Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → wtfrara
Feedback comments for LD35
wtfrara's games and stats for all events →
| Timestamp | Since previous | Game | wtfrara's comment |
|---|---|---|---|
| Apr 18 01:02:00 | Slime Crusher | Does your game work in WebGL instead of the unity web player? | |
| Apr 18 01:03:00 | 1m 00s | Go Go Golem | Graphics are solid, but the gameplay seems like it could be more dynamic - jumps/ducks mixed in with the elemental changes would really push it over the edge. But overall a very solid entry. |
| Apr 18 02:22:00 | 1h 19m | They are Missing | This one grew on me. I really enjoyed the ambience. The only problem with being so text-heavy is that I noticed a few typos/awkward phrasing that would've been easier to catch in a non-jam setting. I'd be curious to see this expanded into something bigger. One complaint is that the text fading was a bit long, though. |
| Apr 18 02:28:00 | 6m 00s | Hit the shapes | More of a toy than a game. The tech is definitely interesting, but it didn't seem very focused or game-like. This is something that would probably benefit from a more iterative development approach to really nail down a fun-factor. As it is, it feels like a tech demo. A bit of a mismatch for the theme, too. |
| Apr 18 02:34:00 | 6m 00s | Space Dock | Cute little game, well-scoped and focused. An interesting take on the theme, too. I definitely enjoyed the lo-fi graphics and thought they helped to give a bit of ambience, despite a relatively simple theme. Definitely something that's replayable and fun. Good work!. |
| Apr 18 02:40:00 | 6m 00s | Quadripartitus | I LOVE the aesthetic. It's very PS1, which I have a soft spot for, so maybe I'm biased. But it gives this great sense of claustrophobia. I'd love to see this expanded into something bigger - I think the AI responding to the player state is great, but could be expanded to be really interesting. Great work! |
| Apr 18 02:50:00 | 10m 00s | Bortman | Very solid! Polished and focused, and something you can really replay to see how far you can get. A simple interpretation of the theme but it lends itself very well to the gameplay. Well done. |
| Apr 18 02:53:00 | 3m 00s | Evilkitten | I didn't really get it, to be honest. A tutorial or something descriptive might've helped. The win/lose conditions aren't very clear. |
| Apr 18 02:55:00 | 2m 00s | The order of things and colors | It's aesthetically pleasing, but I have no idea what I'm supposed to do. |
| Apr 18 14:58:00 | 12h 03m | Tetrikado | This is fun! Kind of like reverse Jenga. The constraint on placement in the grid really makes you think a bit. Definitely could be a lot of fun to play with a friend. |
| Apr 18 15:03:00 | 5m 00s | Formorph | Very solid and creative use of the theme. A bit tough at points but not really in an insurmountable way. Great work. |
| Apr 18 19:34:00 | 4h 31m | SHΔPE | Very clever and hypnotic! |
| Apr 18 19:44:00 | 10m 00s | Slithering | Very cute execution, but would've loved to see more in the way of mechanics. |
| Apr 18 19:51:00 | 7m 00s | Squarcle | I really dug this, it's a very creative mechanic for a puzzle-platformer. I noticed a few small bugs but overall it's quite good. |
| Apr 18 19:55:00 | 4m 00s | Polyshift | Great take on the theme. |
| Apr 20 01:40:00 | 29h 45m | Under The Tree | This has a great ambience. |
| Apr 20 01:44:00 | 4m 00s | The Formless | Cool to see an RTS, but in Firefox on Ubuntu, the game had some kind of graphical issue when I tried to place my first structure. I was definitely intrigued otherwise. |