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wtfrara

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TimestampSince previousGamewtfrara's comment
Apr 18 01:02:00 Slime Crusher Does your game work in WebGL instead of the unity web player?
Apr 18 01:03:00 1m 00s Go Go Golem Graphics are solid, but the gameplay seems like it could be more dynamic - jumps/ducks mixed in with the elemental changes would really push it over the edge. But overall a very solid entry.
Apr 18 02:22:00 1h 19m They are Missing This one grew on me. I really enjoyed the ambience. The only problem with being so text-heavy is that I noticed a few typos/awkward phrasing that would've been easier to catch in a non-jam setting. I'd be curious to see this expanded into something bigger. One complaint is that the text fading was a bit long, though.
Apr 18 02:28:00 6m 00s Hit the shapes More of a toy than a game. The tech is definitely interesting, but it didn't seem very focused or game-like. This is something that would probably benefit from a more iterative development approach to really nail down a fun-factor. As it is, it feels like a tech demo. A bit of a mismatch for the theme, too.
Apr 18 02:34:00 6m 00s Space Dock Cute little game, well-scoped and focused. An interesting take on the theme, too. I definitely enjoyed the lo-fi graphics and thought they helped to give a bit of ambience, despite a relatively simple theme. Definitely something that's replayable and fun. Good work!.
Apr 18 02:40:00 6m 00s Quadripartitus I LOVE the aesthetic. It's very PS1, which I have a soft spot for, so maybe I'm biased. But it gives this great sense of claustrophobia. I'd love to see this expanded into something bigger - I think the AI responding to the player state is great, but could be expanded to be really interesting. Great work!
Apr 18 02:50:00 10m 00s Bortman Very solid! Polished and focused, and something you can really replay to see how far you can get. A simple interpretation of the theme but it lends itself very well to the gameplay. Well done.
Apr 18 02:53:00 3m 00s Evilkitten I didn't really get it, to be honest. A tutorial or something descriptive might've helped. The win/lose conditions aren't very clear.
Apr 18 02:55:00 2m 00s The order of things and colors It's aesthetically pleasing, but I have no idea what I'm supposed to do.
Apr 18 14:58:00 12h 03m Tetrikado This is fun! Kind of like reverse Jenga. The constraint on placement in the grid really makes you think a bit. Definitely could be a lot of fun to play with a friend.
Apr 18 15:03:00 5m 00s Formorph Very solid and creative use of the theme. A bit tough at points but not really in an insurmountable way. Great work.
Apr 18 19:34:00 4h 31m SHΔPE Very clever and hypnotic!
Apr 18 19:44:00 10m 00s Slithering Very cute execution, but would've loved to see more in the way of mechanics.
Apr 18 19:51:00 7m 00s Squarcle I really dug this, it's a very creative mechanic for a puzzle-platformer. I noticed a few small bugs but overall it's quite good.
Apr 18 19:55:00 4m 00s Polyshift Great take on the theme.
Apr 20 01:40:00 29h 45m Under The Tree This has a great ambience.
Apr 20 01:44:00 4m 00s The Formless Cool to see an RTS, but in Firefox on Ubuntu, the game had some kind of graphical issue when I tried to place my first structure. I was definitely intrigued otherwise.