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Toonhawk

Feedback comments for LD35

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TimestampSince previousGameToonhawk's comment
Apr 19 18:53:00 Beneath a killing moon The gameplay is perhaps a bit too barebones and it's not very satisfying to have to rely on an AI you can't control. The visual design was really good though, fairly unusual and it made you want to try the game.
Apr 20 18:42:00 23h 49m Untitled-1 Simple graphics which kept focus on the gameplay. Nice relaxed audio which fit the gameplay and visuals. Easy to understand concept, I could figure out how to play without reading any instructions. I didn't like the mouse controls, but when I tried using arrows it worked which I appreciate. Lower score in theme because while it had shapeshifting I felt like it wasn't really integral to the game theme or gameplay to any greater extent. <br/> <br/>One thing that was a little annoying was that if you rotated the walls while the ball was hitting it the ball would sort of get stuck and wouldn't bounce off until you stopped spinning the walls, which kinda ruined the gamefeel a bit.
Apr 20 18:50:00 8m 00s Rontangle I think the idea is sound, easy to understand and to play. I didn't like that the timer counted down while you were moving a sphere, I think it would have been better to have a limited number of spheres you could move. I also think it might be good to have more colors than white for the lines as it just becomes messy the more you have on screen.
Apr 20 19:06:00 16m 00s Body Key Bit awkward when you first start, but you once you get how the mechanics work it's very fun. I'm not sure about the limited transitions thing, as I find it a little annoying having to reset the whole level if I aim wrong once but don't die or accidentally push the wrong button, but that's mostly a personal taste thing I suppose. <br/> <br/>Music got a bit droning and a big block of red as a background would probably strain the eyes if you played for a bit longer, but for a gamejam those are nitpicks. Other than that the graphics were very clear and I was never confused about what anything was supposed to be.
Apr 20 19:12:00 6m 00s ShapeShifter I liked the graphics, but the game was awkward to control for me (web version) and it's basically simon says, which isn't bad but also not new.
Apr 23 11:08:00 63h 56m Facade Teaching a mechanic with gameplay instead of with text, I like that. Also adding the simple story made it more compelling to finish the game.
Apr 23 11:40:00 32m 00s Troop 35 Cute idea to make a snake game that doesn't look like snake and I like the graphics. I think it would benefit from having a grid represented on the floor so you can see better when you're able to walk.
Apr 23 11:47:00 7m 00s Hedron Collider I really didn't like the pulsing effect when you hit the correct shapes, it's fine when you hit the wrong one, but to have the camera keep jumping around like that is disorienting.
Apr 23 15:21:00 3h 34m Barber Blues It was very hard to tell if there was any need for spending time with all the little specs that got left over when you did the main shape or if you lost more than you gained from it. Also I didn't like the pixel mishmash effect on the beards, I found it hard to look at. <br/> <br/>Other than that, fun game with simple and easy to grasp concept and a fun theme.
May 1 17:07:00 193h 46m Promethium decent take on the theme, but maybe it would've been better to have only 2 or 3 transformations and spend more time on figuring out what to do with them. This seems more like a tech demo than a game.
May 1 17:28:00 21m 00s Algebro I don't think the countdown was necessary for the shapes, you should just stay the shape you last selected until you switch again.