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cubotrox_toni

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TimestampSince previousGamecubotrox_toni's comment
Aug 30 16:53:00 Roll Of Totems If you consider this game was made by one-man-army, it has the best graphics of LD36. I good its challenging feeling, and I love the "horn" and "oh yeah" SFX ;)
Aug 30 17:18:00 25m 00s A Day With Mr Lmao Oh yeah! Good music! Ok, It's a little noob game, but I like those funny things, like that agonizing sound & convulsive movements while you can continue playing XD
Aug 30 17:34:00 16m 00s Rocket of Time Nice concept. I tried to play several times because I like the game concept, but I cannot find any planet, not even the rada. By te way, If you go straight from the begining (without change direction), you crash into the sun XD
Aug 30 17:40:00 6m 00s Rzork of Tzork Yes, really ancient tech. I have the lamp and I am inside the cave. Enough
Aug 30 18:49:00 1h 09m Revenge of Tutankhamun Great graphics. The game looks very polished. Congrats. <br/>Maybe it's too easy at the begining. You could have randomized levels between similar dificutly. Anyway, very good game
Aug 30 19:04:00 15m 00s Rush of Tartarus Very nice. It remembers me to 90's games like Duke Nukem 3D and Rise Of The Triad
Aug 30 19:07:00 3m 00s Rampage of Technology Very nice game. It has made me laugh. I love that super-awesome Arcade-TV filter ;)
Aug 30 19:15:00 8m 00s Escape From Foxtrott Ok, the puzzle idea is good. The art is simple, but I like it. Now, I hate to move the cursor with the arrow key. Why not by mouse click? <br/>P.S. I hope the death sound will not break my speakers XD
Aug 30 19:19:00 4m 00s Rekt of Towers Yes, I think by the same than "kokiriandco". The music is very funny
Aug 30 19:35:00 16m 00s Rush of Tapes It is funny for 80's lovers. It's a pity I cannot do fullscreen. Sure the sound of rolling tapes will make your game much more better.
Aug 30 19:43:00 8m 00s Super Cute DNA Sucker! Hahaha, i love that chip tune music. Just a few advices to get better game feel: <br/>* I don't see why you need to aim. You can show continuosly the guiding arrow, and slow down the character movement while shooting <br/>* I think the collider with enemies is little big <br/>* I think you can increase the speed of the main character. It will give you better feeling
Aug 30 19:46:00 3m 00s SETBACK Oh yeah! I love the minimal visual style. The game looks simple, but it has big potential. Maybe gamepad control will improve the feeling, not sure. Congrats
Aug 31 09:17:00 13h 31m Aqueducts I love this game, because it mixes puzzle and construct concepts. Also, I like to use the Z axis in order to solve higher levels. It's a good challenge. <br/> <br/>I don't think you need to do any tutorial. You only need to put a button to start playing from the begining, and a button to "next level" when you complete. To select any level is good idea, but only if you have unlocked it. <br/> <br/>Moreover, when I started playing I thought the point-and-click system failed, but later I deduced you need to go closer to the object, and then execute the action. For this reason you use that "gray box" centered on the character. I don't like it. I think is better to execute directly the action from the first click. By other way, another possible solution would be change the point-and-click control by arrow keys + action key control. <br/> <br/>Anyway, very good work. Congratulations.
Aug 31 09:29:00 12m 00s Ancient Aliens From Outside Ireland wow!! this game is amazing. It seems that you are professional game makers. I mean, the game is little (obvioulsy for 72 h) but very polished. The use of the physics applied to the gameplay is very funny. I miss a little UI showing me how far I am from the victory or death. For example, another idea is a little map showing the enemies as red dots and alive catapults as green dots. <br/> <br/>Anywat, congratulations for the good work
Aug 31 09:37:00 8m 00s 105.2fm Waiting for Newgrounds judgment. Anyway, the art seems very good.
Aug 31 09:49:00 12m 00s Wolves of the desert Nice concept. It's like classic shoot'em up, but you play from up to down. Moreover, that special moves like dash or charged attack are good. Good work
Aug 31 10:05:00 16m 00s BRAVE To The Core Nice art! Good work. If you want continue working, here some ideas: collect the parts to upgrade your drill (more speed, hole wider...), needs to dodge/avoid enemies which hurt you, etc..
Aug 31 10:22:00 17m 00s Ruins of Trololo I was curious to try it, but I get the error 'Failed to open descriptor file' :(
Aug 31 10:30:00 8m 00s BitBullet Yeah! Texts faster and it's hard to shot. The rest is perfect
Aug 31 10:32:00 2m 00s Reflections of Thunder Yeah! Good graphics and gameplay. The 4-way Arkanoid is a very interesting idea.
Aug 31 10:44:00 12m 00s The Cave of Wonders Grat job! Fantastic graphics and well done gameplay. It's a bit hard to understand the portal mechanic, so I try all combinations. Anyway, congratulations
Aug 31 11:08:00 24m 00s Portal to Darkness Oh yeah! Very nice art. Game looks little, but very entertaining. Good work!
Aug 31 11:17:00 9m 00s TBFTWOR_LD36 Very good art. It's an interesting idea. Good work!
Sep 1 12:46:00 25h 29m Da Vinci's Last Wish I like the art and exploration atmosphere. Maybe the jump sound doesn't match the dark feeling. Also, it's hard to disassemble the traps. <br/>Anyway, good work. I also want to see you working deeper with the exploration concept.
Sep 1 12:49:00 3m 00s Ancient Contact The screenshots are awesome, I like the handmade art style. But the link does not work :(
Sep 1 12:58:00 9m 00s Trading Post! Although I don't like the graphics and UI, I appreciate your work. Because I only can imagine how to do action games. I see extremely hard to do and balance a game for manage resources.
Sep 1 13:03:00 5m 00s Traanimus I think something is wrong in my version. There is a glitched door which I cannot cross, so I don't know how to continue playing.
Sep 1 13:06:00 3m 00s Gregos Journey Very good graphics for 72h dev, and puzzles are interesting. Good work man
Sep 1 13:08:00 2m 00s Boss Fight Story Original and interesting concept. Very hard for beginners
Sep 1 13:09:00 1m 00s Cave (man) Story Good animations and sound. Nice graphics, a bit simple, but very cool and funny. The game feeling is good.
Sep 1 13:22:00 13m 00s Do robots dream of flying dog baskets? I also think the art is very nice. I don't understand the puzzle logics, but it's very simple: just press space with everything to complete the game. <br/>If you polish little bugs and do the puzzle more complex, I think you can get a good game
Sep 1 13:28:00 6m 00s Storm O.S. omg! this game is amazing: excellent music, original art style, good atmosphere integration... The puzzle logic seems to be challenging. I want to play it quietly after quick look of rest games.
Sep 3 10:27:00 44h 59m Cryptoglyphics Good work @Bogden <br/> <br/>I like the games with simple idea/concept and I think this is one of them. This can be a good entertainment in mobile devices for the downtimes. <br/>You should use the right click to white color, or hotkeys to change color quickly. <br/>The UI is perfect. This kind of game does not need anything else.
Sep 3 10:51:00 24m 00s Tomb Robbers Ok, at begining I thought "stupid game", and then "oh, wait, that's fun", "oh, wait, that's balanced"... "oh yeah! that arrow makes me feel so good" hahaha <br/> <br/>Good game, man. It's a kind of tower defense, but easily portable to mobile devices, with easy play. <br/> <br/>Some ideas: <br/>*Use different cooldown for each trap <br/>*Drop power-ups/booster, like special one-use traps to put where the player wants <br/>*Create big robbers, harder to kill <br/>*Gain more points at lower levels of pyramid
Sep 3 11:22:00 31m 00s Gladius: The Destroyer Most people looks for good ideas with poor game development, so we must judge the idea. In your case, you have done a poor idea with high development, so I can only dudge that. <br/> <br/>*Pixel art is awesome <br/>*Animations also very good <br/>*I like little deatils like "red flash" when hits <br/> <br/>Now my bad feelings. Obviously is very very hard to polish this kind of game in 72 h, so don't take care my opinions: <br/> <br/>*Make the background image bigger and use a little side scrolling. It will improve the depth feel a lot <br/> <br/>*I think you have selected the controls in order to play by one hand. Try to separate them for two hand. For example: <br/>A/B - move <br/>Space - jump <br/>U - attack <br/>I - block <br/> <br/>*Make the bottom terrain darker. I mean, you must increase the color/light difference between the platforms where you can walk and the terrain where you fall down. <br/> <br/>*The attack-timing is wrong. I mean, the "red flash" (and health fall) happens at same time than attack animation starts. The feeling is wrong. You must trigger the red flash when the swords collide with the character, or 0.3 seconds from the beginning of animation. If you solve this, you will have a little time to block the enemy attack before be injured. <br/> <br/>*The combat is like two kids playing: block-attack-block-attack-block... The easiest way to solve it is to randomize the enemy attacks. Moreover, you can reduce the attack probability of the enemy when you are blocking, so it encoureges you to attack. <br/> <br/>*Limit the number of jumps in the air to 1. He's not Superman. <br/> <br/>*If you jump to a vertical wall you should fall down. He's not Spiderman ;) <br/> <br/>I repeat, you have done a big work, but it's very very very hard to do an action game like yours. By this way, it is much more easy to think a good idea with simple implementation.
Sep 3 11:37:00 15m 00s Ancient Maze of Epla The idea for the puzzle game is very good. I think it can work very well at mobile devices. <br/> <br/>Pixel art and music are correct. <br/> <br/>Maybe, I should make the moving animation a little faster. And please, make the level 1 easier. You must regulate the dificulty curve.
Sep 3 11:51:00 14m 00s AncientVenture oh yeah!! awesome job, man! The art is smooth and very clear. The gameplay y correctly executed. The idea is not so original, but it's correctly implemented. <br/>Maybe I would increase the deceleration value, in order to stop walking faster. Also I would increase the jumping height, because several times the character barely arrives to the platform border. Anyway, very good work.
Sep 3 11:56:00 5m 00s thepyramid The graphics are bit simple, but atmosphere and music are well done. I don't understand some puzzles, but I suppose it's my fault.