Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → guin36

guin36

Feedback comments for LD35

guin36's games and stats for all events →

TimestampSince previousGameguin36's comment
Apr 19 00:22:00 ANTIGRAVITY I think the art style is very interesting and the premise was interesting and innovative, but the ideas never seemed to come together. There were several moments where the game was trying to explain to me what the premise was, but I don't feel like I understood it. <br/> <br/>I definitely like that it tried to do something different, though, and would love seeing this idea developed a little further.
Apr 19 00:40:00 18m 00s Blobs I think the physics based puzzling was really innovative and well done. The blobs felt a little too slippery at times, but it didn't get in the way of playing out almost all of the puzzles anyways. The concept fit the theme very well, and overall I had a good time playing it! Though I did get stuck at level 14. Great game, though!
Apr 19 00:56:00 16m 00s Psychopaths The concept is interesting but the execution was unfun. There was little in terms of gameplay, and there wasn't a clear sense of direction in where the game was going. For example, where were the psychopaths going to spawn? Was there a rule that could direct you towards more of a type of shape? Did different shapes behave differently? Playing the game felt directionless. Games like this should have a clear direction on where to improve.
Apr 19 01:05:00 9m 00s Neon Shapes Great concept, nice visuals, and catchy music. and fun gameplay. My only quips are that the changing feels somewhat unresponsive at times, and that the difficulty doesn't scale quickly enough, but they're somewhat minor in the face of the rest of the game. Great job!
Apr 19 01:14:00 9m 00s Skywind Temple Very polished, nice looking graphics, energetic orchestral tracks, and interesting level design. I think the showing off of your levels through mini checkpoints was a fun and interesting idea, though I would have liked to see the checkpoints a little more spaced out. I only played single player, though, so it might have made more sense in multiplayer. Overall, I did like the game!
Apr 19 01:23:00 9m 00s We Made Rock Paper Scissors I love this game so much! Everything from the ridiculous title to the adorable sound effects are my type of humor! <br/> <br/>In terms of gameplay, the rounds are short and sweet, yet rewarding. There's something great feeling about knocking an enemy far away with a squeaky toy sound! It's also well balanced, as you might expect, being based on the most balanced game in creation. <br/> <br/>My only complaint is that the controls, while responsive, intuitive, and clean, are mapped to rather finger cramping locations. <br/> <br/>Everything taken into account, this game is still fantastic in almost every way!
Apr 19 01:35:00 12m 00s ShiftHeroes I really liked the art style and pacing of the game. The gather stuff, level up, gather more stuff, kind of gameplay is well done. There was definitely a lot of confusion for the compo version, though, and a lot of information to digest right off the bat for a game with such simple gameplay. <br/> <br/>Overall, I still thought it was a solid game.
Apr 19 21:02:00 19h 27m Elemental Crawler The game just doesn't seem playable. The controls work fine and probably as intended, but there doesn't seem to be any control I have over getting swarmed in the first 5 seconds. The powers are all the same, and playing a twin stick shooter without having control over aiming outside of movement is very uncomfortable.
Apr 19 21:09:00 7m 00s Mass Squire I like the concept, but in the end it doesn't really affect the gameplay, it still is just a shoot at things until they die kind of game. Still, everything worked smoothly and even as just a shoot at things until they die kind of game it was still enjoyable.
Apr 19 21:21:00 12m 00s Polytopian The idea is brilliant! I am in love with the concept of this game. The concept is both insane yet intuitive and the implementation is extremely well done; the puzzles play easily into your mechanic. <br/> <br/>The biggest things that hold back this game are the terrible controls and a couple bugs when in between dimensions. The controls really never need to be so slippery, and a game like this really needs to have strafing and mouse controlled camera. The player should be learning your core interesting mechanic, not an arbitrary new control system. <br/> <br/>Overall, the controls and the bugs did not take enough away from the innovative idea and interesting implementation. I would love to see more of this game!
Apr 19 21:35:00 14m 00s Realm Shifters - Collect Orbs Edition The graphics are gorgeous, but unfortunately I wasn't able to play much of the game, as for some reason the controls were totally broken for me.