Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Syldarion
Feedback comments for LD35
Syldarion's games and stats for all events →
| Timestamp | Since previous | Game | Syldarion's comment |
|---|---|---|---|
| Apr 18 02:32:00 | Slime Quest | You don't respawn if you fall off platforms or anything. | |
| Apr 18 02:42:00 | 10m 00s | Cardboard Carl | You should have turned off collisions on the side of the blocks, the sticking was a bit weird. |
| Apr 18 02:53:00 | 11m 00s | Reptile Politik | The A and the R look pretty close for such a fast-paced game |
| Apr 18 07:39:00 | 4h 46m | LycanQuest | Your shapeshifting is top-notch. As everyone else said, some sort of checkpoint system would be great for this. |
| Apr 18 07:40:00 | 1m 00s | Infinite shifter | The game is, of course, slow-paced, and I really like that. I like the simplicity of it. And that itch to collect all of the shapes was driving me insane. Great job. |
| Apr 18 07:42:00 | 2m 00s | Sneaky Sphere | Have you considered making it so that enemies shoot at you if they spot you as a sphere? I'm not sure if that's in there and it just didn't happen, but it seems like a good idea. |
| Apr 18 07:43:00 | 1m 00s | SUPER HEXAPONG | I think the initial speed of the paddle is a bit too slow. My roommate and I played for a while and had a really great time though. |
| Apr 18 08:14:00 | 31m 00s | Casual Shapeshifting | Very solid design. The ramping difficulty was well done. I was a taken by surprise by the final level, I was so into it. I NEED MORE LEVELS. (Side note, maybe keep the percentage above at all times) |
| Apr 18 08:16:00 | 2m 00s | Attack of the RGBobots | Help, how do I say this name. ARR-GEE-BOBOTS. Really though, solid game, I enjoyed it. |
| Apr 18 14:36:00 | 6h 20m | Druid: Wait I'm a What? | I loved the art of this game. I also feel like it should be made more obvious what is happening to me in the different forms, if anything, as Cerno_b said |
| Apr 18 17:15:00 | 2h 39m | Turbo/Glide | I really enjoyed this. I wish the camera was a bit further out. And also, I was able to move before the timer counted down on level 2. |
| Apr 18 18:09:00 | 54m 00s | Heroic Sex Bazooka | As others have said, I think if you locked the player to a grid like the boulders, that would make the game a lot easier to get used to. |
| Apr 19 03:25:00 | 9h 16m | The Maitre D | Without a doubt, the best game I have played for LD35, good job with this, would love to see it expanded with more puzzle mechanics. |
| Apr 19 04:07:00 | 42m 00s | Exhuman | LASERBIRDS OP. Aside from that though, really solid entry. The movement was a bit wonky though. |
| Apr 19 04:36:00 | 29m 00s | Reptilian President | I had a really good time scaring away all of the citizens. Getting them all on my side proved to be difficult. |
| Apr 19 05:12:00 | 36m 00s | You Are What You Eat | I really like this one. Definitely add more levels in the future. The way you introduce the mechanic is also well done. It's pretty fun once you get into the groove. |
| Apr 19 23:08:00 | 17h 56m | Barber Blues | I really loved the sound of the clippers. 10/10 audio, haha. Especially with the blues in there. I did feel like my money trickled down a bit too fast, but maybe I just suck at the game :P |
| Apr 19 23:16:00 | 8m 00s | Boring Human Existence | The graphics and audio were really nice, just needs some more content. |
| Apr 19 23:19:00 | 3m 00s | Goo Away! | I really like the core concept of the game. It is a little hard to tell just when the balls are about to hit though. |
| Apr 19 23:24:00 | 5m 00s | Infinity Access | This was a really simple concept, and it was really well done! I think it should have been made more obvious that you had to play both sides though. Failed twice before I realized I could switch back and forth. |
| Apr 19 23:29:00 | 5m 00s | CatKoonBut | The artwork was really well done for this, as well as the audio. It wasn't immediately apparent to me that I needed to hide though. Maybe needs some sort of natural mechanics introduction in the future. |
| Apr 19 23:46:00 | 17m 00s | shape, LeSS | It was pretty easy to get stuck in this game. And it wasn't obvious how long I could stay shifted. |
| Apr 20 02:13:00 | 2h 27m | Splitter Critters | This is an absolutely fantastic puzzle concept. I would love to see this expanded. |
| May 9 22:28:00 | 476h 15m | Formation Charge! | Adding some sort of challenge to this game would definitely make it a hit, solid mechanic concept. |