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| Timestamp | Since previous | Game | SpringCabal's comment |
|---|---|---|---|
| Apr 19 14:06:00 | Attack of the RGBobots | The art (basic pixel art) and audio (lack of music and sounds that get repetitive soon) wouldn't be something to brag about. If it wasn't made for a machine that's older than me that is... <br/>It's simply amazing how you achieved that, I guess it's only natural that it had such a retro look & feel to it. The neat little opening animation was a great addition. <br/> <br/>The gameplay itself has a very interesting premise but I wish it was a bit more complicated. It's good to keep games as simple as needed, but this one was perhaps overdone, and I wished I could've controlled more figures like in chess/checkers kind of games. | |
| Apr 19 22:21:00 | 8h 15m | Tommy is the Shapeshifter | Bobby saves the day. The dialogue is funny but that's just coz you are (talking) weird :D <br/> <br/>On its own, the game mechanics are a bit overly simplistic and fast become a grind, but thankfully the game is about as long as you need to finish it enjoyably. <br/> <br/>Despite much longer hokoaudio in your previous game, I think it was a lot more interesting. Not every game can be groundbreaking though, can it? <br/> <br/>-gajop |
| Apr 20 04:10:00 | 5h 49m | TRUMP: Political Shapeshifter | Funny, the humor part of the game was pretty good. If that was your main goal, then this game is a complete success. <br/> <br/>Gameplay is unfortunately a bit boring (too easy?) if you take out the humor from it. I think it would've been better if we had limited number of choices so we really needed to read the messages and pick the appropriate (sic!) one. <br/> <br/>Overall a decent entry, good job! |
| Apr 20 04:41:00 | 31m 00s | Spaceshift | Good: Graphics. I particularly liked the map/floor, and you did nice work combining materials with high specular and adding lighting. You even had upgrades (and the upgrade field looks neat - and so does its menu!). Also good job on managing to create a procedural generator for this. I'm sure that wasn't trivial. <br/>Bad: For some reason I wish both enemy units and myself were more fragile. It takes a lot of time to take them all down, and constantly hitting walls when trying to pass doors can be frustrating (I'm an awful pilot I admit). The audio fit well but some missing feedback (as others have mentioned) is noticeable. <br/> <br/>Overall a great game, impressive thing you made for such a short period of time. |
| Apr 23 05:43:00 | 73h 02m | Splitter Critters | Really great game! Unfortunate that it didn't have audio, but there's not much else to complain about. <br/>Perfect idea and execution otherwise. |
| Apr 23 05:54:00 | 11m 00s | Purrr | I think I understand where you were trying to go with the 3 forms, but the implementation was rather lacking as I'm sure you realize. I managed to get all hidden items by just relying on the flight form, as the mouse controls were rather unwieldy and I managed to fly inside the cave anyhow. <br/> <br/>My suggestion for next time is to spend less time making complex graphics which might be hard to animate. Keep to simple shapes or mechanical objects/robots and hide the lack of detail with good shaders. |
| Apr 24 04:12:00 | 22h 18m | Trionic | A difficult and unforgiving game, but with reliable game mechanics, meaning that you can reasonably learn each obstacle. That doesn't mean I managed to unlock all 5 doors though, a crash ended my 20th+ death and I decided to call it. <br/> <br/>I liked the three forms, and felt they were distinctive enough, although i didn't understand the use of the special ability on the vehicle (shield was pretty obvious though). <br/>The models and sfx looked great but I wish the mech and helicopter was a bit better animated with respect to their movement. <br/> <br/>Overall a very good entry. |
| Apr 24 04:39:00 | 27m 00s | Through Oneself | A really great idea and implementation as well. <br/>I wish my character had a slightly different animation when she was pushing crates, as there's no real indication otherwise. <br/> <br/>I think the choice of music and having crowds of people walking around was a good way to set the tone of the game, giving a hint to the player that it's a completely safe puzzle/explore game. |
| Apr 25 09:54:00 | 29h 15m | Spinstar | I really liked the music (and that there are different tunes for each mode) <br/> <br/>Hard mode is actually hard, and easy is actually easy once you get the hang - the difficulty is well calibrated <br/> <br/>Like others said, it could be interesting to play this using an accelerometer for input :) |
| Apr 25 10:12:00 | 18m 00s | PUNKADELIC | This sounds interesting, but the Linux version doesn't work. |
| Apr 25 10:32:00 | 20m 00s | Robot Snake | I like it! <br/> <br/>Pros: <br/> fun and simple controls <br/> nice mixture of challenge and reward <br/> interesting execution of shapeshifting <br/>cons: <br/> the audio wasn't bad, but could be expanded (new music with new levels, sound effects) |
| Apr 25 12:45:00 | 2h 13m | Subject 96 | I really enjoyed how the character's shapeshifting interacted with physics, what with jumping by unflattening and then reflattening to pretend to be a plane :P <br/> <br/>The "good" ending was pretty hard to win but i've had fun trying. <br/> <br/>There was an occasional bug that caused the character to get stuck in narrow places in a way that prevented any further shifting, but the general difficulty made losing because of the bug insignificant to dozens of other ways to lose. |
| Apr 26 03:51:00 | 15h 06m | The Golden Sphere | The voice narration and humour involved in it is what sets this game apart from the rest. I think it worked very well and I enjoyed how it seemed to respond to player's actions (most notably death). It does help make what would otherwise be frustratingly difficult levels fun. <br/> <br/>The controls however could've been done a bit better, especially since this is a run/puzzle game. I found it particularly odd how my character would react on ropes, where it wouldn't be able to stay still or just strafe to the left/right side when on top. I also think that the three form buttons could've been positioned at some different place (maybe j/k/l), allowing you to move and change form a bit easier, as it's currently required to do most things with one hand. At the same time though, the slightly quirky controls adds a bit to the game's difficulty which isn't necessarily bad either. <br/> <br/>On some levels (especially the one with disappearing jump spots), it can get a bit frustrating when you die, having to repeat the whole thing from scratch when it has easy parts that just take time (like walking with the turtle in the water). Checkpoints would help maybe. <br/> <br/>To summarize, I think it's a good entry and I think it was a great decision to add voice narration. |
| Apr 26 05:14:00 | 1h 23m | Bleeps | It's a fun and interesting idea but the small resolution was making it very hard to play. <br/>It's a great interpretation of the theme, good job. |
| Apr 26 05:23:00 | 9m 00s | Shape of Fear | The game looks nice but I had no idea what was going on. I'm not sure what the enemies are or what I'm supposed to do. I couldn't even tell if what I was doing was right or wrong (there was no feedback). <br/>I still think that the graphics/visuals are nice so this thing showed promise! |
| Apr 26 05:44:00 | 21m 00s | Rectomancer | I had great fun playing this game. The puzzles were simple enough and if I were to fail it was due to derpy physics which made the whole thing enjoyable. It's probably one of the most enjoyable games I've played this LD. <br/>My only complaint would be that it could've used better graphics and audio, but that obviously wasn't the focus. <br/>Good work! |
| Apr 26 10:30:00 | 4h 46m | A Soul of Clay | Short, minimalistic, moody, and fitting the theme well. One thing i didn't like was how the music got repetitive very fast, even if it contributed a lot to the mood. |
| Apr 26 13:00:00 | 2h 30m | Laser Town | Well that escalated quickly! Solving the puzzles in 3d was pretty fun, and the one with the underground solution was especially pleasing. <br/> <br/>The execution is solid. I've had to think of what i was missing or what i would add for some while. What i'd add would be zoom and panning! I couldn't find any way to achieve that, and in some arrangements that would be useful. <br/> <br/>It's also worth a bit of awe how all of this seems to work on pure html5 - most 3d "web" games just use unity player. |
| Apr 28 03:18:00 | 38h 18m | Connected-Souls | For whatever reason I couldn't get pass the second platform. I couldn't jump over the big box. Seeing from the comments as I'm the only one with that issue, I decided not to rate this game as it might be a problem with my PC. |
| Apr 28 03:35:00 | 17m 00s | ShapeMagnet | A good, simple concept that's well executed. You're right that BGM's lacking, but I think you still could've added it and simply taken yourself out of the Audio category as you did anyway. <br/>Graphics were simple but still pleasant to look at. I would like to see how you could've taken this game further. |
| Apr 30 04:27:00 | 48h 52m | Mighty Morphin' Machine Mayhem | It's a shame you guys were unable to get it at least where you could have them in game in time. I like the models. |
| May 4 16:55:00 | 108h 28m | Douglas' Escape | Would love to try this game but I am not keen on installation files. would you consider placing a zip archive in the future? |
| May 4 17:04:00 | 9m 00s | Almost Robot | It is a neat concept but I could not figure out how to get to where I could jump or acquire parts. going to the right of the start platform had me fall on the saw and the screen would not scroll to the left as far as I can tell my guy started on the wrong platform (windows version) |
| May 4 17:12:00 | 8m 00s | Metalmorphosis | Windows and norton together tell me this includes a trojan SONAR.Heur.RGC!g179, I forced it through anyway.. <br/> <br/> <br/>https://www.symantec.com/security_response/writeup.jsp?docid=2016-040509-5229-99&tabid=3 <br/> <br/>I am mildly concerned though. |
| May 4 17:25:00 | 13m 00s | ShapeOut 2016: Extreme Fast Forward | I love some racing games and while repetitive I actually liked the music. Would be better to give it a bit of a glide from side to side instead of what felt like as if our ship had no inertia. <br/> <br/>the transformation of the ship was really neat but I was unable to clear the first level where I could see if it was relevant past that. I also could not collapse/shrink my ship with the W key. <br/> <br/>The expanding ship was pretty neat though. |
| May 4 17:37:00 | 12m 00s | Verdunfell | I really liked this. <br/> <br/>Goods: <br/>The music was a very nice and happy, seemed to fit with the cute animation you gave to the goblins <br/>the druid/vs wolf form was fun. Switch between the 2 had real relevance. <br/>the moment when I saw the goblin mech, my imediate reaction was, oh, my, this just got serious. super neat. <br/> <br/>The bad <br/>mana depletion slowed the game down, maybe powerups in future? <br/>the goblin hit boxes were a bit small <br/>not enough levels! <br/> <br/>I really enjoyed it! keep up the good work, that was a lot of fun! |
| May 4 17:44:00 | 7m 00s | Soulbound | Fantastic animation and level design! The lack of audio really hurt it thought, I feel it was fairly dull due to the quiet and well, platformers are not my thing. Maybe for the placer to stop to transform so the transformation animation doesn't look as odd mid air? |
| May 4 17:48:00 | 4m 00s | Monster Shift | I was laughing the whole time, soo much fun. Seriously funny stuff! The animations were great and very fun along with the music. I laughed soo hard when the displacer beast coughed up a hairball! |
| May 4 17:54:00 | 6m 00s | Speigas | It is a beautiful game and the rising platforms are nice. Just for a strategy type game the randomization could leave a player feeling cheating. I was impressed with how well executed everything was along with how cleaning things operated in game. I would definitely go with something less droning as far as music next time. |
| May 4 17:57:00 | 3m 00s | UNDERCOVER | "Folder link unavailable" <br/> <br/>I cannot access this to try it. Which is disappointing, the whole decryption key thing made it feel like that was part of going under cover |
| May 5 06:28:00 | 12h 31m | Chromawarp | Interesting, the level changing was a good idea. I liked the colors although I don't think it changed the gameplay much. <br/>I think the health tile should be more obvious and used a distinct sound. Also, changing the terrain can instantly spawn a spike on you and I don't think that's fair to the player. |