Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → pi_pi3
Feedback comments for LD35
pi_pi3's games and stats for all events →
| Timestamp | Since previous | Game | pi_pi3's comment |
|---|---|---|---|
| Apr 19 10:25:00 | This Dungeon Is Alive | Lucifer Antichrist, this game is amazing. I loved the non-euclidean structure. | |
| Apr 19 11:10:00 | 45m 00s | Rectangle run | Hey, we actually had somewhat similar ideas |
| Apr 22 14:15:00 | 75h 05m | SHAPE.SHIFT() | Passing through middle holes was too difficult. It created fake difficulty. |
| Apr 22 14:40:00 | 25m 00s | Dead End | Just a black screen. |
| Apr 22 14:51:00 | 11m 00s | In-between | I have not been able to complete this. Could you upload a video of a full playthrough? |
| Apr 25 14:32:00 | 71h 41m | Dungeon Tricker | Brilliant! I loved every aspect of it. I like how I'm not the only one who did level shifting in their game |
| Apr 25 16:51:00 | 2h 19m | The Mist | I just have to say I love this mechanic. But it's really hard to navigate. I think the Mist shouldn't find you so quick. And I think it'd be better if the maze layout changed every time the lantern is turned on, not off. But for an 72h game, it's freaking amazing. 8/8, would r8 again m8 |
| Apr 28 14:26:00 | 69h 35m | Sleeping Kitty! | In the beginning it was really hard, but after a while I could get 32 pts |
| Apr 28 14:33:00 | 7m 00s | AACTMPAAMF (An Alien came to my party and ate my friends) | This game was really fun, but it was pretty hard to get the first kill |
| Apr 28 14:44:00 | 11m 00s | Gerard the Epic Shapeshifting old guy vs Evil Duke Frederick XV of Nottingpork | Broken collision, broken physics, broken core mechanic, broken game. |
| Apr 28 14:55:00 | 11m 00s | Escend | Infinite flight on a cube? Possible. Locking yourself up in the last room? Possible. Extreme velocity using a spinning ball? Possible. Jumping? Impossible. Rating this game good? Possible. |
| Apr 28 14:58:00 | 3m 00s | Go Away, Zeus! | This game, man. What kind of drugs did you do during this compo? |
| Apr 28 15:19:00 | 21m 00s | The Transmogrifier | Collision detection was broken sometimes and the enemies could walk through walls. Other than that, the idea would be pretty great if this mechanic was used for anything else. Rn it's only used for stopping enemies and every object has basically the same effect. |
| Apr 28 15:29:00 | 10m 00s | Sneaky Sphere | Too generic. Not very original or innovative. |
| Apr 30 14:02:00 | 46h 33m | Vogue Ninja | F'ing amazing and f'ing hilarious. However, it'd be way better if all 3 forms were useful for something. I ended up using only the turtle form and it made the final boss too easy. |
| May 9 15:11:00 | 217h 09m | I Don't Trust This Food, Man | I don't trust this game, man. |
| May 9 15:17:00 | 6m 00s | Wormtrap | Way too dark. And the controls were really clunky. Gravity was weird. Movement speed was too fast imo. |
| May 9 15:56:00 | 39m 00s | Ratsimili | Fun concept, but needs more content. |