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loveapplegames

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TimestampSince previousGameloveapplegames's comment
Aug 30 10:06:00 Steaming Very playable, but gets repetitive quickly. Add more tracks?Pity the cars do not collide with each other. Works well on my tablet, though the touch areas for left and right are too small.
Sep 3 16:34:00 102h 28m Floppi's Relic Run I played your game on Linux. It works just fine. I completed all the levels. <br/> <br/>It's a nice game. It looks properly polished too. I think it needs more challenge though. As it is, the gameplay consists of finding the optimal route through a maze that's not all visible. As a central gameplay element I find this a bit limited. You could add some enemies / moving objects to make the gameplay more interesting.
Sep 3 18:45:00 2h 11m Dig Dig Revolution The game feels polished. The art, music, and quotes are great. <br/> <br/>The only real game challenge is hitting the beats though, which I think is a bit limited, especially since there's no rhythm. It is not clear to me what the penalty for not hitting notes is. It helps if it is made clearer.
Sep 3 22:31:00 3h 46m Pain in the Cave I like the graphical style, it's intriguing. Perhaps making the lines rugged like the background would make it look more natural. The concept of controlling 3 characters is interesting, but the game could use more polish. For example: <br/> <br/>- animals pop onto the screen randomly, sometimes right on top of the characters. Why not move them in from outside of the screen? <br/>- the bison is huge, it takes up a big part of the screen <br/>- collision is a little dodgy sometimes <br/>- it is hard to distinguish between moving and shooting. Why not use a different control for shooting? <br/>- the game would benefit from better death animations
Sep 5 20:50:00 46h 19m Aliens Didn't Build Them I played it on Linux. It works fine, though it runs a bit slow on my old machine. You got an nice game mechanic here, though the action is a bit random. Just staying on one platform waiting for enemies to come seems an optimal strategy.
Sep 5 21:11:00 21m 00s Key Adventure I played the post-jam version. Nice little game you made there. I completed it. I would have preferred it was more difficult. That is, easier to move around and not run into the scenery, but more challenging enemies.
Sep 5 21:52:00 41m 00s Doodle Royale I played until wave 9, after which the game became so slow that is was unplayable (running on my slow machine). I like the different enemy types. In fact this could have been a great shooter, but I think it needs some polish. <br/> <br/>- it's nice to have different weapons, but what you do in the game is just get the best weapon and stick with it <br/>- The way the enemies retreat and become invulnerable after being hit feels kind of floaty and unsatisfying. <br/>- why do the bullets go through everything? It makes shooting things too easy and feels unconvincing <br/>- I'd prefer shooting and moving to be done independently, twin stick style. As it is now, you even have to keep moving towards the enemies when shooting up or down. <br/>- The enemy die sequence could have been something a little more satisfying
Sep 6 19:27:00 21h 35m Ancient Meat Lovers Nice game, though a bit easy to complete. The melee action seems a little random. My strategy was to simply spam the attack button, which worked fine. The bow rapid fires unlimited arrows, so killing animals with that is too easy. Another thing, maybe if you put more details in the background, the player gets a better sense of motion.