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oparisy

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TimestampSince previousGameoparisy's comment
Apr 24 12:01:00 Slide-by-Shootin The idea is nice, event if I had difficulties with the controls. I appreciated a lot the detailed help and proper menus.
Apr 24 12:17:00 16m 00s Goons Many different objects with different characteristics (liked how I could shoot the extinguisher for extra damages), multiple and varied levels and kind of enemies... Fun indeed!
Apr 24 12:26:00 9m 00s Za bochok Yay, scala! <br/> <br/>Great mood (music, lighting), liked the clearly differenciated classes. I had no issue pairing, took some seconds at most. <br/> <br/>The visual footprints were a nice touch, would have loved some audio hints too.
Apr 24 12:34:00 8m 00s Map Shifter Nice colors, fun, fluid. Bullets felt powerful; would have liked to shoot in a direction different from my movement.
Apr 24 12:40:00 6m 00s Space Catacombs Peew! Peew! Liked the health bar above the player, RTS-style.
Apr 25 20:22:00 31h 42m Grokh's Arena I liked the retro art style! Controls are very intuitive, I needed no time to adapt. It was fun to try the different classes against opponents.
Apr 25 20:30:00 8m 00s AAA Wars Nice modeling, the lightning was a little bit over the top though. Should have been able to control the dinosaurs?
Apr 25 20:37:00 7m 00s Labyrinth Spread It's nice you drew many tiles and environments. But I kinda felt lost, soon, without a purpose. Slimes only retaliated when I attacked first: nice of them!
Apr 25 20:43:00 6m 00s Geo Fighter Hey, Java, LWJGL? Cool! It's nice you had something interactive and smooth for your first LD. Your may consider using less repetitive patterns for the ground, as this leads to aliasing. Liked the controls and camera, nicely implemented.
Apr 25 20:47:00 4m 00s LabRadDog Nice color theme, shadow maps would have needed more resolution; the FOV was strange too (but that may be intentional). Liked the concept a lot, but could not get past the first room, even with the tutorial hints, which were a nice touch.
May 5 12:43:00 231h 56m Druid VS Machine Hum, is this playable? I liked the graphics but could not find enemies, shoot or change shape?
May 5 12:57:00 14m 00s EUROPA I liked your graphics and controls idea. Would have fit well in the last LD theme :) I found the game fiercely difficult: the player moves slowly, but jumps very fast, so I had no time to cross obstacles. A bug maybe? <br/> <br/>Nice that you had time for sfx and music!
May 5 13:02:00 5m 00s Blub Great, I could play as different animals! Not sure how I was supposed to win the fights, so I mostly let other animals kill each other. Also: blood. Was I expected to hear music?
May 5 13:14:00 12m 00s Exhuman Very nice intro and low-poly art style. Had to desactivate the bloom and tilt shift, but appreciated the defaut control scheme. Fiercely difficult, though. <br/> <br/>Why couldn't play in full hd, full screen?
May 5 13:22:00 8m 00s Ability Hunter The sense of scale was strange, felt like an insect :) The game is difficult, didn't find ammos, and you have to kill that first ennemy FAST. Liked you wings model.
May 5 13:41:00 19m 00s Ludumdare #35 Hey, I had a very good time playing your game! The beginning was not very fun, but get some wings, a machine gun and let the fun begin! Liked the multiple musics, and the fact that the environment was destructible too, which added some interaction (destroying obstacles, digging grottos...). Liked how the pesky water ennemies target the boss instead of the player :) <br/> <br/>I would have liked to understand better the difference between the different objects I pocked. I saw no point in getting mutiple objects of the same kind, too, that filled my inventory unnecessarily.
May 5 13:57:00 16m 00s Breaking Fat Nice classical platformer, liked the graphics, cool music too. Didn't have the patience to get past the second level though: I would have liked some kind of checkpoint to avoid redoing everything each time.
May 9 19:18:00 101h 21m Walker A very solid entry: great graphics, some animations, very nice lighting. Enemies were creepy, as was the night settings. Nice levels too. The player was a bit hard to control, especially in human form, and the jumps rather unforgiving. Great game anyway.
May 9 19:21:00 3m 00s Maze of the Silver Elements Nice to see a three.js game; easily tested. I did not find much to do in this labyrinth, though. Felt like wolfenstein 3D :)
May 9 19:25:00 4m 00s motion: a Hey, those shapes, they shift! Nice experiment, cool to see some three.js.
May 9 20:40:00 1h 15m Laser Town Solid game, very nice looking. Cool to see this written in three.js!
May 9 20:58:00 18m 00s Mushroom Muncher Funny game mechanics, if perhaps a bit boring. Great modeling and use of depth of fields and other specials effects; vivid colors too. Sounds and music helped to get in the mood too.
May 9 21:12:00 14m 00s Shapeshifter Biker OK, that thing is fantastically animated. I love your particles too, especially the black fumes. the music was quite fitting!