Foon → Ludum Dare Explorer → LD35 → Feedback comment stats → abuzreq
Feedback comments for LD35
abuzreq's games and stats for all events →
| Timestamp | Since previous | Game | abuzreq's comment |
|---|---|---|---|
| Apr 19 17:26:00 | Tito's Revenge | Wow ! that's a good one . <br/>The art and graphics are definitely cool. <br/>I liked the blending between scifi and the westeren theme. <br/>Your take on the theme,though, is somehow lacking <br/>maybe it could have been that you use the souls you collect and shift their shapes to bullets <br/>(like collectible ammo) | |
| Apr 19 18:38:00 | 1h 12m | Eggplant’s Dynamic Chimerization | Great graphics , I liked the interaction between the other creatures in the island (How Eggplants duplicate and how wolves feed on goats) <br/>Took me sometime to realize who beats what . <br/>Story wise, I didn't get the reason of finding "the door" each time. |
| Apr 20 06:04:00 | 11h 26m | Shamanic Panic | That was very enlightening lol . <br/>In the last level though you didn't need to combine everything A flying eagle is basically all you need to win any level.(maybe you might want to add a wall with a whole in the bottom that the hare only can pass through it ,Alice style :) ) <br/>another thing is if in the last level I kept firing mystical balls, I have the chance of killing quiet a lot of them even before I meet them . <br/>is the random animal I got is really random I got a Cautious Eagle? |
| Apr 20 06:09:00 | 5m 00s | Mission: Decomposition | Good graphics, it was hard to kill the parsites though <br/>The sounds were ..weird :P |
| Apr 20 06:18:00 | 9m 00s | Gallery | Now that's a memorization game dressed up in graph theory and modern art :P <br/>Nice animation . The game is small though. <br/>I liked the idea of the gallery and naming my shapes :D <br/>where do those paintings go anyway ? |
| Apr 20 19:43:00 | 13h 25m | The Night Shift | Amazing ! <br/>I really liked the cut scene, reminded me of Flatland :) <br/>The mechanics are interesting and the music is suitable . <br/>Well made.. |
| Apr 21 08:05:00 | 12h 22m | Disarranged | Hilarious lol ! <br/>I couldn't punch everything twice so I dunno how it ends but hopefully the man won't suicide thinking that even his apartment is against him now :P because that would make me (even as a couch) feel extremely sorry |
| Apr 21 08:27:00 | 22m 00s | Give me Six | The game mechanics is really interesting , has some similarities with GO . <br/>Hmmm for some reason I chose after playing normally for a couple of times to try and color all the dots without any one winning . <br/>I did it , but I weren't told it's a draw :P <br/>(A more interesting challenge would have been to color all the board in yellow :) ) <br/>Nice game for sure , I liked the symmetrical patterns that results too. |
| Apr 21 08:41:00 | 14m 00s | Jack Shift | That's a smart mechanic ! <br/>Would imagine how it would expand to more decors <br/> <br/>although I see a challenge in the possible confusion <br/>so maybe moving into other environments than houses <br/>(where it's perfectly suitable for most cases to be either a chair or a sink) <br/>and if you decided to stick with houses then then the decor style can be included (you can't put an aluminium chair in a Victorian classic study room) <br/>but then again that might cause confusion (except for interior designers maybe ) <br/> <br/>Good game overall, it was short though . |
| Apr 21 08:57:00 | 16m 00s | Shadow of the Red Hand | WOW! <br/>That's creative ! <br/>Having Looked into other games I must thank you for a checkpoint <br/>ooh and also thanks for allowing me to get a new life by jumping <br/>ooh and thanks for the time-laps :) |
| Apr 21 10:24:00 | 1h 27m | Liborio the Shapemancer | Impressive ,Pretty much a good amount of content even for 3 day! <br/>The physics were a bit strange <br/>when I shifted to a dog the first time I found my self flying up then fell back again <br/>also when I made a woman unconscious she moved "while laying on the ground" to the door , moved the guards away and opens the door :P <br/>The level design was really cool. |
| Apr 23 22:19:00 | 59h 55m | Zen and the Art of Transhumanism | That needed a lot of patience :P <br/>I liked the back stories and graphics.I found my self (while crafting) sometimes pressing rapidly on arrow to move the head just because I am pressing on the action button rapidly. |
| May 3 20:25:00 | 238h 06m | Loathsome Shifter | Hmmm,nice narratives but only thing I did was to slam the object into the wall :P and see them being disappointed in me. <br/>The game size is large btw .. |
| May 3 20:33:00 | 8m 00s | Boolean Differences | The idea is good and could be extended with even more interesting shapes . <br/>the controls though are a bit hard to master. <br/>some times the ball would drift to the edge and fall even if I am not pressing any thing (a result of physically simulating everything , instead some hard coded rules can prevent this) <br/> <br/>Could have helped a lot if a shadow of the shape(or any other indicator) was drawn on the place where I will fall <br/>as it was hard sometimes to predict that. |
| May 3 20:45:00 | 12m 00s | Run Baby Run | The animations and the music were good. <br/>Cool game mechanics. <br/>The platforms and mines placement were done well. <br/> <br/>There isn't much relation though between the art of the environment , the background , the man ,the flying thing :P and the game name as well. <br/>It's basically an infinite runner with no clear context or a background story(which isn't to say that this is bad) <br/>it's just my personal preference (especially when there are many infinite runners out there) <br/> <br/>Good Job ! |
| May 3 20:57:00 | 12m 00s | Transform! The Three Natures | I loved the bouncing look of the shapes.Using the circle and the triangle in combination where cool too. <br/>The buttons function were not clear at the beginning. <br/> <br/>graphical tutorials could help a lot. <br/> <br/>Nice game ! |
| May 3 21:10:00 | 13m 00s | Getting shifty | So colorful, so Particles-Full!! <br/>I loved the arcade-ness in the game :) <br/>playing it in the browser suffered from some lags especially when blasting. <br/>Great Work ! |
| May 3 21:18:00 | 8m 00s | Helium-4 | Hmm, nice visuals and music. <br/>But couldn't get what exactly happens when I press. <br/>things seemed to be very fast for a well timed reaction. <br/>Liked the simplicity . |
| May 3 21:33:00 | 15m 00s | Geometer's Folly | I loved the story. <br/>The idea of drawing the shapes on the ground and that every shape represent a spell were great. <br/>The game could have been more "active" though <br/>like more active enemies , more destructive and visually cool spells and a level designed to aid this <br/>the right click teleport although cool , didn't fit much in my opinion and found it unnecessary <br/> <br/>The game has good potential but requires better using the game mechanic. |
| May 7 16:35:00 | 91h 02m | Disciple | Good take on the theme. <br/>The mechanic is good .I think I nailed the soft mode .But the controls for the hard mode were weird and I didn't understand when really should I press. <br/>I liked the comments on the background wall. <br/>Could have taken a more cooler setting (assuming you are not an art-less programmer like me) with a teaching master and cool animation for deflection :P |
| May 7 16:54:00 | 19m 00s | A Story of Hatred | I am amazed that this music is procedurally generated.Didn't though these are this mature yet. <br/>The humor ,hmmmm,well at first it was cool but then it got repetitive(one don't simply "bat-boo" on everyone to solve his problems) which could be then the humorous part in the game after all ,so... never mind. <br/>Oooh I liked the narration too :) |
| May 7 17:21:00 | 27m 00s | Aether Crypt | Other than it was very dark to an annoying level sometimes,the game is really cool. <br/>It was hard to get to the keys in the dark even after having all the shapes in my arsenal. <br/>The game was short so that didn't allow the utilization of all the shapes (many were used to open the gate only and didn't and any particular trait) <br/>hopefully in a longer game ,an interesting game play can emerge out of their different abilities. <br/>Good Work! |
| May 7 17:51:00 | 30m 00s | Silver Bullet | Nice work.. <br/>Could have used more questions and maybe a backstory that can hint to the player the real Marry. <br/>Also the questions can be put in a way that leads the shape-shifter to a trap if asked in the right sequence <br/>I didn't like the ending much .. the tension built through out the game(of not killing your beloved) ended being unjustified and unworthy when the man turned out to be a shape-shifter. |
| May 7 18:07:00 | 16m 00s | Henkan Pachinko | Nice game,you need to add more levels though ! <br/>Also could add things like two balls from multiple sources, <br/>and a bonus if the player managed to win a level while saving some of the shape shifts. <br/>The music was good and so was the art. |
| May 7 18:49:00 | 42m 00s | Agent Shift | Amazing! <br/>I loved it so much that I am blinded to what could be added but would give it a try. <br/>There are aspect that is hard to rate based on one game play like how the cards are generated and how much interesting are they when combined,how helpful should the clues be. <br/> <br/>If you want the audience to get wider,the map could be redrawn and the text conveying the information about each province could be supplemented or replaced with images. <br/> <br/>I also saw the post-compo version and although having the polygons as hexagons might have gave you as easy way to increase\decrease difficulty as measured by number of provinces but it lacks the aesthetics of a map with more smother edges.(Which could be procedurally generated) <br/> <br/>Hope that helped :) <br/> <br/>Would be glad if you can give my game a try <br/>(Double Army) <br/>http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=17923 |
| May 8 20:46:00 | 25h 57m | Sergei's Virus | That's amazing ! <br/>I haven't coded in python for long but got until removing the conditionals (and for some reason lambdas are not working :P) <br/>I didn't play a game like this before and would love having a one for Java :P <br/>(psst.. yes you! , do it if you know Java,please..!) |
| May 8 21:12:00 | 26m 00s | Shift! | Good work !, The game had a nice flow and I really like the graphics and the animation. <br/>(I also learned a thing or two from your time-lapses :)) <br/> <br/>but in many times changing the shape was not clearly needed <br/>and I didn't get when do I lose .The level seemed to be over populated with animals sometimes . <br/> <br/>and just an idea that could take the game in a different direction: <br/>you might consider trying to make the shape shifting controlled through a button press while introducing new challenges that require using the different shapes smartly. <br/>This give the opportunity for more animal shapes and a wider variety of challenges (Jumping , Attacking,Camouflage,..etc ) |
| May 9 14:22:00 | 17h 10m | SHAPE.SHIFT() | The music,the font and the graphics were good and well suited <br/> <br/>There was a problem in the flow..generally for games that requires multiple repeats\trials there should be a minimal barrier\clicks between one play and the other, so things like waiting for a time T before screen transition and having to press on one button out of two (Restart and MainMenu) should be avoided. <br/>(so reduce time of transition and allow player to restart if he pressed anywhere on screen or if he pressed SPACE for example) <br/> <br/>I am not sure if the distance between one wall and the other where always well chosen , sometimes it appeared to be impossible (like in cases as these Top-Bottom-Top) <br/> <br/>The game could be made easier and more forgiving (but perhaps less visually pleasing ) if the player moves in a discrete way. <br/>so rather than moving slightly up or down as long as the button is pressed ,move the player by a distance D where the holes in wall lies in one of those discrete places . <br/> <br/>I hope that was helpful :) |
| May 9 16:15:00 | 1h 53m | MODE_SHIFT | Awesome game.. I loved the visual effects . <br/>The shape shift weren't much beneficial though <br/>The game was fun and had a cool mood . |
| May 9 16:28:00 | 13m 00s | Wizard of Shapes | Impressive graphics , the game had a balanced difficulty and were easy to learn .The main mechanic is solid and the idea that shapes regenerate again and that you lose some of the shapes you need to open the door created a good tension. <br/>Well done! |