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Feedback comments for LD36
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| Timestamp | Since previous | Game | pi_pi3's comment |
|---|---|---|---|
| Aug 29 10:39:00 | Burning light | I definitely love the idea of this game. The physics can glitch a bit, but it's nothing gameplay-wrecking. E.g. when you try to jump on the platform on the right and hit it at the right angle, you clip straight on to it. I definitely like the graphics. So, if you had fun developing, develop further and hopefully you can get a real release | |
| Aug 29 10:46:00 | 7m 00s | Killer Space Cat The Game | I don't know what to say. Graphics: 11 out of 10. Gameplay: ok out 2 but needs depth. Music: youdidntmakethatmusic out of Beethoven. Physics: dragging things sometimes fails |
| Aug 29 11:23:00 | 37m 00s | Old Man's Sky | No aliens. I.e. noone to be found. Noone to be found in the universe. Noone to be found in the sky... No Man in the Sky... This game does No Man's Sky better than No Man's Sky. |
| Aug 29 19:17:00 | 7h 54m | Ancient Fire | I can't say this game is original, new or amazingly exciting. It's just another reimagining of the clicker genre, but with a story. For some reason everyone likes clickers. They're addicting, fun and make you play for days without end. I won't say anything against the genre, cause that's just a matter of taste, but a good clicker should be 2 things. Addicting and rewarding. While this game got a good start on the first, it didn't feel quite as rewarding. It would be even more addicting if it had a slower pace and therefore a slower story (which I liked btw) and it would feel more rewarding if the upgrades had more depth and were actually rewarding the player for the hard earned clicks. Nevertheless, for a clicker, this game has something. Maybe it's the story and a feel of progression? |