Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → omlette.du.fromage

omlette.du.fromage

Feedback comments for LD35

omlette.du.fromage's games and stats for all events →

TimestampSince previousGameomlette.du.fromage's comment
Apr 19 01:07:00 Cat-Astro-Phe Awesome game :)
Apr 19 16:29:00 15h 22m Tunnel Rider The graphics are really cool for a jam game. As said before me, music's a bit repetitive and the losing SFX is quite annoying. <br/> <br/>I think, though, that while the gameplay had something interesting, the novelty wore off after approximatively 30 seconds. It may not be my kind of game, but I felt there wasn't anything motivating me to keep playing. A good example of a hook in a game with similar mechanics is what Super Hexagon does: Give the player a goal; Have a finite level (60 seconds) that you have to pass.
Apr 19 17:06:00 37m 00s Listen and Shift good idea and game! maybe have some more words based on some themes <br/> <br/>Alex (Omlette du Fromage team)
Apr 19 17:18:00 12m 00s Cardthulhu good card graphics, and well implemented congrats <br/> <br/>Alex (Omlette du Fromage team)
Apr 19 17:33:00 15m 00s Andari Prime well done, lots of work here , needs more work on the details like the main character, but fun! <br/> <br/>Alex (Omlette du Fromage team)
Apr 19 17:51:00 18m 00s Bulletmorfer well done good graphics, at times hard to control <br/> <br/>Alex (Omlette du Fromage team)
Apr 19 18:04:00 13m 00s Squircle I'll begin by saying I came here after you posted to our game. You asked how we did the curved wall. I posted a reply on our game's thread referencing you to the source. Basically, we keep an array of points for each of the walls, then do deltaY * e^(x^2) on all points when a drag happens. <br/> <br/>I must say I really enjoyed the story. Subtle irony with respect to conventional love stories and a proper cliffhanger. The mood could be complemented with some sound, but I felt the story broke through and immersed me. <br/> <br/>Overall, it was a nice experience, but in the beginning it was a bit frustrating. <br/> <br/>I had some issues with the controls. I couldn't figure out how to jump with Circle. It wasn't immediately obvious that you jump more if you're horizontally moving. Also, occasionally, Square wouldn't go to the edge. It would stop almost there leaving me a bit stuck. Somehow the controls felt a bit fidgety in the end.
Apr 19 18:22:00 18m 00s windowframe Wow. Just Wow. Really awesome mechanic. Looked a bit smallish on my Retina Display, but it really was an amazing experience. <br/> <br/>I really enjoyed the fact that there were a ton of moments when I would be stuck for a second then I would figure it out and be like "Aha! So the level design is *this* smart!". <br/> <br/>Overall, I think taking the game outside of the constraints of the window just brought it closer to the player and made it incredibly more immersive.
Apr 19 18:34:00 12m 00s PERMUTATE I had quite a bit of fun playing this. There are some shapes I prefer over others but it was enjoyable. It felt a bit more like a toy than an actual game, but it didn't diminish the fun. Loved the calm mood and the funny sounds the items made.
Apr 19 18:42:00 8m 00s Mechshift great i have to say, but too hard even for me :) music is amazing <br/> <br/>Alex (Omlette du Fromage team)
Apr 19 18:44:00 2m 00s PsychoShift The soundtrack is amazing. I left the game running for a while just to listen. The controls are hard to get a hang of. It took me a while to figure how to combine them and move around.
Apr 19 18:51:00 7m 00s Fluffy the Porcupine Saves the World long live the fluffy procupine! really nice game, crude graphics but kept me playing <br/> <br/>Alex (Omlette du Fromage team)
Apr 19 19:06:00 15m 00s Through Oneself Really nice concept, using the camera as mechanics. Also, nice music. Feels very Anime-Urban. <br/> <br/>What I felt was immersion-breaking, though, was that the crowds and the sterile test chamber-like (I'm thinking Portal) environment with all the huge blocks and buttons didn't quite mix, so at the end it seemed like it wasn't important that the protagonist was a human girl or that the crowds were crowds, I would just play the game mechanically. <br/> <br/>Still, the puzzles were interesting and fun. Kind of felt like a mix between the block pushing in a Zelda game and the different kind of thinking that Portal requires.
Apr 19 19:36:00 30m 00s Plasticine Took a while to figure out what to do. The game seems to be fun. Maybe have the starting speed a bit slower. Liked the music and SFX and it was quite a good representation of the theme. The font is a bit hard to read.
Apr 19 19:42:00 6m 00s Cherokid Wow, a great 3D game done in such a short time :) quite a large map and plenty details. And funny enemies, the zombie otter rocks. A map would be good to get faster around. Good luck, with a little work on gameplay you can go forward! Stefan (omlette.du.fromage)
Apr 19 19:46:00 4m 00s Dr. Deckenstein: An Adventure in Severed Parts Vote totally not biased :)) <br/> <br/>I'm glad to see that you're still participating quill18 :D <br/>Nice game also. <br/> <br/> <br/>Cheers <br/>- Morco (Omlette du Fromage team)
Apr 19 19:53:00 7m 00s NekoShift Quite a cute game. Loving the graphics and music. Didn't quite get what I was supposed to do. It was fun to run around with the little kitty sprite. Didn't quite use the other shape.
Apr 19 20:00:00 7m 00s MONSTER'S BUFFET Funny game, at first took me a while to get, had to get back on the page and check the controls. Maybe a quick complete tutorial would work better that the hints. And it suits very good with the theme. With a better graphic and maybe some controls for mobile, would be a cool game. With keyboard is a bit difficult tu chase people around :). Good luck! Stefan (omlette.du.fromage)
Apr 19 20:16:00 16m 00s A walk to the top Lovely puzzle game. It was ok on theme representation but really enjoyable difficulty ranking in puzzles. Nice music and funny SFX for the character. Quite fun, Good job!
Apr 19 22:01:00 1h 45m UPSHIFT Finally an original rythm game. Really good interpretation of the theme, really good music, immersive game. <br/> <br/>The first issue that I recognized was that there is little to no feedback for when you get the beat right or wrong. It took me a bit to figure out the controls. <br/> <br/>The second issue is that I think it's too hard. Allowing hits to be slightly more off beat would tip the difficulty balance right in the sweet spot. This way, players feel they're making progress, but at the same time they don't get it for free. <br/> <br/>I've been playing this for the past 30 minutes and I love it. The way I found it works best is if I keep the tempo with the left hand while tapping the direction with the right.
Apr 20 09:41:00 11h 40m Mushroom Muncher I didn't quite get the connection to the LD35 theme, I guess the mushrooms that change... <br/>Except from that, the game was really fun :) <br/>The controls might need some adjustments, maybe make the frog run faster. <br/>The graphics and music are awesome. <br/>Great job! <br/> <br/>Cheers <br/>-Morco (Omlette du Fromage team)
Apr 20 15:59:00 6h 18m Transform! The Three Natures I really enjoyed this game. <br/>Cute graphics and mechanics :) <br/> <br/>I think you got a bug on death, no idea how to restart. <br/> <br/>Great job! <br/> <br/>Cheers <br/>-Morco (Omlette du Fromage team)
Apr 20 16:18:00 19m 00s PaperFlap I would like to play the game but I don't have Love2d installed. <br/>You should make an .exe at least. From what I remember it should be pretty easy to do that :) <br/> <br/>Cheers <br/>-Morco (Omlette du Fromage team)
Apr 20 16:24:00 6m 00s Heavenly Hell OMG ... I just keep dying ... so annoying xD <br/>Fun game anyway. <br/>Awesome pixel art :) <br/>It becomes annoying after repeating again and again, but I guess that's what you planned to be. <br/>Good job! <br/> <br/>Cheers <br/>-Morco (Omlette du Fromage team)
Apr 20 16:28:00 4m 00s Taymishi the shapeshifter I find interesting the fact that you created .swf <br/>It is the first build of this kind I see on LudumDare :) <br/>I like that you participated anyway :) <br/> <br/>Cheers <br/>-Morco (Omlette du Fromage team)
Apr 20 16:34:00 6m 00s Staff of Life Really awesome entry, polished indeed :) <br/>The only problem I had was that I kept hitting the walls when being to close and trying to shoot in the other direction. <br/>Apart from that, fun game. <br/>Great job! <br/> <br/>Cheers <br/>-Morco (Omlette du Fromage team)
Apr 20 16:47:00 13m 00s BrainRequired This game reminds me of AntiChamber. <br/>Impressive aesthetics. <br/>That voice was the main attraction (+ funny speeches) , I just enjoyed listening :)) <br/>Great job! <br/> <br/>Cheers <br/>-Morco (Omlette du Fromage team)
Apr 20 16:57:00 10m 00s Exhuman The graphics look awesome. It seems that you put a lot of effort in it :) <br/>It took me a while to figure out how to fight due to mouse and attack direction. You should work on that more. <br/>Great job! <br/> <br/>Cheers <br/>-Morco (Omlette du Fromage)
Apr 20 20:40:00 3h 43m Pasowix's Magical Shapeshifting Workshop Cute concept. I need to show this to my roommate. He makes cat-astrophal puns.
Apr 25 11:29:00 110h 49m zerkitu The controls are tricky; I would change the default to something more common. <br/>Other than that, the gameplay is solid.
Apr 25 11:41:00 12m 00s Oops! My Dear is a Deer My! This is so much fun, but I'd rather call this an experience, rather than a game. Amazing nonetheless. First time I shot a couch and it turned into a monster I literally said out loud: "What the s**t!!". <br/> <br/>What bugged me is that there's no feedback when you lose a life, and I think having two ways to lose (run out of ammo or lose lives) is kinda bad. I'd rather have unlimited ammo, but have to pay attention to monsters; ofc this implies the mosters should be a little smart. <br/> <br/>Also, you may want to remove the ".pdb"s files from the download. Those are used only for debug, and only make the download size increase.
Apr 25 11:52:00 11m 00s CHORUS I think it's great you did a rithm game, I really this kind of game; <br/> <br/>Here's what I think you can improve gameplay-wise: <br/>-&gt; When text "Chorus" pops up, you can barely see the game, which can be annoying. <br/>-&gt; Find a way to let the player know what shape is next and/or let the player go backwards as well. For a new player, it's confusing to get the shape right. <br/>-&gt; I'd let the player use his own music. <br/>-&gt; Visual feedback when you get the shape right/wrong; something like particles or lights.
May 4 08:39:00 212h 47m 2045 Henkei no Densetsu Quite a nice game, i like the pixel art. Maybe some zoomed details with the enemies on the cards at the end and the character might help the immersion in the story. I didn't found, maybe there are, but some collectibles would improve: coins, food, weapons, whatever else that can improve the game. Good luck!
May 9 16:33:00 127h 54m SPELLDOWN! But this game is supper annoying :D need to get a graphic tablet to perform. Interesting idea and pixel graphics. Good luck!
May 9 16:47:00 14m 00s The Skinmancer nice game, a bit unusual the controls. I like the music, the pixel art is quite cool. took me a while to get to the shapeshift squirrel. is moving very smooth. good luck!
May 9 16:59:00 12m 00s Shifty Shapes of Grey Wow, super cool music. The graphic is simple yet very sharp. I enjoyed the game, maybe for mobile is better, if you could develop a version. Good luck!
May 9 17:04:00 5m 00s Volleymania It reminds me of another volley game, lot of fun in multiplayer. this is with a twist. Simple yet fun. Good luck!
May 9 17:14:00 10m 00s Papyrogami Oh my, what a game, the music is great, maybe a bit of polish on the mechanics. The graphic, is sketchy and cool. love it. Good job!
May 9 17:19:00 5m 00s Go Away, Zeus! that's very funny, the sounds and the funky animals. cool B-)
May 9 17:25:00 6m 00s Shadow Play Well polished game, sharp graphics, well done story, great gameplay. A very interesting idea. liked it. Could have some sounds. a mobile version would succeed on market. good luck!