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shohs

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TimestampSince previousGameshohs's comment
Apr 18 03:53:00 Shadow Shifter I thought this was the start of a potentially pretty cool puzzle game. My biggest complaint was the controls felt awkward (all left hand)
Apr 18 04:15:00 22m 00s Execution Antoine Pretty neat arcade type game. I really enjoyed seeing the carnage that was unleashed by the 500 trap. It would be neat if there were more types of enemies.
Apr 18 04:20:00 5m 00s Pizza Thief Not too bad for the limited time frame. Controls didn't feel very responsive though.
Apr 18 04:30:00 10m 00s Scevus I really loved your take on the theme, and the graphics seemed to fit very well with the style of game My only complaint about it is that sometimes the RNG can make some enemies inaccessible, which is mildly annoying.
Apr 18 06:19:00 1h 49m Space Shift Pretty fun to try to get a high score. I did end up crashing the game by causing a huge chain reaction though. But not before I got the high score :)
Apr 18 06:29:00 10m 00s Spooky, Scary Shapes doot doot. I thought the mood and audio was good, but I thought the game itself was kind of frustrating with the wall segments disappearing and reappearing.
Apr 18 06:38:00 9m 00s Doodles Pretty solid game. One thing that I think could potentially be a problem is that the brown blocks don't ever seem to respawn, I feel like that has the potential to get the player stuck in a bad situation.
Apr 18 06:46:00 8m 00s Chambershift I really like the concept, and the art seemed to fit pretty well. I actually didn't realize you could walk the first time I played though
Apr 18 06:56:00 10m 00s Shapeshift I love the concept of this game, I just wish there were more levels! <br/>(Also, I encountered a weird bug in level 3 where it froze unless I hit the maximize button)
Apr 18 07:23:00 27m 00s Entropy Wow, nice job. I was impressed that you managed to get an introduction made within the time constraints. Besides that, the gameplay was solid, and I thought the mechanic was really cool. The art seemed very well done too. The final boss was pretty tough, but I managed to beat it :)
Apr 18 07:34:00 11m 00s The Depths Below the Caves Hey, I'd love to try this out, but I'm getting an exception when I try to run it with "java -jar TheDepthsBelowTheCaves2.jar" <br/>Here's the stack trace, if it'll help: <br/>Exception in thread "main" java.lang.ArrayIndexOutOfBoundsException: 1 <br/> at my.project.LudumDare.main.Application.&lt;init&gt;(Application.java:13) <br/> at me.LD.main.Main.main(Main.java:18) <br/>In my experience, the most frustrating thing about Ludum Dare is your game not working on other peoples' computers, so good luck! If you figure it out, I'd love to try it later!
Apr 18 07:43:00 9m 00s Wizard Quest Interesting that shapeshifting is used as the weapon, instead of the player's power. Not sure how I feel about squishing those poor innocent kittens though :P <br/> <br/>There does seem to be a bug at the leap of faith section - if you miss, it doesn't reset your velocity and you fall through the floor with no way to escape except resetting.
Apr 18 07:56:00 13m 00s ShootShift Conceptually, this was really cool, and I think it was a really good interpretation of the theme. The graphics were nice too (I thought the scanlines were a nice touch). I had a good bit of fun playing it, my only complaint is that the shapeshifting seems a bit too random, like sometimes you get a shape useless for your current situation. Also, it would be nice to be able to retry the second floor if you die there.
Apr 18 08:03:00 7m 00s Avian Pretty good for a day's work! I agree that the grinding was pretty cool.
Apr 18 08:12:00 9m 00s Danger Dashers Not too bad, and I'm not going to lie, the graphics were kind of hilarious. Gameplay-wise, it worked perfectly, and the music definitely made it sound like there was danger. Overall pretty good.
Apr 18 08:32:00 20m 00s Super Shape Bros Pretty good job! I felt you did a good job of giving each shape a puzzle to shine. My only complaint is that I felt a lot of the enemies could be avoid by being the flat block.
Apr 19 06:18:00 21h 46m Shifters Pretty good story, and the artwork was very well done! It would be cool if the choices had more impact, but still, good game.
Apr 19 06:27:00 9m 00s Shift;:. I really liked this concept, and your execution was excellent.
Apr 19 06:33:00 6m 00s The Lone Druid I thought you had a nice concept, and the sound was pretty good. Even though it was short, it was enjoyable.
Apr 19 06:47:00 14m 00s BattleMath I really liked this. The gameplay was good, the music was excellent (it reminded me of Crash Bandicoot a little), and the idea was good.
Apr 19 07:37:00 50m 00s SPEEDSHIFTERS Nice job, pretty polished overall and fun to play. I liked that there were several different costume pieces for each animal. Very hard though, I could only beat it on casual. The vacuum seemed kind of hit-or-miss whether it'd actually work, unfortunately. Otherwise, good game!
Apr 19 08:09:00 32m 00s Mimic Pretty good, nice graphics and music. The shapeshifting mechanic was smooth and I think it worked out well. It would be cool if the different transforms weren't just reskins of each other though. But overall, good job! <br/> <br/>(by the way, there seems to be a bug that if you're not running at 1080p, the buttons detection is off. This happened on Windows 10)
Apr 22 02:42:00 66h 33m 4E: Four Elements Pretty neat game, and a nice level of polish. I thought it was a bit confusing that you had the purple guy (initially I thought it was water, and was confused why I couldn't shoot). Also, water is a bit OP. Besides that, good job!