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| Timestamp | Since previous | Game | NickMakesGames's comment |
|---|---|---|---|
| Apr 18 20:07:00 | Dice Delve | a neat idea! I've always found games about rotating dice like this to be interesting, if not a little bit overwhelming at times. I think you did a nice job of communicating a lot of crucial information to the player, though, so that it's easy enough to make informed decisions about where to move next. | |
| Apr 18 20:16:00 | 9m 00s | Shape Assault | very cool. It has kind of a Super Crate Box feel to it, which I'm really digging. My only real complaint was that some of the weapons felt a little underpowered or unsatisfying. What's especially problematic about this is that the hard to use weapons are the ones I tend to get stuck using most of the time, since I'll score kills with the effective weapons before I know it, and I'm back to a weapon that's tough to work with. |
| Apr 19 00:18:00 | 4h 02m | Infinity Access | Neat idea, although the mechanics felt a little bit poorly explained. A clearer tutorial at the start of the game would really help a lot. |
| Apr 19 01:23:00 | 1h 05m | SkyShip | I really liked the aesthetic and the music. The whole game felt very upbeat and happy. I thought the mechanics were a little lacking, though. I didn't really feel like I had the ability to do any kind of shape shifting as much as I had a temporary power-up that felt really lousy to run out of. I think this game would've been really cool if both ship forms had their own pros and cons, instead of one just being objectively better with limited use. |
| Apr 19 01:28:00 | 5m 00s | luvShape | wow. That was a real audio-visual treat. The mechanics were simple but enjoyable, and made for a great excuse to enjoy the fancy graphical effects. A wonderful, wonderful entry. |
| Apr 19 01:36:00 | 8m 00s | SH4PE | I felt like this entry was just a little too simple to be really enjoyable. Simply randomizing a shape and hoping it matches a target shape got boring extremely quickly, and there wasn't a ton of feedback to make success feel good or mistakes feel obvious. <br/>It's a nice, simple idea that could do well if it were expanded on a bit, but in its current state I'm just not feelin' it. <br/>As a piece of general advice, it's usually more convenient to compile Game Maker games as "Single Runtime Executables" instead of "NSIS installers." You might want to use that option in the future. |
| Apr 19 01:41:00 | 5m 00s | Polygon War | man, this felt great to play. The minimalist aesthetic made everything really easy to parse, so I could just focus on moving and shooting, which was delightfully satisfying. Great work! |
| Apr 19 01:56:00 | 15m 00s | Amyounition | Wow! I'm extremely impressed! This is an awesome idea, and it's really well executed with a lot of polish! I found that the puzzles ramped up a little too quickly in difficulty for me, with the eggplant zone being a particularly confusing part of the game. I wasn't sure at all what the Eggplant does or how I could use it, and it didn't respawn after being destroyed. <br/>Maybe you could leave some hints in the comments or the game description? I'd really love to come back to this a bit later and see where it all goes. |