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Feedback comments for LD35
Wefiends's games and stats for all events →
| Timestamp | Since previous | Game | Wefiends's comment |
|---|---|---|---|
| Apr 19 01:03:00 | Polydrone | I can't say I really knew what I was doing, but it didn't really matter. It was all so satisfying and intense, the amount of polish you guys squeezed out of this in such a short time is really impressive. I only wish there was some way to control everything a little more precisely, but maybe I just need practice. | |
| Apr 19 01:21:00 | 18m 00s | Aftertile | I wasn't quite sure what to do, but the animations were cute. I'm not sure how a ghost dies, but it looks scary. |
| Apr 19 01:31:00 | 10m 00s | Data Break | Wish the instructions were in the game. Didn't realize you could switch the ball and almost gave up. Otherwise, an interesting take on Brick. |
| Apr 19 01:36:00 | 5m 00s | Sky Panic | Really love that color palette. Cool idea to play a schmup in two modes, would've liked to see that used in different ways. The song is groovin, though maybe too short of a loop. |
| Apr 19 01:45:00 | 9m 00s | 2ShiftDrift | Damn I feel so cheated! When you said this "suuucccks" on twitter I figured it was buggy or something, but this has been one of my favorite entries so far. Love the colors, and the tactile nature of the animations. The gameplay is a great combination of things. It feels really great to play. I'm sure you had great expectations for where this could go, but where it ended up definitely doesn't "suuuccck". |
| Apr 19 02:41:00 | 56m 00s | SHAPE☆SHIFT | Really really interesting idea, and some really cool puzzles that result from it. The art is really nice, there's a lot of polish there for sure. The controls and handling of the character could definitely use some tuning, it's a bit floaty. I'd love to be able to press a button to switch back to the main character, since aiming the little floaty thing got annoying when I was constantly switching back to the cat. Overall, a really cool idea with a lot of potential. |
| Apr 19 02:57:00 | 16m 00s | Zen and the Art of Transhumanism | Man, I wouldn't have thought a game about using a lathe would be at all interesting, but you've definitely managed that here. Love the little bits of humor, and the wonderful art. Obviously a little repetitive, but honestly pretty satisfying. |
| Apr 19 03:05:00 | 8m 00s | Imperfection | Ha wow, once I figured it out it was actually really fun. Actually felt like I was fighting against this creature and trying to trick it. I love that the eyes convey almost everything you need to know, and there are little details that make it really satisfying to succeed. |
| Apr 19 03:19:00 | 14m 00s | Trickytron | Haha a good effort, I miss these kinds of games. Spent so long trying to get the required max air. |
| Apr 19 03:27:00 | 8m 00s | Cyan | Had a lot of issues with the controls, but the cool art style kept me going. Wasn't able to make it very far, but I think it says a lot that I really wanted to. |
| Apr 19 03:40:00 | 13m 00s | Vogue Ninja | This game leaves an impression right away just cause of how cool it looks. Love all the particles, and the way the music matches the action, there's a lot of cool attention to detail. The progression felt a little weird, I almost wish it was an arena game, and you earned the transformations by clearing waves. Either way, really neat game, with a really charming aesthetic. |
| Apr 19 03:51:00 | 11m 00s | SHOOTING GAME THING | Saw a few screenshots of this and was pretty excited to try it. Love the art, the animation is really punchy. The game was fun once I got used to maneuvering between the two modes. I do think the mech suit was a little under powered, since the hit box more than doubles. Overall though, really cool example of how to make a game feel really responsive. |
| Apr 19 04:02:00 | 11m 00s | Totem | Found myself playing this a lot more than I intended to. Impressed by the amount of battles you were able to make, and they were all pretty unique and required different strategies. The abilities were pretty oblique, but I really liked the idea of the animals having one particular type they feared. I also forgot to mention how awesome the art was! Really enjoyed this one. |
| Apr 19 04:05:00 | 3m 00s | Super Light Combat [custom hardware] | Not sure how this is shapeshifting, but who cares, this is really rad and totally impressive. |
| Apr 19 04:17:00 | 12m 00s | Ape-Evo | Man, I really think this one has a lot of potential. Sadly not being able to restart when you get a game over, specially in such a difficult game, makes it hard to really check it out. Wonderful pixel art nonetheless. |
| Apr 19 04:42:00 | 25m 00s | Ro Sham Bot | Crashed right as I was getting into it, but what I played was a lot of fun. |
| Apr 19 04:51:00 | 9m 00s | 3D platformer thing | Man, this game is really pretty and what's there feels great. If you do continue this, make sure to make it so you can aim in a different direction than the one you're running in, makes it really hard to avoid enemy fire otherwise. |
| Apr 19 05:03:00 | 12m 00s | The Maitre D | This is a really great and surprisingly complete game. I love the idea of Snakebird + Platforming. Made for some really fun discoveries. |
| Apr 20 06:18:00 | 25h 15m | 10DaysOfDreaming | Beautiful colors & a very interesting concept! Cool way to interpret the theme, it felt like I was shifting my shape as well as shifting my perspective of the two dads. |
| Apr 20 23:32:00 | 17h 14m | Pyramech | What a cool looking game. I didn't quite understand what the goal was, I think maybe it was just trying to survive for the longest time possible. Despite that, it was fun to play, and it always felt great when a new mech got delivered. Great job. |
| Apr 20 23:35:00 | 3m 00s | luvShape | We started with a really similar concept for our game, but I think what you really cashed in on was the hypnotizing aspect of waiting to match oncoming shapes. Awesome combination of art and music, and a really fun experience. |
| Apr 20 23:39:00 | 4m 00s | Weapon Shifters | I think you pretty much got my thoughts from the stream, but i'll just say it again, I really like this game. |
| Apr 20 23:41:00 | 2m 00s | The Final Round | Oh the triumph! Felt so good to finally take this dude down. Great job, really captured the spirit of a big boss fight. |
| Apr 20 23:42:00 | 1m 00s | ShapeGrid | Really cool concept. Felt good to plan ahead and try to make the longest chain possible. |
| Apr 20 23:50:00 | 8m 00s | Photagogue | Had a really fun time running around punching dinos. Those spikes though! |
| Apr 21 03:17:00 | 3h 27m | Shapeshifting With Science! | Really liked where this was going until I got the little guy stuck behind a door and couldn't proceed :( |
| Apr 21 03:19:00 | 2m 00s | Pick One | Cool concept! Only issue I had was switching into the Hovi guy made you move up a bit and that ended up causing me to get stuck in walls, or move upwards when I didn't want to. |
| Apr 21 03:21:00 | 2m 00s | Selkie | Not sure if it was just running slow, but moving around was really difficult. Love the concept, and you definitely got a couple laughs from me. |
| Apr 21 03:26:00 | 5m 00s | Shape Bender | Played this one all the way through on stream so I think you know my general impression, but really cool game. One of the most thought out i've seen so far. |
| Apr 21 03:28:00 | 2m 00s | Shift-Faced | Really interesting art style, and cool character designs. Wish you had implemented the theme a little more, since really it doesn't determine a whole lot which character you choose. |
| Apr 21 03:30:00 | 2m 00s | DungeonShift | Really cool concept. Wish the controls were a little more intuitive since I had to keep referring to this page to see what to do. Otherwise though, a cool compo entry with a lot of potential. |
| Apr 21 03:32:00 | 2m 00s | Dios Mio! Alien Invasion | Really great art in this one. I like the shape shifting mechanic acting as the health, though maybe the animation is a little disruptive in the late game. Also, if I were to nit-pick, the BG could be a little more separate from the obstacles, since when it gets fast it gets hard to see them. |
| Apr 23 22:00:00 | 66h 28m | Path of the Ninja | Had trouble getting past the mage. He does a ton of damage. Well done, it was definitely fun. |
| Apr 24 22:35:00 | 24h 35m | Bortman | I absolutely loved this game. It might actually be my favorite entry I've played so far. The feeling of turning into a bird, flying up, and raining arrows down on from the sky was fantastic. |
| Apr 24 22:38:00 | 3m 00s | Mr. Purrgalar | Not entirely sure this fits the theme greatly, but it was a really clever puzzle game. If you move forward with this I would definitely get rid of the free motion and make it tile based. |
| Apr 24 22:41:00 | 3m 00s | Entropy | I really liked this and would've played it for much longer if I wasn't streaming. A really cool idea that felt great to play. Obviously, some level design, more animations, and overall polish could've been great, but the fact that it works without those things is impressive. Great job. |
| Apr 24 22:44:00 | 3m 00s | Turbo Transform | Really fun entry with a lot of polish. I don't have a lot of criticism and knowing this is a compo entry just makes it all the more impressive. |
| Apr 24 22:48:00 | 4m 00s | SHAPE.SHIFT | A really difficult game, but incredibly satisfying. Could use a little streamlining with the level design (which you did in the post jam version). |
| Apr 24 22:52:00 | 4m 00s | Mirror's Polygon | I was surprised how well this worked despite how incredibly slowly it moved. In fact I don't think it would've worked if it went any faster. Sometimes the jump felt a little unresponsive, and some of the subtler rules went right over my head (like the way ghosting uses your momentum, or the fact you can't use it while touching a wall.) but overall a good entry. |
| May 10 00:12:00 | 361h 20m | Nyamo's Adventure | This will probably be the last game I play before judging ends, and it's a really great way to end it. Loved almost everything, the clever design choices, the amazing groovy music, and the amount of character put into the animations. Really really great job, one of my favorite games from the entire competition. |