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Mr MadCat

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TimestampSince previousGameMr MadCat's comment
Apr 19 08:20:00 Paranormal Investigator Simple idea, but I like the realization.
Apr 19 08:39:00 19m 00s It got Paul! And now it's coming for US!!! Fun idea. However there seems to be some bug with the line of sight, which leads to frustrating moments. E.g you kill someone in a room, who should be alone and suddenly a person of a other room starts to scream. But still I like the realization of the idea. The music and the sound effects really contribute a lot towards the atmosphere. All in all well done.
Apr 19 15:14:00 6h 35m Shapeshift Poni o Sutoku Yeah, I don't really have an idea what to do either. I'm just stuck at the first screen. <br/>Maybe you could add the controls for the game to the description. <br/>Quite a pity. I really like your idea.
Apr 19 15:25:00 11m 00s Oops! My Dear is a Deer Cool game. <br/>Very fitting art and music. <br/>Well done.
Apr 19 16:24:00 59m 00s TBFTWORLudum_Dare35 It is really beautiful. <br/>But I must say I didn't quite understand what I was supposed to do. <br/>Also the window is a bit broken (it behaves like a fullscreen window but only takes up part of the screen) and using the rumble feature of a gamepad while having only keyboard controls is a bit confusing. <br/>But yeah, it runs on my computer ;)
Apr 19 17:29:00 1h 05m Blind Colors! Cool game. <br/>And such happy music^^ <br/>Very cool entry.
Apr 19 17:50:00 21m 00s Sleeping Kitty! So cuuuuute! <br/>But as a lot of other people mentioned the difficulty curve could be better. But it's a game jam, so it's ok in my opinion :) <br/>Showing the symbols/colors in the same order as the keys during gameplay might help a lot. <br/>And just to make it clear: sooooo cuuute! ;)
Apr 20 17:08:00 23h 18m The Alchemist Oblivion Cool game. <br/>Indeed a unique mechanic. <br/>I wasn't really sure of where to go though. Some indicator like an arrow might be a good idea. Or did I just miss it? <br/>Congrats to the good entry.
Apr 20 17:38:00 30m 00s Memento Mori Damn, I died more often than in Dark Souls ;) <br/>But it is really beautiful and a nice tale on the theme. <br/>The jumping actually feels a bit unresponsive, that makes timing the jumps pretty hard.
Apr 20 17:42:00 4m 00s SandShifter Interesting concept. I think it has some potential. Too bad there was only one real level to play with the mechanics, since the other had more of a tutorial character. <br/>But all in all well done.
Apr 20 18:00:00 18m 00s Shape of Fear I looks really cool, but I couldn't really judge if my actions had any effect. Maybe you could make the effects of your actions a bit more obvious to the player.
Apr 20 19:44:00 1h 44m In Wolf's Hide Cool idea and nice artstyle. <br/>Good job. <br/>One thing though. Showing how much action points will be consumed by an action would be helpful.
Apr 21 16:03:00 20h 19m When gums go out Cool entry. <br/>As already mentioned by others a better set up of controls and some sound would further improve the game. <br/>Also the switch between levls is a bit sudden, but this is something for a post-compo version ;)
Apr 21 16:15:00 12m 00s Shapes of Revolution The idea is pretty interesting. <br/>However I couldn't really see much happening. I could just let my guys stand at some spot and nothing would happen except for the cop counter going up. <br/>Maybe you could add some more indicators for showing what is going on.
Apr 21 22:39:00 6h 24m ORIKAMI Nice polish, really good graphics and sound. Wouldn't have expected a deep message after the game. Good use of the theme, however I would have loved if the theme would contribute a little bit more towards the game play.
Apr 21 22:48:00 9m 00s Shiftah Good job on your first entry. You did a really good job on polishing the game.
Apr 22 09:53:00 11h 05m Rayshifting Wow, very cool use of shaders. I really like the game. Very simple but still fun. Would have been cool if there had been some different puzzles, because at the 6th or 7th level, the interest starts to drop of a little bit. <br/>All in all very cool entry in the short amount of time.
Apr 22 11:25:00 1h 32m Geomorpher Wow! <br/>Your difficulty curve is pretty well done. This is something not to common at a LD. <br/>Good job.
Apr 22 19:04:00 7h 39m Altruism Cute game. <br/>I might have some info about the bug where one character starts flying uncontrollably. I think it happens when a character stands on the other character as they transform back to normal form. I guess gravity doen't get reset or whatever mechanic you use for detecting when a player is on the ground. Maybe it helps.
Apr 22 19:13:00 9m 00s Wlobbie (Demo) Well, there is not much to do, but the idea is pretty great. <br/>And the morphing looks pretty funny :)
Apr 22 21:39:00 2h 26m Little Big Robot Interesting switch to 3D, however it comes very sudden and I had the feeling that controlling in 3D is quite hard, due to camera reasons. But besides the 3D mode the 2D mode had good polish.
Apr 22 22:03:00 24m 00s Laser Town Wow quite challenging puzzle game. At first I thought hmm pretty easy, but with increasing level count it suddenly became harder. :) I just had sometimes some trouble with rotating the camera. <br/> <br/>All in all well done and well polished.
Apr 24 10:54:00 36h 51m Shifting Stronghold Didn't know that you can also create games with python. ^^ The ground tiles really feel nostalgic, I really like them. <br/>However walking was sometimes a little bit difficult when walking through narrow spaces with the collision detection.
Apr 24 18:54:00 8h 00m Morph Escape Nice idea. <br/>Some kind of rising speed would be interesting. It doesn't seem to get any harder, which makes it less interesting after you trained a bit and are able to dodge everything. <br/>Also please change the "Web" link under the Downloads and Links section. It is for Web-Builds, not for downloadable files.
Apr 24 19:03:00 9m 00s Shifting Winds Cool idea. <br/>The transformations looked pretty neat. <br/>I think something that would help you estimate where you are in relation to other objects might improve the game. Maybe something like shadows or something like that.
Apr 24 22:27:00 3h 24m UPSHIFT Really like it that someone did a rhythm game. Great soundtrack. :)
Apr 24 22:47:00 20m 00s SUBJECT 26 Wow well done. I really like how the game mechanic was introduced step by step without having any "real" explanation. Also really good atmosphere with all the notes sticking around, giving some inside what could have happened, the sound of each transformation, which supported the anxiety. Good job also on choosing the art style which really fits into the whole setting. I really liked this game.
Apr 25 17:12:00 18h 25m Druid of the Catalyst Cool idea and well executed. <br/>Regarding the melee-form I was sometimes a bit confused with the attack direction, since my avatar would always look my direction. Sime additional sprites showing him from behind would help with that.
Apr 25 17:22:00 10m 00s Skeleghost Cool game. <br/>The ghost really felt superior to the skeleton. Maybe you could add some dangers to the ghost as well to make it more interesting. Maybe wind that blows it away or light or something like that. Maybe that's something for a post-LD version ;)
May 7 19:49:00 290h 27m Ice Wizard Cool idea. <br/>However controls are pretty difficult.