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| Timestamp | Since previous | Game | Lacaranian's comment |
|---|---|---|---|
| Aug 31 00:24:00 | Defend Earth From Ancient Asteroid | Rather good! The progression of the difficulty/interest curve was especially good, as the asteroid doesn't begin to attack the player until you know the player can fight back. A good challenge, and as others have said, good music! | |
| Aug 31 00:48:00 | 24m 00s | Pyramid | This is a solid entry of which you should be proud! <br/> <br/>The easiest way to solve the oft mentioned difficulty problem could be to spawn the player at each powerup station (checkpoint?) after death - the punishment from death could be to lose your powerups thus far, but you'd still have some permanent progress. Alternatively, the permanent progress could be keeping the powerups themselves, so that the player becomes strniger over the course of the game, even though they have to start from the beginning. <br/> <br/>That said, there's something to the old arcadey model, where only the player's own knowledge and skill can take them to the finish, so that might be alright. Good music, good art, and engaging game! |
| Aug 31 01:02:00 | 14m 00s | Trireme Hero | Haha! Solid entry - I played the HTML5 version, and it seemed to work pretty well. <br/> <br/>I began by only skimming the tutorial (though a fun read when I actually decided to tackle the wall of text), so of course a pressed A and D as fast as I could and got nowhere. With a little pacing and steering though, I managed to ram the boat adroitly. Felt rather heroic. Well done! <br/> <br/>A simple game, but a good entry all told! |
| Aug 31 01:15:00 | 13m 00s | LD36 | I got myself a Sega Mega Drive - not bad for a few minutes work! The generation algorithm here isn't perfect, but it is pretty fast, and pretty balanced overall. Good to see HaxeFlixel in use too! <br/> <br/>Maybe a larger viewport (ever so slightly) would allow the player to see the snakes before they come knocking, especially in those narrow corridors where they're waiting just on the other side. The light on the player was a cool effect, with different brightness out from the source, though it could have been centered a little more (and for bonus points, it could even extend further at the much reduced brightness!). Good jorb all told! |
| Aug 31 01:29:00 | 14m 00s | It Started Out With A Brick | Whoa! Nice simulation there, and good way to play around with genetic algorithms and that jazz. Good piano music, though with the slow Chromium I run on my Ubuntu machine, it does get repetitive on the way to ever more destructive means of death. It did feel like the "brick" reached extremely efficient ways of killing within one generation (an entire column being smashed into a scream-inducing wave of general unpleasantness), but maybe I just answered the quiz questions well. Who knows? Good work, regardless. <br/> <br/>(And I didn't even know Unity Pro could build projects into screensavers, even if only with an add-on, that's pretty wild) |
| Aug 31 02:55:00 | 1h 26m | Kvetch-A-Sketch | A bit tough in places, and after a point I stopped being able to draw lines, even after shaking, (in the second level with all the horizontal lines like blinds), but fantastic art and solid mechanics! I wonder now where I can get an Etchflix subscription. Probably through the mail! <br/> <br/>The especially bouncy diagonal level was tough - making it easier to draw lines at odd angles could be a useful feature, though I'm not sure what the best approach for that is with WASD conttrols. Solid work! |