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Feedback comments for LD35
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| Timestamp | Since previous | Game | deadbodyoutline's comment |
|---|---|---|---|
| Apr 20 15:42:00 | ShipShifters! | Nice entry man! Had fun playing this game, and now I am one of the true :D <br/> <br/>Some constructive points: "humanoid"enemies doesn't turn when the player jump over them, maybe this is a design decision, but I can jump and then kill them. Sometimes I hear "SHIFT", but no visual text about this and pressing shift doesn't shift the character. Also, sometimes when shifting from spaceship to robot, the character had the wrong rotation. <br/> <br/>Hope to see you around here, see ya! | |
| Apr 25 15:36:00 | 119h 54m | An Errant Slime | Nice entry! Simple, funny and with an excellent background music, I played it a lot :D <br/> <br/>Some thoughts: It could be good to have a way to restart, instead of closing/opening the game. Also, some tiles are confusing, maybe mixing them on a chess pattern could be nice ;) |
| Apr 25 15:44:00 | 8m 00s | Elemental Shift | Nice game, pretty fun to play! <br/> <br/>Maybe using another key to attack could be good (or an additional one, like M, for example). |
| Apr 25 15:59:00 | 15m 00s | FLESH TO STONE | Woa, very addictive game! Love it! <br/> <br/>Maybe you can think on adding something to the game, like random obstacles on the game (they can be fixed for sometime), so the character should avoid them when running, but can use it to fool the enemies when trying to escape ;) |
| Apr 25 16:09:00 | 10m 00s | Formation! | Interesting entry, pretty cool! Some changes on the control can improve this game a lot ;) |
| Apr 26 16:02:00 | 23h 53m | Glyph Morpheus | Hey, nice entry, I loved it! The 80's computer era feel was awesome! |
| Apr 27 15:53:00 | 23h 51m | Transform! The Three Natures | Fun game! Nice level design as well. <br/> <br/>The only con, it was a little slow here. <br/> <br/>Continue improving this game!! See ya ;) |
| Apr 27 16:00:00 | 7m 00s | Shape Struggle | Cool game, I always want to beat my score ;) <br/> <br/>The speed of the player is a little high, but not a problem at all. The only con is that the mouse cursor is hidden here (html5 on chromium, tested on linux and os/x), so it was a little difficult to know where I was shooting. <br/> <br/>Continue improving this game! See ya ;) |
| Apr 28 04:04:00 | 12h 04m | Thomas was a shape | Nice and funny, pretty cool tribute to Thomas was Alone! <br/> <br/>Had some problems when changing shape at certain locations, maybe something was blocking me from shapeshifting. <br/> <br/>Oh, and it worked perfectly on wine ;) |
| Apr 28 04:23:00 | 19m 00s | Nightshift | Loved the art and the sound! This is one of the games I most liked on this LD :D <br/> <br/>Sometimes the character moved automatically to the left and I got stuck on there :/ <br/> <br/>Congrats for the game! |
| Apr 28 04:35:00 | 12m 00s | NekoShift | Cute graphics and nice sound. <br/> <br/>Something I missed was the ability to transform back to a cat, missed to run away from the spirits ;) |
| Apr 28 04:47:00 | 12m 00s | Aether Crypt | Loved this game! The level design was pretty smart, and the dusky aesthetics give an extra sensation when playing :D <br/> <br/>While trying to play in fullscreen got the same error Falak had, but not a problem at all. <br/> <br/>See ya! |
| Apr 28 15:45:00 | 10h 58m | Cataway | Cool entry! I like the way you control the terrain and indirect control the way the cat on the run :) <br/> <br/>Just one thing: when you run too far from the dinosaur, it's practically impossible to the enemy catch you. Maybe adding some obstacles, or something being dropped from the sky can add a new level of difficult, so the player should care more about the terrain ;) <br/> <br/>See ya |
| Apr 28 15:52:00 | 7m 00s | PowerBeat | Really nice entry! I loved the Crypto of the NecroDancer gameplay style and the smart use of rhythm/enemies. <br/> <br/>See ya! ;) |
| Apr 28 16:02:00 | 10m 00s | Shape Rave | Cool, LSD-filled game. Also, the audio give the tone to the gameplay :) <br/> <br/>I was expecting a more speedy start, but the slow velocity is good to test the shapeshifting and the movement control :) |
| Apr 28 16:06:00 | 4m 00s | Edge Shift - Blackhole | Nice, loved the theme usage on this entry. <br/> <br/>It is a little hard to get used to tbe gameplay, maybe some fine tuning on the controls can improve it ;) <br/> <br/>Also, +1 for using openFrameworks and special bacon points for c++->web :D |
| Apr 29 02:13:00 | 10h 07m | Feather | Pretty different entry, love to see the story improved with more choices on the dialog ;) |
| Apr 29 02:21:00 | 8m 00s | Moustaches vs Dumfaces | lol wut <br/> <br/>very funny! Some controls aren't consistent, but it is damn cool :D |
| Apr 29 02:31:00 | 10m 00s | CLIQUE | Uhm, it's pretty sad, but an interesting entry! |
| Apr 29 02:42:00 | 11m 00s | Hide and Squeak | Haha, funny game :D <br/> <br/>When on a hurry, I could enter/exit quickly as a mouse on the holes until the enemies move away ;) |
| Apr 29 03:03:00 | 21m 00s | ShiftMatch | Really challenging entry! My best score was 36. Sometimes I had the desire to rage quit :p <br/> <br/>You can think on a way to explicit show what is the field of the player, maybe a different color or something like that. Also, I couldn't get out from the tutorial screen, so I had to restart the game, tee hee. <br/> <br/>See ya ;) |
| Apr 29 03:19:00 | 16m 00s | Combunation | Cool game, had fun playing it :) <br/> <br/>Maybe adding some downside to each character could justify the shapeshifiting, for me the shark was the best one to use at all time. Also, adding a counter on the begin of each level could be cool, so the player can trace a escape trajectory, or some invulnerability for some seconds, something like that ;) |
| Apr 29 03:31:00 | 12m 00s | Ape-Evo | Cool game! Love the art, very fluid and funny. <br/> <br/>Maybe some balancing to increase the difficulty after some time could be good. Also, sometimes I got stuck on the walls, after jumping from the primary form and immediately evolving :p |
| Apr 29 03:50:00 | 19m 00s | BOT RACE | Very addictive game! Had a lot of fun playing this one ;) <br/> <br/>I took some time to get used to the controls, maybe a longer "start", letting the player test the controls, or a tutorial screen could be great. Also, for me pressing jump and holding it, instead of double press, was natural, just like Donkey Kong's Dixie ;) |
| Apr 29 04:04:00 | 14m 00s | Freeform | Interesting entry, nice take on the theme. <br/> <br/>The UI is is a problem, the semi transparent guides are difficult to see. <br/> <br/>Some tips: there are a lot of formations, this is cool, but maybe using the concept of "levels" could be cool, so when the player progress he has access to newer formations. Also, using the same idea of levels, you can increase the velocity as the player advances. <br/> <br/>This is a very creative game, I'd love to see an improved version! ;) |
| May 4 03:03:00 | 118h 59m | The Killer's Apprentice | Interesting way to tell a story. I like the background and the atmosphere, but the gameplay needs work to match the mood ;) |
| May 4 03:16:00 | 13m 00s | neon:morph 2000 | Nice entry with a cool graphics. The camera is hard to use and feel the game movement at the same time. <br/> <br/>The levels are long, it is OK, but they need some balancing to let the player use transformations earlier ;) |
| May 4 03:32:00 | 16m 00s | Desperate Times | Really nice entry, this reminds me of R-Type! <br/> <br/>The game art is perfect. I feel the spaceship a little slow. Also, the auto shifting thing is confusing. <br/> <br/>Great job, hope to see more from you! |
| May 4 03:49:00 | 17m 00s | Metaforce | Cool gameplay, with simple graphics and working Linux version :D <br/> <br/>The level is pretty large, sometimes I just walked without finding any enemy (saw some of them stuck together, seems to be collision related issue). Also, could be nice to have a restart option in-gmae ;) |
| May 4 04:09:00 | 20m 00s | Aftertile | Really cute ghost, nice graphics at all. <br/> <br/>But... once in the random tile form I could travel long distance trough the black sprites. I am not sure if it's intended, but I totally avoided the spikes traveling this way :p |