Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → ReactorScram
Feedback comments for LD35
ReactorScram's games and stats for all events →
| Timestamp | Since previous | Game | ReactorScram's comment |
|---|---|---|---|
| Apr 18 01:38:00 | Bortman | This one looks like a winner | |
| Apr 20 05:09:00 | 51h 31m | Facade | I couldn't get past the "Their battles are fierce" and I have to go to bed now. <br/> <br/>Overall I liked it. The AI infighting is really cool, and the shapes are easy to read. <br/> <br/>It is hard to tell sometimes which shape I am, when I'm in a formation. Also the pathfinding was iffy in some places. |
| Apr 23 02:11:00 | 69h 02m | Don't Race Me Or My Son Ever Again | The graphics are cool. You should write a blog post on how they work, if you haven't already. |
| Apr 23 02:17:00 | 6m 00s | VampShift: The Bloodening | The controls are unforgiving, and it was hard to get a handle on the rhythm when I would respawn with the left or right arrow still held down. It was difficult to get the timing right for tapping up as a bat, especially since I was panicking from having only two seconds of life at any point. <br/> <br/>But the particles and sound were good, and you followed the theme, so I'm ranking those highly |
| Apr 23 02:33:00 | 16m 00s | Scrapshaper | I am victorious! This was a fun game, I want to make one just like it. <br/> <br/>There should be a small hit noise when the player hits an enemy though, or at least when an enemy dies. Otherwise I can't tell if I'm on target or not. |
| May 4 17:54:00 | 279h 21m | Elemental Shift | I got to 1395. I feel like there is no way to regenerate health? the screenshake and hit audio is good. Kinda wish the playing field looked more interesting but the graphics are easy to understand which is something many games struggle with during LD. |
| May 4 18:00:00 | 6m 00s | Barber Blues | Lots of fun but I only got 4 guys. Do I have to click on them to bring them into the shop? Was I taking too long? And I kind of wish I could see the reference photo while working but I guess that's the challenge. <br/> <br/>I gave it a good score because the graphics were funny and the audio was really good. |
| May 4 23:18:00 | 5h 18m | Escape from the Dungeon of Snor | I had the cat eat me a couple times and I got to be a fairy which was really cool. <br/> <br/>I got stuck after getting the sink water, couldn't find where to use it. It wouldn't put out the furnace nor the candles on the wall. There is a lot detail (like reading material by the toilet) but it's hard to tell how things interact at a glance. <br/> <br/>I give it a good rating for graphics and overall. The dialog seemed to advance in random ways regardless of what I was doing at the time. |
| May 4 23:28:00 | 10m 00s | Shifting Shapes | Could be fun with some "juice" like animations, sound effects when you shift or when a row disappears. <br/> <br/>The only really annoying issue is the autorepeat on the keys. It should be 1 tap == 1 shift. I got to 400 score before I kind of got bored. |
| May 4 23:34:00 | 6m 00s | Souleater | I liked it but I didn't understand the ending. Everything was basically good. Reminds me of my platformer, "The Messenger" |
| May 6 15:54:00 | 40h 20m | Railroad Shifter | Really good except for the timer, as everyone else said. Level 1 was incredibly hard because resetting gave a 10 second timer. Level 2 was a lot easier. Level 3 looked easy because there was more space to work and I could stop the trains, but I got bored before I could finish it. |
| May 9 23:06:00 | 79h 12m | EnergyShift | Really wanted to play but the GNU/Linux x64 build didn't run for me, and when I played the Windows build in WINE, none of the graphics displayed except the flashing magenta / red screen, and there was some music. <br/> <br/>Usually Unity games work in WINE, dunno what happened. <br/> <br/>Couldn't rate it, sorry. Screenshots are pretty. |