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DaleP

Feedback comments for LD36

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TimestampSince previousGameDaleP's comment
Aug 30 03:28:00 Babel The music, screenshake, twitchy controls, and sudden switches between a typing game and a platformer made this just the right amount of hectic to be exciting. Well done. <br/> <br/>One technical suggestion though: see if you can override/block the backspace key. It defaults to Back in firefox and I found myself instinctively pressing it whenever I pressed the wrong key in the typing portions. I don't know if you can do this within Construct but you should be able to catch the keypress event in javascript and call preventDefault() on it.
Aug 30 04:06:00 38m 00s Cryptoglyphics Ooh, I love seeing games make use of user-generated content like this. Would be awesome to be able to see a library of all of the glyphs people have made.
Aug 30 04:46:00 40m 00s Made of Steam Impressive scope and polish for 72 hours of work. I found the cursive font difficult to read and it was hard for me to distinguish the state of the red/green/grayed out buttons, but other than those usability issues the UI and color palette were beautiful and captured the historical feeling very well.
Aug 30 05:00:00 14m 00s Contraband Crate Nice simple mechanic applied in an addictive way. A couple bugs I noticed: <br/> <br/>1) Lots of graphical glitches on Linux Mint 18. Whenever a conveyor belt was moving, the crate and items flickered like crazy. To your game's credit, I kept playing for a few games anyway and made it up to 2:24. <br/> <br/>2) Sometimes I would drag the lid onto the crate and it would snap into place, but not send the crate away until I took the lid back off and tried again. Not sure if that was intentional or not, since I didn't get the lid exactly centered.
Aug 30 05:18:00 18m 00s PALEO Surprisingly well balanced for a LD game, felt a lot like the opening stages of Age of Empires or Galactic Battlegrounds. Especially early on, I could have used more feedback (graphical and/or audio) as to what was and wasn't working, who was getting attacked, etc instead of having to follow the text going by while things were happening.
Aug 30 05:36:00 18m 00s Helepolis : Make It To the Siege Great use of physics for humor. If you had more time to tune/balance the gameplay it would be nice to have a way to recover from mistakes or maybe control when the pieces drop — it seemed like once you had one piece fall off, the others would drop too late and slide off no matter what you did. I agree with the other commenter that it could make a great mobile game, especially if you could involve the device's gyroscope in some way.
Aug 30 06:34:00 58m 00s Map The Stars I got as far as the jail cell and couldn't figure out how to progress. I assume I'm supposed to use the sharp piece of metal to cut the rope tying my arms, but I couldn't figure out what command to use for that. <br/> <br/>In general I had a hard time figuring out what words were available in a room (I think the hardest example so far was "frames" in the workshop, since the text when examining the room didn't explicitly say the items were frames), but I found the story intriguing and enjoyed the mixture of text with pictures and interactive graphical elements. <br/> <br/>I want to keep playing, so I'm going to leave the game minimized in case I think of a solution.