Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → StrayCat
Feedback comments for LD35
StrayCat's games and stats for all events →
| Timestamp | Since previous | Game | StrayCat's comment |
|---|---|---|---|
| Apr 22 03:46:00 | It's Hard Out There for a Reverse Werewolf | I tried to go back to the wolves, but they were still invincible. Then after stonning a defenseless old lady (you can stone her from far away and she doesn't react), victory! <br/> <br/>Nice entry, I'd like the wolves to be attackable too, or maybe instead of throwing stones, regain a bit of your wolverine powers. | |
| Apr 22 04:24:00 | 38m 00s | Wax | Interesting idea :) |
| Apr 22 04:31:00 | 7m 00s | Make A Bunny | Nice job! |
| Apr 23 00:39:00 | 20h 08m | SPELLDOWN! | Gameplay is a bit boring after the first spells, but the graphics are really nice. Adding any kind of magical sounds would have been relly nice too. <br/> <br/>Good job! |
| Apr 23 02:56:00 | 2h 17m | The Bodyless Magician | It's a nice game, it was a bit hard to get used to switching powers on time. Kepp going! |
| Apr 23 23:30:00 | 20h 34m | Cactus Corner | Congrats on your first ludum dare! <br/>The graphics are super cute! The game is nice and it feels complete, though going a bit closer to the theme would make the rating be better. Good job! |
| Apr 25 16:09:00 | 40h 39m | Cavern of Flight | the controls were a bit offputting for me, but I liked the overall mood! |
| Apr 25 16:46:00 | 37m 00s | Boat! | Good job to start, keep iterating and adding polish and levels :) |
| Apr 25 17:03:00 | 17m 00s | ADAPT | Very good concept! it feels like a well polished game, and you used the theme in an interesting way. Good job! |
| Apr 25 17:14:00 | 11m 00s | Aftertile | Nice Game, it was fun. I could not rest in peace |
| Apr 25 17:14:00 | 0s | Meepies | Interesting game! <br/>It was a bit difficult to find what was movable and what was a hole at first, and the meep-meep kept dying. |
| Apr 26 02:48:00 | 9h 34m | Flipsy Shapes | Interesting concept, good job! |
| Apr 30 03:46:00 | 96h 58m | Do Robots Dream About Yoga? | It's really difficult to get some poses right, but it's overall a very fun game. With a bit more testing post-compo to calibrate the difficulty the game would be perfect. Nice job! |
| Apr 30 04:13:00 | 27m 00s | Origami | The controls are desperatingly impossible for me, but the graphics are amazing, the music is very well selected, the idea is nice, and the story is charming. Great job! (some more playtesting would really help the game) |
| Apr 30 18:59:00 | 14h 46m | SHAPE.SHIFT() | I liked the mood! the game is a too fast in the compo version, but the post jam timing is good. More shapes, and maybe some more colors would be nice. Good job! |
| May 2 04:12:00 | 33h 13m | Ball Blitz | Really addictive game! |
| May 2 04:32:00 | 20m 00s | Get rid of it | I reached day 12 without understanding what to do. It looks like nothing changes regardless of what I do. <br/> <br/>I would suggest adding some ingame instructions, sticking to a core mechanic and build from there. |
| May 2 04:45:00 | 13m 00s | Oops! My Dear is a Deer | I liked the graphics and the music, the game has a nice mood. I feel that your game needs to have more clear win/lose conditions, so winning is not mostly random. |
| May 2 23:49:00 | 19h 04m | ShapeShiftSaurus Rex | Fuin game! At first I thought the so many forms would make the game too hard, but after playing it feels perfectly balaced. You have a game with a lot of potential. Good job! |
| May 6 22:42:00 | 94h 53m | Shift the shape | The game needs polish, and a more natural feeling. I couldn't find a good use for being other thing than a circle for the most part. <br/> <br/>It would be nice to have other control options too, for those not used to wasd. The idea has potential, keep going! |
| May 6 22:43:00 | 1m 00s | AmeriMorph | Good job! |
| May 6 22:47:00 | 4m 00s | Palkheun Shape | A solid little game, it would be nice if the difficulty increased faster. Good job! |
| May 6 22:49:00 | 2m 00s | Shapey Jets | Congrats of your first ld. Nice game! |
| May 6 23:02:00 | 13m 00s | Kawaii Cat's Adventure | Good idea for a start! <br/> <br/>I think it would help for the next time if you organize your time and scope for a simple single mechanic first before working on other things. A nice guide to keep in mind for your next jam: gamedevelopment.tutsplus.com/articles/1gam-how-to-succeed-at-making-one-game-a-month--gamedev-3695 <br/> <br/>Keep going and good luck! :) |
| May 6 23:06:00 | 4m 00s | The Creatures of Pflaumotopia | Nice mood! I loved the graphics and monster creator idea. Good job! |
| May 6 23:12:00 | 6m 00s | 2045 Henkei no Densetsu | Nice arcade game :) |
| May 6 23:14:00 | 2m 00s | Space Shifter | Nice idea, with a bit more polish, the game would be better. Keep going! |
| May 6 23:17:00 | 3m 00s | Fusionshift | Confussing but good :) |
| May 6 23:19:00 | 2m 00s | Nukki the Shapeshifter | Cute art, and fun game. Keep going! |
| May 6 23:25:00 | 6m 00s | CaveBat CaveMan | Nice eternal slider! Tha caveman looked like it was skating :) |
| May 6 23:29:00 | 4m 00s | Close Calls | It was a really interesting concept. The graphics made me feel as if I was playing on an old atari or old pc. Nice job! |
| May 6 23:31:00 | 2m 00s | Shapeship | Cool graphics! |
| May 7 01:35:00 | 2h 04m | Geometry Shifter | Control was a bit confussing (ingame instructions would be nice), with double arrow shifting and moving. The game is nice, good job! |
| May 7 01:38:00 | 3m 00s | Rock scissors paper | Weird in a good way :) <br/>Good job! |
| May 7 01:39:00 | 1m 00s | Shapegrammer | It's nice, the difficulty is a bit too high for me. Good job! |
| May 7 02:25:00 | 46m 00s | Wisdom | Nice game! |
| May 7 02:30:00 | 5m 00s | A not-really-an-actual-game based on the theme "shapeshift" | Using an engine is not cheating, it's actually a good idea not reinventing the wheel during a jam ^^; <br/> <br/>The graphics are nice though. |
| May 7 02:37:00 | 7m 00s | Shapeshift Serena | One word: AWESOME! <br/>I loved the feeling and humor of your game, it's something different and made me smile from the begging. Kepp up the good work! :) |
| May 8 02:48:00 | 24h 11m | Cat Tapper | I like where this game is going, you need to work on more gameplay post-jam. Good job! |
| May 8 03:18:00 | 30m 00s | Tetroidvania | This game was a nice surprise. My ears died during the first seconds, but cool game! |
| May 9 22:33:00 | 43h 15m | Double Army | Very fun! <br/> <br/>The best strategy is to make all enemies rage after you and run back to to your own soldiers. I liked the sense of constant danger. |
| May 9 22:45:00 | 12m 00s | Scooter Magrew: Escape From Somewhere In Space! | I feel that continued walking would be better (current walking is tiring after a few levels). Instead of the clickable pad, you could make your constrols: tap the top/bottom/left/right of screen if you plan to target mobile/tablet audience. |
| May 9 22:50:00 | 5m 00s | Rambling Pillars | You are an epic rolling ball! <br/> <br/>The controls are a bit hard, I feel that after the initial challenge is over (stand on a color successfully), there should be some rest or reset state thing. Most of my deaths were by marbles which kept pushing me in the middle of floor renewing. <br/> <br/>Good job! |
| May 9 23:22:00 | 32m 00s | Max Wheigt: A really heavy story | The story is nice, the graphics are good, but the game needs more polish in the mechanics part: I never got to use the fat forms, because flying to the other side was the easiest, and becoming fat required too much resources to be useful. <br/> <br/>You could make it more balanced if each muffin could last more than one use, so constantly shifting back and forth was possible ad useful. Keep up the good work! |