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Feedback comments for LD35
wboqm's games and stats for all events →
| Timestamp | Since previous | Game | wboqm's comment |
|---|---|---|---|
| Apr 19 02:28:00 | Shape Running | At first I had trouble with the controls, as there were times when it seemed the physics and animations were out of sync; there appeared to be a gap but I still crashed or I thought I was through but changed shape too soon. Once you get into the rhythm of it, though, the controls feel much better and become second-nature. | |
| Apr 19 02:38:00 | 10m 00s | It could have been Two Colors | The tension in the soundtrack was fitting with the control scheme, as the inability to finely adjust the size of the grabber and the weak effect it had on the ideas lead to tense moments of trying to ward off bad ideas. |
| Apr 19 02:57:00 | 19m 00s | 5h1ft | Performed quite poorly at higher levels. |
| Apr 19 03:21:00 | 24m 00s | reshapybius | Provides good pacing; a little confusing at first as to what exactly is going on, as you can just click through without trying to understand. |
| Apr 19 03:41:00 | 20m 00s | Shiftagon | Not clear how to unlock the gates; when I finally figured it out, I found it overly tedious. |
| Apr 19 06:01:00 | 2h 20m | RPS (no graphics) | I finished the game. Quite interesting and enjoyable/rewarding to try figure out how it worked. I think sound is very necessary, which I didn't realize at first, as it gives that extra feedback to the player. The simple graphical style helps to avoid getting confused and suits the gameplay. Still not 100% sure I have it all figured out correctly though... |
| Apr 19 06:09:00 | 8m 00s | The Fox Prince | Would've liked to be able to weave between the obstacles (rocks), rather than just getting trapped even though you might expect to be able to escape. |
| Apr 19 14:42:00 | 8h 33m | Shape Collector | Visual effect of the colour changing was effective. |
| Apr 21 04:07:00 | 37h 25m | Morphing Maria | Enjoyed the game and found it fun, but felt like the snake could have been used more. |
| Apr 21 04:13:00 | 6m 00s | SHIFTROMINO | Also wasn't able to finish the third level but did like the idea behind the game. One nitpick is that at times shifting shape was frustrating as you couldn't tell which way you needed to move in order to avoid intersecting with the geometry. Perhaps when putting mouse over a new shape, it could put a translucent version showing where you would appear, to remove that problem. |
| Apr 21 04:18:00 | 5m 00s | Shiftah | Like the style; took a couple turns before I understood what to do and how; after which it became a lot more fun. |
| Apr 21 10:10:00 | 5h 52m | Morphomancer | Interesting game, but had trouble remembering what potion did what, which became frustrating. |
| Apr 22 05:51:00 | 19h 41m | ShapeFlip! | Reminds me of the card game memory. I could get away with trial and error for most of the game - would be a better game if it forced you to learn what was happening. |
| Apr 22 09:10:00 | 3h 19m | RoboRob | Was slightly confused that I needed to go past the exit to find the diamond on the first level. Though I did appreciate how it introduced the mechanics. |
| Apr 22 17:14:00 | 8h 04m | WaLeFi | Really liked the audio! <br/> <br/>Was going to comment that it wasn't clear if you hit them with the wrong element whether you needed to hit them more times with the right element (it seemed inconsistent), but have now seen your comment explaining it. I would second the thought that it could be more obvious when you heal vs hurt them (vs doing nothing). <br/> <br/>I also found that it wasn't clear what the lose condition was; whether it was just getting hit too often or whether it was letting too many people past. <br/> <br/>PS. you suggested a step-by-step tutorial for my game; a youtube walkthrough has been made and listed in the description. Thanks for the feedback! |
| Apr 23 06:31:00 | 13h 17m | A Soul of Clay | Great game! Enjoyed it and finished it. <br/> <br/>I also had trouble with the corner of the carpet; though that is primarily because I thought I had already gotten the dust from the bottles on the shelf and I was just trying to crush the powder; it would be helpful to be able to tell what you have already put in the bowl. <br/> <br/>I also was bothered by some state not being tracked; e.g. I broke the draw multiple times. And some of the longer text would have been more appropriate if not repeated every time the transformation was made; e.g. transforming into the broken bowl. |
| Apr 25 00:09:00 | 41h 38m | Triple Shift | Interesting take on a common game. The pick-up noise could use some tweaking though... |
| Apr 25 03:21:00 | 3h 12m | Shifting Shapes | It took a bit to work out the instructions and game play - might be helpful to be a bit clearer on that. The controls are also frustrating as you waste time when it skips from moving too fast. |
| Apr 25 03:48:00 | 27m 00s | Shapeshift | Love the graphics! I did fall out of the level at the end of level 4. |
| Apr 25 03:57:00 | 9m 00s | ChickenShift | Nice graphics. |
| Apr 25 04:23:00 | 26m 00s | dotower - MOBA | Enjoyed it, appreciated the simplicity. Didn't know how to level up at first. |
| Apr 27 05:50:00 | 49h 27m | Algebro | Motion using the mouse was frustrating when being pushed back, as it made it difficult to avoid shapes. Graphics looked great through. |
| Apr 27 06:05:00 | 15m 00s | Biscuit Switch | Interesting take on shapeshifter. Getting the game to recognize when the character had come up to the machine was difficult, it needed to be just the right spot, which could be frustrating. |
| Apr 27 06:22:00 | 17m 00s | rain contact | Not sure how to really control the rain or to what end. Sound is effective. |
| Apr 30 11:52:00 | 77h 30m | Theseus | Best game I've played in the Jam! Would love to see the finished game. |
| May 3 12:56:00 | 73h 04m | Gallery | Gallery at the end of the memory game was a nice touch. |
| May 3 13:17:00 | 21m 00s | Chameleon Clicker | Fun, but there have been occasions where it seems I found them all as nothing is moving no matter where I move my mouse, but it still isn't going to the next level. Also the transition between levels is a bit jarring (as is death). Perhaps would be good to get a "success" notification and then move to the next level. |
| May 3 13:57:00 | 40m 00s | Shift the Shapes | Great game - enjoyable! The ending could have a nice screen, rather than a repeat of the "level 11" screen. |
| May 4 06:42:00 | 16h 45m | Linear Motion | Nice mechanics. Would be great to see more game play. |
| May 4 06:49:00 | 7m 00s | Shapeman | Interesting game; requires quick reflexes! |
| May 4 07:04:00 | 15m 00s | Shapeshifting Space | Interesting, would be nice to have more of an explanation about the aim / rules. |
| May 4 07:28:00 | 24m 00s | ORIKAMI | Nicely polished and the ending is definitely something to think about. |
| May 4 07:32:00 | 4m 00s | BLOB Passage | Interesting idea, though I found I kept bumping the wall unintentionally. The UI wasn't always the clearest, which made it difficult to immediately see how much time I had left. |
| May 4 07:39:00 | 7m 00s | Rayshifting | Great idea; thought it might be more effective if some of the transformations were more subtle. Having a timed mode or some other incentive may also be more interesting. |