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| Timestamp | Since previous | Game | Steve | tacospice's comment |
|---|---|---|---|
| Dec 14 22:48:00 | Puff Enuff? | The extremely low range of vision was kind of annoying, especially once I cleared out an area and didn't really know where to go next. <br/> <br/>Kept missing many jumps where I figured I could go higher only because I couldn't plan the jumps required. Then I simply couldn't find a way out of my area so I just kept jumping randomly until I stumbled upon one with enemies and chests remaining. <br/> <br/>Besides that I liked it though. The controls were awkward for a minute or two at the beginning, but then I got the hang of it and was able to move and fire at stuff more or less "with purpose," as in not jumping and shooting randomly but actually getting the result I intended with a specific sequence of inputs (hope that's not too technical or nonsensical). <br/> <br/>One change I might recommend besides the visiblity is that if a chest is closer to you than an enemy, the enemy should be the selected target anyway. This is a little tricky in closed spaces otherwise. It wasn't a huge deal though, just something I noticed once or twice. <br/> <br/>The graphics and music are suitably retro-ish, the sound effects are mostly good although I think the coin collecting sound was a little too abrasive. I'm nitpicking though just to give some criticism, overall it's a very nice game. I got some ~500 gold on my first play. Also got the boss I think? although I died pretty quick on that one. <br/> <br/>Overall 4/5! | |
| Dec 14 23:41:00 | 53m 00s | Harvest | phew <br/> <br/>Game was initially difficult to get into. Basically, nothing is clear in the beginning, but once you give it time, some viable (essential?) strategies become clear. <br/> <br/>On my first playthrough, I died before I even realized where the seeds were (in hindsight it's "obvious" though). Second time didn't go well. Third time went alright, and fourth time really quite well. <br/> <br/>Once you get into it, the gameplay is extremely hectic, which is fun, but there are some minor points which I think could be adressed to make the game even more enjoyable: <br/>1. the tiles are extremely small. The graphics are really beautiful, but when you have to do stuff in specific places (plant, till, pick up) it's kind of a problem. I was basically just frantically left/right clicking in a tiny clump of items and hoping that I selected/used the right thing in the right place. It turned out well in the end though I suppose. <br/> <br/>2. the carryable items are a little too similarly colored. Once or twice I actually lost an item among the rest, visually. Lose the gun and you're gonna have a bad time when you're being assaulted by multitudes of wild animals. It also turned out well in the end however, but I think this is the kind of thing where, if you mess up your playthrough for this reason, you don't feel like it's fair. Stopping to look around is often not an option in this game. <br/> <br/>Also, while the music is nice, it doesn't really feel like "ingame" music. <br/> <br/>So, besides that huge text up there, I actually feel (as usual) the game is great. Nice graphics, nice sounds, and there's something very satisfying about relatively deep gameplay (given the time constraints) based on simple rules (simple inputs, simple relationships between the items ingame). |
| Dec 15 00:03:00 | 22m 00s | Opcode-Powered Shuttle (working title) | Too bad you couldn't develop this more (you should after the jam though!), it's a really cool idea. <br/> <br/>Since there's not much content, there isn't much to say I suppose. <br/>Some ambient-ish background music would be cool, like something sci fi sounding. <br/> <br/>The idea is great, and what's really nice is you can actually learn what to input for the thing you want to do relatively quickly (like quickly tapping out 001 101 for example) without having to consult the command list eventually, so I think this idea is really workable after more gameplay is added. <br/> <br/>It was still quite fun to experiment with flying around even though there wasn't much else to do. Keep it up! |
| Dec 15 00:19:00 | 16m 00s | Tamám Shud | man, that is heavy <br/>really depressing actually <br/>mood 5/5 <br/> <br/>Anyway, I like it a lot. Surreal-ish, nice art style. The controls listed on the start screen weren't quite clear and it took me a while to realize what the point of pressing left was. Then I replayed though and observed everything. <br/> <br/>The sound played as you progress is a little grating when you hear it over and over, is pretty much the only criticism I can think of. The rest is great. Nice ambience, art style, writing, all of it. Short and sweet (well, not so sweet, really..). |
| Dec 15 00:51:00 | 32m 00s | SpaceHex | Really, really difficult. The ships come to attack you too quickly and it's no easy task defending yourself early on. <br/> <br/>Later once you figure out a good starting build, it's still hard to tell what's going on at any given time. <br/> <br/>Two things which would help a lot, I think, are 1) a more zoomed out view, as you can barely see all your rooms and where the attackers are after building a bit, 2) have the camera pan to a newly selected room (or not at all), instead of instantly centering, as it's quite disorienting when all the rooms are so similar. <br/> <br/>Besides that though, I like the idea, the graphics are great generally speaking, the sound and ambient background music is all good. |
| Dec 15 00:53:00 | 2m 00s | It's Cupid, Stupid | ReferenceError: _ is not defined graphics.js:16:5 <br/>ReferenceError: _ is not defined input.js:22:5 <br/>ReferenceError: _ is not defined geometry.js:79:5 <br/> <br/>:( <br/> <br/>Game doesn't start. |
| Dec 15 01:29:00 | 36m 00s | Two button controls | fantastic amazing outstanding |
| Dec 15 02:26:00 | 57m 00s | Reap | Just so you know.. when it says 'press a key to begin' or something along those lines, actually pressing 'A' does nothing, and it still says it's generating the world. So the first time I started the game, I left it running for a long time and then I got tired of waiting and quit. Yes, I'm not smart :( <br/> <br/>Now I'm going to play for real though! Back soon with my comments. |
| Dec 15 03:58:00 | 1h 32m | In this game, you can not jump | Haha, nice, but really short. I like the graphics. Writing is pretty funny. The only thing I'd complain about is the lack of sound. I'd suggest bfxr or something to get nice sounds quickly. Also, quick restarts when you die are very good. |
| Dec 15 04:16:00 | 18m 00s | SAUROPOD vs THEROPOD | Fantastic <br/> <br/>Sort of repetitive gameplay, and easy to accidentally run away from all the plants and have nothing more to eat, but besides that <br/> <br/>Great sounds, really great music, nice evolution mechanic with the changed graphics for each stage |
| Dec 15 04:27:00 | 11m 00s | S.E.N.T.I.N.E.L. | ** MINOR SPOILERS INCLUDED ** <br/> <br/>A bit tricky with the limited aiming capabilities, although it wasn't a huge problem. Pretty light on content. <br/> <br/>Beyond that, really nice graphics style. Very 90s, but I mean it in a good way. Great background drone, basic but moody and functional. Good sounds. Startup screen/output terminal was awesome. <br/> <br/>I liked the twist with the visual system. I'd have liked to see a new game plus mode where you.. see things more clearly. Overall very nice! |
| Dec 15 04:39:00 | 12m 00s | Ministry of Growth and Information | Nice idea, really well done voice work. |
| Dec 19 21:03:00 | 112h 24m | UPSQUID | Great use of only two buttons for control! <br/>Really nice, simple graphics, same for audio. <br/>Kind of moody for a squid eating little red blobs. <br/> <br/>Wasn't sure when the boost activates, although I managed to do it once.. <br/> <br/>The only real criticism/suggestion I have is that it's a shame that even if you manage to grab a creature after expending your last energy, you die. Maybe have a grace period that lets you live on even when your energy is gone (but with no control possible), in case you manage to replenish it with your final thrust. |
| Dec 19 21:12:00 | 9m 00s | Himawari (ヒマワリ) | Sometimes, birds come in off the side of the screen when it's too late to dodge them, which seems unfair :( Also, the hitboxes in general are rather unforgiving.. <br/> <br/>Otherwise it's a nice little game. Music is quite nice too! |
| Dec 19 21:15:00 | 3m 00s | Star Reach | First time I started the game, I couldn't click 'ok' after choosing grow. Second time I could only grow once, then 'ok' once again did not work. :( <br/> <br/>Nice mood though! |
| Dec 19 21:20:00 | 5m 00s | Magnetoids | Tricky gameplay, but nice. I like the sounds. |
| Dec 19 21:26:00 | 6m 00s | Puzzle Tower | Tricky.. Got stuck in an elevator cube once =/ |
| Dec 19 21:49:00 | 23m 00s | PISTIL PISTOL: BOTANY BLAST II | Nice graphics, great idea. The music is good. Got a little too difficult for me with the vastly increased speed after 2 or 3 'screens'. The only real downside I'd say is the 'reload' sound which can become kind of grating after a while.. <br/> <br/>Great work! |
| Dec 19 23:38:00 | 1h 49m | Viva Pájaro | Nice atmosphere! <br/> <br/>My plants would often decay extremely quickly, too quick for me to save them sometimes :( <br/>Other than that it was a nice, relaxing experience. <br/> <br/>You should definitely keep working on this! |
| Dec 19 23:49:00 | 11m 00s | From the Deep | I couldn't ever get past that first purple monster. I tried and tried and tried and tried. But I just couldn't do it. I think the timing of the quick tap run-and-jump is extremely difficult to learn. It's too bad, because the game was overall really nice :( <br/> <br/>I like the graphics a lot, it's nice to see such tiny sprites but still on a huge area, and growing the island was fun (at first). <br/> <br/>The dying sound is kind of too much to hear over and over, butthe rest of the sounds were nice and minimalistic. The music is really cool too! |
| Dec 20 00:00:00 | 11m 00s | Crabby Puzzles | Awesome puzzles. <br/>Some are made trickier though by the fact that you can't see the whole level. On purpose or accidental? <br/> <br/>Sometimes you just aren't sure what you did before to put the level in a certain state, so when restarting you kind of have to just memorize each and every step that seems ok so far. So, bit of trial and error, which isn't always fun .. <br/> <br/>Other than that, the graphics are really nice, sounds are good, music is good, and the difficulty ramping is pretty good (besides the visibility issue). Definitely keep polishing it! |
| Dec 20 00:07:00 | 7m 00s | Pigeon | Awesome graphics, awesome sound! Difficult for me though :( <br/>But I like it very much. |
| Dec 20 15:34:00 | 15h 27m | Capling | Pretty nice, great idea, but I'd say the velocity at which you die is a little too sensitive. Maybe it's just me though.. <br/> <br/>Sounds effects could use some work, but the fact that you had them at all is good though! Pretty nice polish overall with the little details like screenshake, stretching etc. <br/> <br/>Also the level graphics style is cool. Great job! |
| Dec 20 15:37:00 | 3m 00s | Hardware Snake | Wish I had the components around to try this :( |
| Dec 20 15:48:00 | 11m 00s | High-rise Vine | Awesome! <br/>Currently second place \o/ (586 or so) <br/> <br/>Fluid, smooth controls, good speed progression, cool graphics, sounds are alright (definitely better than no sounds however). The music is good, but a little too dramatic and actiony for this game, maybe. <br/> <br/>Overall really great job, 4/5, keep working on it! |
| Dec 25 09:56:00 | 114h 08m | 01 | Cool idea, but tricky. <br/>I'd recommend putting the legend next to the game area instead of below it, can't see both at the same time at 1080p =/ <br/> <br/>(have to rush to my Christmas holiday, sorry for the short comment) |
| Dec 25 09:59:00 | 3m 00s | Rodger | Nice graphics, but the mouse control did not play well with my browser's mouse gestures =/ |
| Dec 25 10:10:00 | 11m 00s | ReachTheTop | Cool! <br/>Obviously very limited, but I see you didn't have much time. Definitely a good start, don't give up on it! <br/> <br/>Music could do with some work I think, and the theme connection is a bit weak.. <br/> <br/>But the art is really cool and the controls are smooth. Sound effects are good. |