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Feedback comments for LD35
SnedHlepPls's games and stats for all events →
| Timestamp | Since previous | Game | SnedHlepPls's comment |
|---|---|---|---|
| Apr 18 23:53:00 | Paperchase | I REALLY like the look of this game- it's beautifully animated and the art style is great! The music is also pretty darn good. | |
| Apr 19 00:21:00 | 28m 00s | Stasis Core | This game definitely looks pretty, and the animations are nice and slick. Those bullet hell-esque firing animation sequences are pretty. <br/> <br/>I did feel that the aiming controls were a tad restrictive though. Good game overall though! If you continue the game after LD, more levels would definitely add to the experience! |
| Apr 19 09:21:00 | 9h 00m | Phase Shift | I liked the way the music changed subtly when you shape-shifted the stage. The idea also let you create some pretty interesting levels. Good job! |
| Apr 19 09:38:00 | 17m 00s | Tessellate | Those appearance animations are amazing! I also like how damage to your shapes is shown on the sprites rather than as health bars! I really liked how you grew as you destroyed the other shapes. Though if you happen to be unlucky enough to be on the edge of the screen as a bombs comes in, it can do a lot of damage. Perhaps making the bombs a bit slower or a warning before they enter? |
| Apr 19 09:49:00 | 11m 00s | Wizard Fight | I'm really impressed you managed to make a turn-based strategy in 72 hours. The animations on the elements are also very impressive. The art style overall is excellent! |
| Apr 19 09:56:00 | 7m 00s | Mr. E | I really like the feel of the game- the art style combined with the chill jazz works together well! I think that tracking the shapeshifters in the later levels is a bit hard, especially when they walk off screen. Perhaps the people could 'bounce' back off the edges of <br/>the screen? <br/> <br/>On a side note, made a double kill with a single bullet XD |
| Apr 19 10:00:00 | 4m 00s | Sparrow & Flitt | This is a beautiful game, shame it's short. The art style fits really well, and the bird changing forms through whistling is an interesting concept. I found it easy to remember the note combinations. If this was made into a full length game, I'd play it! I would say that a health system might be a good idea to put in though. |
| Apr 27 23:23:00 | 205h 23m | Word Warrior | Overall, I thought that this was a very interesting take on the theme, good job! One thing I will say though is that the battles took ages, I think the healths of everything could have been lowered to speed things up. |
| Apr 27 23:38:00 | 15m 00s | Get Out! | I liked the concept, but I felt that the controls were a bit awkward, with regards to the rotation of the camera also rotating the objects. Perhaps rotating the objects could have been bound to another key/button, maybe like a click and drag right mouse button? |
| Apr 27 23:43:00 | 5m 00s | Go Spell It On A Mountain | Interesting concept here. I like the idea of memorizing the spells. |
| Apr 27 23:51:00 | 8m 00s | 2045 Henkei no Densetsu | I like the art and music! Gameplay wise, I enjoyed it for the most part, I think that being able to shoot sideways would have helped though, for enemies that were sitting on/near the bottom of the screen. |