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Feedback comments for LD34
mikołak's games and stats for all events →
| Timestamp | Since previous | Game | mikołak's comment |
|---|---|---|---|
| Dec 16 20:31:00 | Space Laser Omega | Nice idea. The only think that was jarring for me was the lack of collisions - they would make terraforming more challenging (and fun!). Otherwise, cool :). | |
| Dec 16 20:42:00 | 11m 00s | SLUG STORM | Loved the aquarium-helmet ducks! |
| Dec 16 21:53:00 | 1h 11m | Crooked Town | "Direct delivery to the 8th floor maternity ward!" |
| Dec 16 22:04:00 | 11m 00s | Sphere Co.™ | I can confirm I got the same problem as WebFreak001 on Linux. Looks like a display ID issue. I also have a multi-monitor setup, maybe that's the reason? |
| Dec 16 22:11:00 | 7m 00s | Trees! | Very nice idea and execution! |
| Dec 16 22:37:00 | 26m 00s | Monster Factory | Makes for a fun browser game, and a good starting concept for fleshing out into something more. |
| Dec 16 22:51:00 | 14m 00s | Growdom | Interesting three-dimensional balancing concept (inspired by Go by any chance)? Can confirm it works on Linux, with "Good" or lower graphics and windowed mode. |
| Dec 16 23:03:00 | 12m 00s | The Groth | Nice, simple game with all the components in place. Does get a bit monotonous 'though. <br/> <br/>Also, regarding controls - I actually had a similar concept which I scrapped due to the potential for frustration with only one direction of rotation. And it seems that it indeed a problem. <br/> <br/>Perhaps e.g. a double-click to switch direction would help? |
| Dec 16 23:20:00 | 17m 00s | Immortal Growth | Really nice concept that is holistically integrated with the gameplay, audio, and graphics. Inspired by Apotheon, perhaps? In any case, I really like how this game is consistent and feels "complete". |
| Dec 16 23:34:00 | 14m 00s | Highwind | Nice, original core game mechanic. Although its a big buggy at times (hitboxes for self become ignored, lost the ability to shoot), it's still a lot of fun to build your own lighter-than-air behemoth. Congrats on a fine entry! |
| Dec 16 23:44:00 | 10m 00s | Void | Well polished, like it how the level grows out. |
| Dec 17 00:12:00 | 28m 00s | Drez-eX | There are timing (game speed seems to depend on graphics detail) and generation (I only get a playable level 1/5 time) issues on my system. <br/> <br/>Still when it works correctly, I like it, it fits both themes and feels consistent. |
| Dec 17 00:18:00 | 6m 00s | Exttach | To honest, it made me think: "wow, I wish I would think up something like this". I can't recall playing an obvious spiritual successor (the only that comes to mind is Pixelships, and there the mechanics were actually very different). <br/> <br/>Seems almost Zen-like. Great submission! |
| Dec 17 00:30:00 | 12m 00s | The Last of Egg | The amazing sequel to "I am Bread", eh ;)? |
| Dec 17 00:44:00 | 14m 00s | Deblight | Nice retro game, feels like something that would be well at home at an old-school arcade. |
| Dec 17 00:54:00 | 10m 00s | Wellspring Wanderer | Wow, and here I thought I was a special little snowflake with my own Scala/Libgdx entry. Nice one, very atmospheric. |