Foon → Ludum Dare Explorer → LD33 → Feedback comment stats → DaleP
Feedback comments for LD33
DaleP's games and stats for all events →
| Timestamp | Since previous | Game | DaleP's comment |
|---|---|---|---|
| Aug 24 04:37:00 | Writhe: The Thing from the Omega Sector | The game “feels” amazing due to all the little touches like the tentacles sizzling when they touch lasers, the variety of sound effects everything makes, polished graphics with nice lighting, etc. Music was awesome and I wouldn’t mind a soundtrack download. The final boss was difficult but beatable. My only nitpicks are that it seemed like the controls weren’t precise enough for the heated tunnels in the final level (I did eventually get past them after some cursing, though) and I accidentally skipped the ending text because I was still mashing keys from the boss battle when it came up (consider not using “press any key” without a delay before it accepts input). | |
| Aug 24 04:55:00 | 18m 00s | Grind'em'ard! | Great art style, unique interpretation of the theme. At first it was hard to tell where the rod was going to hit, and the ability to aim would have been nice since both hipsters and greasers often passed by at the same time. |
| Aug 24 06:03:00 | 1h 08m | Monster Truck Monster | The tire tracks and trees bouncing when you hit them were nice touches. Like another commenter said, the pacing was good, but I thought it would have been nice to see more variation in mechanics as the game progressed (understandable for a 48hr game, though). |
| Aug 24 06:36:00 | 33m 00s | SPACE JUNK | Just the right level of challenging to be satisfying when you finally win. For some reason I really love the sound the beam weapon makes when it’s charging. Dialogue was wonderful both during the intro and throughout the game. 420 blaze it doritos no scope formation! |
| Aug 24 07:21:00 | 45m 00s | HOST | Turns out the coworker has some interesting... preferences regarding drugs and gore. |
| Aug 24 07:49:00 | 28m 00s | The Letterpress Imp | Charming game! Even though it’s a fairly straightforward platformer, jumping on paragraphs to move words around is a clever concept that I haven’t seen before. Good storytelling. |
| Aug 24 23:10:00 | 15h 21m | Shadow Walk | Interesting stealth mechanic that was easy to learn but still allowed for challenging situations, which is good. The graphics were mostly clear but sometimes it was hard to tell between the different kinds of boxes in the heat of the moment. Since the streetlights didn’t really cast a light onto the sidewalk it was sometimes hard to tell whether they were on or off or how close I could safely get. |
| Aug 25 00:00:00 | 50m 00s | Beats of Nightmare | At the moment I’m not able to play it because the web version seems to require a login, and when I try to download the standalone, Google Drive errors out (infinite redirect loop). Any chance you could upload it somewhere like Itch.io or Dropbox so it’s publicly available? |
| Aug 27 06:07:00 | 54h 07m | Guns of the Crandells | Took me a few deaths to realize I could collect drops from the enemies to increase my health and ammo, but once I got into it, it was really satisfying to run around blowing things up while being chased by increasing numbers of tanks and helicopters. |
| Aug 27 07:31:00 | 1h 24m | CYCLE | I get the same error as increpare using safari on OS X, but it works fine in firefox. Very interesting and beautiful sandbox game. |
| Aug 27 07:58:00 | 27m 00s | Stan the Baby | Pooped so much I propelled myself out of the level. Poop/10 would poop again. |
| Sep 14 06:14:00 | 430h 16m | The Wrath of Gandhi | The interface, graphics, and basic mechanics were nice and very polished, but more interesting gameplay would have been nice. It quickly became a repetitive waiting game after nuking the first foreigners, because all of the civilizations were identical (just giving each one a character graphic and a different line of dialog would have made a huge difference) and none of them offered any challenge other than trying to find them. |