Foon → Ludum Dare Explorer → LD36 → Feedback comment stats → Kalibrated
Feedback comments for LD36
Kalibrated's games and stats for all events →
| Timestamp | Since previous | Game | Kalibrated's comment |
|---|---|---|---|
| Aug 28 23:43:00 | Xolotl | Cool game! I couldn't get past the first red level - tried going to the left, and going up, but couldn't get past those spikes at the top. <br/> <br/>The mechanic was pretty cool with transporting to the black cloud, that level with the spikes was a great level of difficulty. Also, I enjoyed the jumping animation - made the character look very frail. | |
| Aug 28 23:53:00 | 10m 00s | 200 Generations | Hey grats on the first jam game! I do wish I could have seen which ones I got right and wrong - would have been cool to learn about. |
| Aug 28 23:59:00 | 6m 00s | Artifact Hunter | Nice concept - haven't seen it done in this way before! Don't go for the collectibles at the top! You will die! |
| Aug 29 00:08:00 | 9m 00s | Run!! (GameBoy) | Great work! I've seen some guides online for making gamebody games and they've all seemed very complicated. <br/> <br/>My high score was 17 :) |
| Aug 29 00:15:00 | 7m 00s | Castle Siege | Nice concept. I wasn't sure how to do better than the pirates - I tried building castles up and then catapults, but I always seemed to be losing. |
| Aug 29 03:55:00 | 3h 40m | No Excavation Needed | Awesome success for 48 hours! The 3D looked really smooth, and the animations with the unfolding and sand looked really good. <br/> <br/>At first, I missed the button and ventured off until the map ended XD |
| Aug 29 04:05:00 | 10m 00s | Tech Support, 3162 | Very creative game! Great idea for a jam game since there's so much replay-ability. I got 7 endings, and it kept me entertained throughout. The art was also solid. |
| Aug 29 04:17:00 | 12m 00s | Archeology Simulator 3092 | Awesome game! This is what I think everybody should strive for in a jam game - a fully working game that you can finish. I'm still not sure what the difference between laser and missile attacks were, but I assume missile did more damage since it was a resource. <br/> <br/>Really enjoyed the freedom of hopping around wherever I wanted and being able to escape the pirate boss's when I got low. Well done! |
| Aug 29 07:18:00 | 3h 01m | Archio | Cool game! Really liked the aesthetic. Could see this being a mini-game in a larger one, or given some depth it's own cool abstract puzzle/adventure. The letters gave it a mysterious vibe, as with the sound effects. |
| Aug 29 07:40:00 | 22m 00s | Archaic Light | We have similar themes with the egyptians and aliens haha. Very unique concept! Like an old-school grass-mowing simulator. I could see this gaining value with things like a shop for upgrades, varieties of wheat, etc. Nice ending animation! |
| Aug 29 08:00:00 | 20m 00s | Ancient Mechanic | Couldn't figure out how to start. Would love to try again because the graphics look interesting. Could you give a small text tutorial? |
| Aug 29 08:08:00 | 8m 00s | CAVEMAN | Cool game! Grats on finishing your first one - of all the "first" games I've seen, this one is definitely near the top. The hunting was challenging but not too much, and the 2D on 3D environment was done well. <br/> <br/>Some tips: it would be good to give the player more feedback that shooting an animal enough times kills it. For awhile I thought they were running away when I killed them and I almost quit. Also, the speed at which the animal runs away varies a little too much - it might be a matter of a high cap on the random speed or the perspective affecting the perceived distance. |