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| Timestamp | Since previous | Game | NickMakesGames's comment |
|---|---|---|---|
| Dec 14 03:19:00 | Crane to Freedom | very clever idea! I totally forgot that there are a lot of crane games that use this kind of two button control scheme. <br/>My only major complaint was that I thought waiting around for the claw to close was a little tedious. It would have been nice if the timer depleted more quickly if no buttons were held down, because that's kind of a signal that the player is happy with their position. <br/>Outside of that, this was a terrific entry with a great idea, pleasing minimalist graphics, and a lovely little background song! | |
| Dec 14 03:23:00 | 4m 00s | GrowingTrees | very cool! A very pretty and elegant take on the old classic Snake. I really appreciate that the player's tree isn't just a single trunk extending out to pick up more pellets. The little branches growing out off the side really contributed a great deal to the aesthetic here. |
| Dec 14 03:26:00 | 3m 00s | Growy the Flowy | very neat! Certainly not the only "growing vine" entry into this compo, but definitely one of the more polished ones. The pixel art and color pallet is clean and pretty, and the burning effect when you fail is very well done. Overall, an excellent submission! |
| Dec 14 03:32:00 | 6m 00s | From the Deep | *very* clever way to squeeze a couple more inputs out of just two buttons. Mapping short hops to light taps of the button was especially elegant given that it has about as much horizontal movement as you'd probably want out of a brief press of the button. <br/>I thought the game built around the control scheme was a little vanilla, but still well built with a nice difficulty curve. <br/>Great job, overall! |
| Dec 14 03:36:00 | 4m 00s | Realm | The game is very pretty, but somewhat vague in terms of gameplay. I had a hard time identifying any real win or lose states, as well as how exactly settlements interacted with one another to move towards either state. Text was provided, but a little more real-time feedback, like resources moving back and forth between settlements, would have really helped. |
| Dec 14 03:41:00 | 5m 00s | SHOOT'N GROW | I really like the idea of buying upgrades based on a timer - it has a bit of a push your luck element to it, where you always want to hold out for the next upgrade. I thought this was undercut a bit by how minor the upgrades actually were. It was very difficult to feel the effects of any one upgrade, to the point where the gradual improvements they granted just weren't very satisfying. <br/>I also need to point out that the changing colors on the title screen were both very harsh on the eyes, and were often too bright to see the white text against. |
| Dec 14 03:45:00 | 4m 00s | Growth Control | I imagine there's some kind of interesting strategy game buried deep down here, but right now it's just not clear how the game is played. The "How to play" screen is a discouraging wall of text, and might be better if it were broken up into contextual notes that pop up at the appropriate times when a node is selected. |
| Dec 14 03:49:00 | 4m 00s | Multitasking Madness | I'm a fan of multitasking games like these, but there are a few areas of execution that I think you slipped up in. The most glaring is that there is no scoring system, and more importantly no penalty for failing a minigame (so long as you have another one open somewhere else). Instead of having a fun, frantic, multitasking experience, it's far too easy to just focus on one minigame and neglect the rest without punishment. |
| Dec 14 03:55:00 | 6m 00s | Shadows | very laggy, like you said. I'm afraid it's largely unplayable in its current state, but I'd really love to give it a shot if you ever make an optimized version of it! The ideas seem really cool! |
| Dec 14 03:59:00 | 4m 00s | Bullet Strain | absolutely *tremendous* sound effects. I was pleasantly surprised by how meaty everything sounded. It really leant a lot of weight to the combat, which was also quite well done with a nice amount of enemy variety. |
| Dec 14 04:04:00 | 5m 00s | Deflext | this is too cool. I absolutely love the idea behind this, and if I were any better at it, I'm sure it would be one of the most satisfying experiences in the jam. As it stands, though, the depth perception and precision required at the moment feels a little too demanding. A wider sword might really help ease the burden on new players. |
| Dec 14 04:07:00 | 3m 00s | Roto | I'm not really sure what's going on with your audio, but the rest of the game is pretty great! The minimalist graphics are wonderful, the subtle squash and stretch on the ball is satisfying, and the core gameplay is tightly refined. Nice work! |
| Dec 14 19:29:00 | 15h 22m | Elevacuum | Had a few issues with up and down controls wanting to scroll the page, but fixed that with entering fullscreen. The mechanics were simple enough to pick up, but it felt a little underdeveloped, and the slipperiness of the controls were a slight inconvenience. The difficulty didn't really pick up at all, and it ended unexpectedly. The audio, however, was stellar. Overall a competent, fun game, but I wish it had more content. |
| Dec 14 19:37:00 | 8m 00s | Uni Ika | Really enjoyed the game, super fun idea. It was a little annoying that you can't see plates on the lower track until they come around, and after about Level 3 you can't really tell how many plates there are because of the overlap. The window of time to catch the plates seemed a little too tight, especially since the background music's beat threw you off a bit compared to the rhythm of the button pushes. Outside of that, though, the overall presentation and aesthetic were really pleasing and well done. With a little bit of mechanical polish, you'd have an excellent game on your hands! |
| Dec 14 19:46:00 | 9m 00s | 33 grams | I had a little bit of confusion getting started, but after that everything was totally fine. The overall atmosphere and ambiance were astonishing, and created a very relaxing, lovely environment. I thought the mechanics were a little slow, but they helped contribute to the carefree atmosphere of the whole thing. <br/>Nicely done! |
| Dec 14 20:16:00 | 30m 00s | Kimmirut Chasm | My friend, who is an aficionado of Lovecraft's work, thoroughly enjoyed this game; I had fun as well, but she tells me I can't appreciate it correctly given my lack of knowledge on the subject. The mood was immersive and true to type. I wish, however, that there were more choices involved throughout the storyline. |
| Dec 14 20:23:00 | 7m 00s | grOw | This is definitely not the first game to interpret the theme in this way. Even still, this was a competent use of the theme with appealing graphics and a nice use of optional collectibles. |
| Dec 14 20:34:00 | 11m 00s | Fast West | I played this with a friend and got murdered brutally. Even so, I had a tremendous time with this game. The tension of a wild west shootout has been used plenty of times before, but randomizing the players controls when the time to shoot arrives creates a beautiful second layer of panic and replicates the feeling of fumbling with a weapon. The overall style and presentation surrounding the mechanics was also excellent, and was the cherry on top of a beautifully done package. |
| Dec 15 02:43:00 | 6h 09m | Decay Dynamics | Impressive! A little tricky to understand at first, but simple enough to get going after a few minutes. The real strength in this game is certainly the presentation, though. The slick cyberpunk UI and ambient music really steal the show. |
| Dec 15 02:53:00 | 10m 00s | ZZXXX the Gremlin | An interesting take on the theme with a surprisingly detailed story! I felt that it took a little too much precedence over the gameplay in some places, but it was a welcome inclusion for the most part. The gameplay itself was solid, but seriously lacking in any kind of feedback. It was difficult to tell if I submitted letters correctly, when a typo had been made, when I was in danger of failure, etc... With a few more cues to help inform the player of what's going on, though, this has room to grow into a great game! |
| Dec 15 15:12:00 | 12h 19m | GURU | Wow! This is a surprisingly well fleshed out card game! I'm impressed! I feel like some of the nitty gritty details were a little poorly explained, but I had a good time overall building up karma and countering my opponent's cards. Overall, a very interesting, funny, and enjoyable game! |
| Dec 15 15:19:00 | 7m 00s | Super Smash Buttons | A very polished presentation, but with somewhat dull mechanics. I feel like the two minigames that are on display here have mechanics which are overall too simple to be really engaging or challenging in the moment. A little bit of added depth in some form (maybe charge moves for player attacks?, just spitballing...) is really needed to make this more enjoyable. Outside of the mechanics, though, the graphics, audio, and style of the game were brilliantly well handled and extremely charming. |
| Dec 15 15:25:00 | 6m 00s | Tiny Chase DJ | It's a little plain, but understandable for your first entry into Ludum Dare. There is a nice level of polish on here, but I don't personally find the actual gameplay underneath to be terribly unique or interesting. It seems like you have what it takes to come back to the next Ludum Dare and make something really special, though, if you're willing to give it a shot! |
| Dec 15 15:33:00 | 8m 00s | Hulk Rogue-Lite | This was a tremendous idea. Hulking out and busting through all the dungeon walls proved to be a surprisingly satisfying experience. Overall, I was actually really pleased with this entry. |
| Dec 17 15:00:00 | 47h 27m | Inflorescence | breathtakingly gorgeous, and backed up by some surprisingly simple and satisfying mechanics. Great work! |