Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → Soron
Feedback comments for LD35
Soron's games and stats for all events →
| Timestamp | Since previous | Game | Soron's comment |
|---|---|---|---|
| Apr 18 05:25:00 | Shape Tycoon | Interesting little diversion while listening to the fun music tracks :). Different music for each shape! | |
| Apr 18 11:42:00 | 6h 17m | Color shift | I have no idea what this is or why you're giving us a 17 lines of demo-ish Python code as a "web" game. |
| Apr 18 11:49:00 | 7m 00s | Pacifist Hill | The shield-changing is a neat idea, but yeah, the arc is the only one I really used in the end. |
| Apr 18 11:59:00 | 10m 00s | Neounobtainium | This is really fun! I was disappointed when the game ended. Two bugs that I encountered: (1) on a Samsung S6, using Chrome, tapping seems to cycle the ball twice (e.g., medium->little->big in one tap); (2) on the second level, you can end up moving fast enough that you phase through the wall. Phasing through the wall is probably not intended, but is amusing nonetheless :). |
| Apr 18 12:03:00 | 4m 00s | Origami Ride | Neat game. Would be handy if there was a shadow or something to help you tell when you're about to touch the water. My score: a little over 250m |
| Apr 18 12:13:00 | 10m 00s | Make Aliens Dead | I'm sure this would be awesome in co-op. It's pretty tricky in single player, because of how quickly the bugs charge at you. Gonna have to practice if I want to beat it... |
| Apr 18 12:20:00 | 7m 00s | Shape Soup | Did you almost make a game with hyperbolic geometry? I think you almost did. Cool! |
| Apr 18 22:15:00 | 9h 55m | Eggplant’s Dynamic Chimerization | Nice art/audio, and amusing presentation. The gameplay is a bit tedious, though - I feel like I'm just running around aimlessly. |
| Apr 18 22:26:00 | 11m 00s | Hellet Bull | That's not a web build, that's a web page about the game. The link named "Web" made me think it would run on Linux :-/. |
| Apr 19 09:01:00 | 10h 35m | Flutterby | It was a bit hard for me to see what was going on, visually. Then again, it's possible that I had render bugs (playing in Chrome on Linux, and I saw a bunch of black volumes that looked like they were supposed to be shadows of some sort, etc.). |
| Apr 19 09:03:00 | 2m 00s | Scientist clicker | Aw, no Linux build (nor even a .sh file in the source) :(? But you have Tux in your credits screen... |
| Apr 19 09:25:00 | 22m 00s | The Esoteric Order of Shapeshifters | Neat concept, though it turns into a bit of a slog after a while. I definitely see a promising idea in here, though - it would be interesting to see what you come up with in the future! |
| Apr 19 09:35:00 | 10m 00s | Shifty Shapes of Grey | Wee, that was fun :). It's awesome that actively changing your shape actually matters in this game - there doesn't seem to be a clear best shape to use. |
| Apr 19 22:04:00 | 12h 29m | Will it Shapeshift? | Aww, what a cute little chick, I'll just help you-- NOOOOOO ;_;. <br/> <br/>Now how much atrocity do I have to commit in order to have my conveyor belts clog up? |
| Apr 19 22:21:00 | 17m 00s | rain contact | Wow, that was rather interesting and unique. I'm not quite sure what the story was, but definitely a neat idea! |
| Apr 19 22:26:00 | 5m 00s | Binary Shift | Interesting, though very tricky. Could do with a bit more opportunity to guess, I think. |
| Apr 19 22:44:00 | 18m 00s | Forge Rampage | Awesome music, lovely sprites, addicting gameplay. Your team seems to know what it's doing :). |
| Apr 22 06:17:00 | 55h 33m | Getting shifty | Awesome! Nice visuals, fun gameplay, solid controls. Very well-made. Just needs some difficulty scaling (which I see that you're already addressing, in the post-compo version). |
| Apr 22 07:55:00 | 1h 38m | Galaxy Shifter | That was fun! It would be nice if the difficulty increased a little more slowly, so that it's easier to get to high numbers of sides. |
| Apr 22 08:02:00 | 7m 00s | Goo Shift | I like the aesthetic. I encountered a lot of bugs related to getting stuck in the ground, though. Ah, collision detection... |
| Apr 22 08:16:00 | 14m 00s | Rayshifting | Wow, that is trippy and cool. Well done! |
| Apr 22 09:07:00 | 51m 00s | FTWL | I'm sure there's something interesting in here, but I kept getting lost and disoriented. Nice visuals and ambient music, though. |
| Apr 22 09:38:00 | 31m 00s | Shiftah | Very nice. Loved the music :). There were a few places where the game behaved differently than I expected (walls not harming you, 4 shapes rather than the triangle/circle/square everyone else seems to have used), but having a fresh perspective is nice. And once I got into the rhythm of it, it was really fun! <br/> <br/>My main critique is that it's hard to tell which shape is coming up next. That's probably because the indicator is down in the bottom-left, where it's out of the way and hard to notice. Maybe put it top-center, and make it transparent? Hopefully that would make it (a) easy to see at a glance, and (b) not too distracting to the player. |
| Apr 22 12:21:00 | 2h 43m | Theseus | Awesome. Top marks all around. I noticed a couple nice quality-of-life features, as well, such as hinting about the restart button when the player starts seeming stuck. <br/> <br/>Thank you for adding a web build of the jam version, as that means it's playable (without bugs!) on Linux :). |
| Apr 25 11:43:00 | 71h 22m | Monster Village | Hangs without spawning a window on Linux :(. Oh well. |
| Apr 25 11:56:00 | 13m 00s | Color Control | Neat idea, but I found it a bit overwhelming due to the combination of having barely any feedback about what's going on, fast-paced actions, and no pause functionality. <br/> <br/>Still, I look forward to seeing what you can do next time around! |
| Apr 25 23:19:00 | 11h 23m | Robot Snake | Simple yet innovative and fun core mechanic :). I was sad when I realized I'd reached the last level. Well done! |