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Cosine

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TimestampSince previousGameCosine's comment
Apr 20 04:28:00 Perfect Form It's a really cool concept! I found it interesting with the different orderings of transformations. One thing that got a little difficult was with the scaled down to-the-side shapes, sometimes it was hard to tell what I was going for. For example, I got one where I had to repeatedly stretch out my star, and it was just guesswork by how much. Also, on that level I got two of the same transformation. This made it so sometimes I thought I should be getting the right answer, but it wasn't registering, which made it a little frustrating.
Apr 20 05:12:00 44m 00s Squircle Really enjoyed the game. Loved the overall aesthetic, humour, and mood. The square platforming was a lot of fun, it was the first introduction of some amount of puzzle, I especially liked that first level where you had to figure out how to use the square. I would have liked to see more! Really nice polish, great game overall.
Apr 20 05:25:00 13m 00s SImple Shift Cool game. Loved the art, the game overall felt very pleasing and juicy. Don't know if this was intentional, but the reversed WSAD was excruciating. It kept getting me pretty bad. Really well timed, and well refined. I found it quite frustratingly addicting.
Apr 26 02:59:00 141h 34m Paint Bug Very well achieves what it looks like you're going for. A little more control would help to create what's in my mind, as it is I just sort of create colors. Maybe a way to make bugs not start painting immediately?
May 6 20:29:00 257h 30m ShipShapeShift I really liked this. The mechanic is very interesting. It's interesting enough that I continued to solve each individual puzzle, but as they went on I continued to try to figure out the basic mechanics behind the concept, in other words, it was a perfectly engaging puzzle game. Unfortunately, once I figured out the mechanics behind it, the puzzle became quite easy. I think that perhaps if instead of switching the rows, you moved circles into that row (and didn't move them if there was overlap), then you could move circles between rows, which would prevent you from doing a line-up-rows, line-up-columns procedure and could lay the groundwork for more engaging and scalar difficulty puzzles.