn't know the end boss reference, thanks for the youtube videos. |
| Sep 7 21:04:00 | 129h 21m | Transcendence | The horror mood is awesome. It's really good for a first LD game, but next time, just add also the arrows as a controls for europeans who don't have a QWERTY layout. |
| Sep 7 21:16:00 | 12m 00s | Time Grabber | Nice overall game. I'm amazed by the amount of content made in such a small time. Note that I've played the patched version, but I could walk past the entry in a level: <br/> <br/>See http://imgur.com/a/kvz4n |
| Sep 7 21:25:00 | 9m 00s | We Are Here To Help | Usually, I'm not fond of visual novels, but I loved the humor in this one. Note that it's too bad that, when choosing the "paint" option you won't have any choice until the end of the game. I restarted it many times to explore all options, the other options were great! |
| Sep 8 11:12:00 | 13h 47m | Da Vinci vs Ancient Creators | I'm joining the advice of @LoneSpelunker. Note also that you should add an "auto-fire" feature (ie, we can keep the space key down instead of smashing it as crazy). <br/> <br/>Is the enemy placement in a loop? Because I think I found a sweet spot to place myself where I don't have to move and can kill the enemies without being hit at all... in this case, you should add randomness in the enemy placement. |
| Sep 8 11:19:00 | 7m 00s | Ancient Chaos | Nice game! When I started playing, it immediately reminded me of the concept of tranversal/radial velocity in the MMO EVE Online (ie take your enemies at 90° to maximize your speed and lower the damage taken) :D <br/> <br/>With a bit polishing, it could be an interesting game for a mobile device with a gyro... |
| Sep 8 11:25:00 | 6m 00s | Balloon | Nice graphics. May I suggest you to continue level scrolling even if your ballon is stuck? Because, at the moment, you can be stuck against a wall, and you are not "punished" for this error (a bit like when you "fall" from the level) <br/> <br/>I also second the fact that enemies are too hard. |
| Sep 8 11:45:00 | 20m 00s | Proxima B | One of the best game's I've played so far. Some remarks, though: <br/> <br/>- Taking back parts (the last ones) was getting increasly painful, as you have to move back and forth multiple times. <br/>- Bullets should be allowed to go over hole sprites. <br/>- Turrets should be allowed to fire at any angle. They are to easy to kill at the moment. <br/>- A minimap would be great! |
| Sep 8 19:06:00 | 7h 21m | Oscilloschaos | Hello, your game crash for me on the first level when I hit the green dot... |