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Feedback comments for LD35
t4u's games and stats for all events →
| Timestamp | Since previous | Game | t4u's comment |
|---|---|---|---|
| Apr 19 19:51:00 | Squarcle | I love the simplisitc idea. A shape changing face form happy to sad was a ncie touch. Music depsite being simplistic worked. Even if you didn't like it there was a mute option so it's good. <br/> <br/>The biggest problem is that in order to restart a game you needed a mouse. This was weak as you force player to constantly switch between mouse and keyboard. Another thing is lack of level number. i want to know how much levels are there left. I don't mind finishing 5 levels but perspective of 20 levels in a single go - how about no. <br/> <br/>Overall: Despite the lack of everything I really enjoyed it. | |
| Apr 19 20:07:00 | 16m 00s | Boring Human Existence | It isn't the best submission but: <br/> <br/>1. It wasn't so bad. Seen worst. You can look up at my submission. This should lift your spirits. <br/>2. You managed to create something. it works. It doesn't have bugs. <br/>3. If you come up with idea and you see that someone else is doing it you shoudln't feel discouraged. It's not your fault that somebody else has good ideas and the happen to be similar with yours. <br/> <br/>Overall: If it were your first LD I would say great job. Since you asipre for something more I will be hoenst saying it's average. More luck in next edition. |
| Apr 19 20:17:00 | 10m 00s | Transmopig | I love the piggy. Especially fat and floating. <br/> <br/>I had the problem with game flow. I was constantly repeating the same 3 levels. I don't know why. Once I restarted the game I went to what seems like first level but couldn't complete it (one with water, island and some more water). There is no option to return to menu from inside the game. <br/> <br/>overall: High on graphics |
| Apr 19 20:30:00 | 13m 00s | Cata Crunch | 2 players games are bad ideas. People usually are lacking co-player. <br/> <br/>4 key controls was another dislike. In classic snake you use two buttons and it should stay like this. The rest of the game is average. I feel that character are moving a little too fast. There is a lot of place for improvements so that to make game more wow. <br/> <br/>I have very limited internet transfer so I was amazed to see that such game has 100mb. It's a lot for game like this. As I looked through the files I've seen you kept your sprites at full size scalling them to 0.15 in game. This is bad practice. Scale the sprites - this decreases file size. |
| Apr 19 23:37:00 | 3h 07m | ShapeTests | Good on graphics and sounds. Graphic simplistic but neat. Sounds are well done in terms both of typical audio (music+sfx) and voiceover. <br/> <br/>Problems: <br/>1. Not very engaging. <br/>2. Picture flickers a lot. <br/>3. Life toolbar gets in the way of seeing obstacle <br/> <br/>Overall: Well done but more something you would play on your way to school than home. Not innovative. |
| Apr 19 23:59:00 | 22m 00s | Polytopian | The idea is mind blowing! I <3 it. <br/> <br/>At the same time I thought the game was very harsh especially at the beginning. I would add additional checkpoint just before the first jump. Learning curve is too difficult. Try slowing the first laser down. <br/> <br/>Graphic and soudns were good. But I was struggiling with controls (big time). The mechanic of moving just doesn't seem to be good enough. <br/> <br/>Overall: Strong entry with emphasis on innovation. <br/> <br/>Sidenote: I didn't encounter any bugs but I feel that some design things scould have been done better. For example a checkpoint should point you in direction of progress after dead (it wasn't always the case. |
| Apr 20 00:15:00 | 16m 00s | Do Robots Dream About Yoga? | Can't pass pee-pee level. I think overall the game requires too much as it difficult to pose robot with mouse only. <br/> <br/>It would be often the case that my robot stays on platform after the wall but the level would be considered failed. This is really not cool. <br/> <br/>I gained a lot of respect when I have seen that game requires use of mouse + uses physics engine. Nice change from fixed position setting. <br/> <br/>Weak Audio. <br/> <br/>Overall: That was OK (this statement is the best in expressing how I feel about this entry) |
| Apr 20 00:25:00 | 10m 00s | Babygirl Caty & the shapeshifting kittens | While idea is good but cats need redesign. There is too many kittens and it's difficult to understnad how to use them effectively. In what situation each cat is useful. I suspect it's not always possible to prevent baby from hitting obstacle. <br/> <br/>Graphic was nice. <br/> <br/>Audio was meh. Better than nothing but not very much. |
| Apr 20 01:20:00 | 55m 00s | The Curse of Mr. Hobo | Enemies shouldn't just pop-up on the screen - they should travel from outside. They shouldn't cluster into one as well. <br/> <br/>See other example of top-downs to see what could have been done better. <br/> <br/>No bugs but nothing special. |
| Apr 20 09:08:00 | 7h 48m | THIS IS AMAZING | Easy to relate. Good mixture of easy and challenge. Star puzzles were the only difficult ones.(12, 15, 16) |
| Apr 20 09:17:00 | 9m 00s | Super Jelly Blaster | Liked the graphic. Like the idea but is too strongly based on reflex and not enough on puzzle. |
| Apr 20 20:18:00 | 11h 01m | The Final Round | Like for graphics. Bad controls - really uncomfortable (keyboard). Especially turning is painful. Physics could have been better as well. <br/> <br/>Shame that hitting legs deals the same amount of damage as hitting the torso. I see no reason to use jump to be honest. <br/> <br/>"I worked in to get a high quality visuals" - if that was your main focus with this entry I must say you fully completed your plan. |
| Apr 20 20:38:00 | 20m 00s | Morph Man | Either difficult controls or difficult game. It was so so. |
| Apr 21 06:33:00 | 9h 55m | Gallery | I don't feel the magic. For me it remains a simple match game. |
| Apr 21 14:57:00 | 8h 24m | Werectangle | It was meh. No bugs encountered. <br/> <br/>The boss fight really needs enemy health bar. |
| Apr 21 20:08:00 | 5h 11m | Fast Dungeon | Top-notched music, sounds and graphic. Love the idea of exping. Ratehr weak connection to the theme. <br/> <br/>Took me about 40 deaths, 20 of which are dedicated to second platform in 3rd room. <br/> <br/>Overall: I throughtly enjoyed it. |
| Apr 24 07:01:00 | 58h 53m | Prince Charmless | Bug: in level 5/9 camera doesn't scroll up.(Firefox) <br/> <br/>I love the idea but after the while I stopped liking mirror levels. I feel like there is not enough feedback for the player in mirror levels - why prince is (un)attractive. <br/> <br/>For the gameplay itself this is a gem. Everytihng runs smoothly. Game is eye-candy and sounds just add to overall perfection. <br/> <br/>Overall: Very strong entry |
| Apr 27 07:58:00 | 72h 57m | The Incredibly Silly Adventures of Jake the Gerbil | I felt really confused about what does what. Sometimes your spikes stay-out for longer time sometimes they just punch. Sometimes you can kill blue ones sometimes you don't. I know it is all written in the description but it's just too much reading. <br/> <br/>I enjoyed the main character. It was adorable. Varying Blade rotation as you speed up was a nice touch. Gaining speed and killing snakes was fun. <br/> <br/>I didn't use kite that much. The same goes for spacebar in ball-mode. <br/> <br/>In last level there is a platform in right top screen that is outside of playable area. <br/> <br/>Font was difficult to read and discouraged me from reading. Same goes for power-up icons. I couldn't tell what they were representing. <br/> <br/>Overall: Not the best ever entry but it provided me with some fun. I don't regret playing it. |
| Apr 27 22:50:00 | 14h 52m | Exhuman | Great on graphics. The best I've seen so far. <br/> <br/>Minor flaws: <br/>The game is really hard unless you find a weapon. Leveling up doesn't increase your damage - this doesnt feel right. Sometimes corpses get in the way. Aiming with range weapon could have been better. <br/> <br/>Overall: Enjoyable with art being the biggest selling point. Strong entry. |
| May 2 02:07:00 | 99h 17m | Slime Quest | I feel like I hacked most of the levels - using game flaws in mechanic/design to solve levels using simpler approach than intended by creator. <br/> <br/>Graphic could use some work. On the other hand I really liked the animation. <br/> <br/>Controls are ok, no major bugs found. <br/> <br/>My biggest complain is color pallete - too much intensity. <br/> <br/>Overall: I enjoyed it. Amazed by number of levels. |
| May 6 09:00:00 | 102h 53m | Helium-4 | Cool effect, sadly I don't get the gameplay |
| May 9 15:12:00 | 78h 12m | Shift & Persist | Eveyrthing needs work: models, sounds, controls. Both lack of animation and fixed rotaton position is painfully visible. It took me a while to talk to first NPC(not obvious). <br/> <br/>Sfx gt on my nerves. Try using this: http://jfxr.frozenfractal.com/# <br/> <br/>I got to the last boss but got a bug which prevented me from facing it to the front; this resulted in rage/bug-quit. I could only swithc between right and left rotation. <br/> <br/>Use of mouse to change between states is a big no. If you are making a game that is keyboard only you should stick to it (just add another control button to switch between forms) <br/> <br/>Better lack next time. I think you failes the same way as I did - by going for too big scale project. <br/> <br/>Ps. Love unimplemented mechanic joke. |