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Feedback comments for LD36
AwesomeDannyRay's games and stats for all events →
| Timestamp | Since previous | Game | AwesomeDannyRay's comment |
|---|---|---|---|
| Aug 29 16:49:00 | Alby | Charming game. The arrows shouldn't be collide-able by the player or crates though. I could jump out of the arena if I pile enough arrows. | |
| Aug 29 17:01:00 | 12m 00s | Lighthouse - Illuminate to rescue! | Feels very difficult to drag the pieces, and the light ray can go really weirdly at times, but otherwise, awesome concept. |
| Aug 29 17:03:00 | 2m 00s | Judgement Day - prologue | Awesome concept and camera works. But its so difficult to control. |
| Aug 29 17:05:00 | 2m 00s | Headsets Of Yore | Love the idea. Took a while to get used to the camera and controls. Might be a bit too impossible to win though. |
| Aug 29 17:08:00 | 3m 00s | Ice, Fire, Сodfish and Sheeps | Love the art. I was confused about the gameplay itself, but finally got things to progress. I still don't get the point of certain things like what to eat or get. |
| Aug 29 17:13:00 | 5m 00s | The Museum | Awesome art, awesome design. No agency but that's okay sometimes. |
| Aug 29 17:18:00 | 5m 00s | Siege Climber | Difficult. I couldn't get very far! Try to reduce the number of balls dropping until the player reaches higher maybe? |
| Aug 29 17:20:00 | 2m 00s | Hidden Desert | Them instructions on the side of the screen is very hard to spot. Maybe make them more visible somehow. Otherwise, good game! |
| Aug 29 17:22:00 | 2m 00s | Happy Hunting Ground | Awesome art! It suits the game so well! |
| Aug 29 17:24:00 | 2m 00s | City of Words | Couldn't figure out what I was suppose to do for a while. Also, hints just break the game. |
| Aug 29 17:26:00 | 2m 00s | I am the Destroyer | Looks like a lot of effort went into this game. Good job on a lot of fronts, especially on the art and smoothness of the game flow. I couldn't quite get into the story, but that might just be me. |
| Aug 29 17:30:00 | 4m 00s | Baba Yaga | Love the art. However, I can't move further than a little distance from the start. The character just crashes into the ground and its rolls a short distance before stopping. Pressing up causes it to go straight up vertically and then it drops straight down again. |
| Aug 29 17:33:00 | 3m 00s | Cultivate | Love this kind of game. Very chill and relaxing, and the different plants get my explorer self to keep going. Very good pixel art too. Sounds are awesome as well. Lovely. |
| Aug 29 17:42:00 | 9m 00s | Carp Diem | Awesome concept. Not really sure where the ancient technology theme fits into this. About the game itself, I like the 3D and the animations you have in the game, but the fish AI are really basic and random. Most times I find fish constantly banging themselves on the walls, making easy targets. Besides that, collision could be done better. I had another fish spaz next to mine, taking my health from 5 to 1 instantly. Otherwise, good job. |
| Aug 29 18:02:00 | 20m 00s | Run From The Storm | Love the visuals. Really good use of simple 3D geometric shapes as well as the storm effects. I was a little confused with the red cubes and though I was glitching while jumping near them but I got the hang of them quickly. My main issue with this game is that its not really about ancient technology. Otherwise, good job! |
| Aug 29 18:06:00 | 4m 00s | Tribe | Love idle games, but they usually have something for players to do while waiting for the numbers to tick, like clicking on something. Maybe add berries or animals to click on to help increase the rate at which numbers go. Also, my tribe went from 3 people to 1 in less than a minute, so I couldn't even continue because children couldn't be made. Possibly add a buffer period where people aren't going to die at the start of the game. |
| Aug 29 18:08:00 | 2m 00s | Xolotl | Nice clean graphics, and the music is really good as well. That difficulty curve took a while for me to overcome, but its really good for just 7 levels. Good effort! |