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Steve | tacospice

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TimestampSince previousGameSteve | tacospice's comment
Apr 18 20:59:00 Cyan you're alive! <br/>(I'll play the game later)
Apr 21 17:10:00 68h 11m gunshift Not bad. The graphics are really nice! Sound's good. The idea is cool, however, the last level is enormously frustrating, especially the jump after the first powerup. <br/> <br/>I made it in the end though. You could definitely build a longer game out of this!
Apr 21 18:06:00 56m 00s windowframe Ridiculously cool. Can't offer any real criticism on this. Music? I don't know. <br/> <br/>I guess some of the rooms are quite dull/easy to pass, even after you've done some puzzles, there's rooms where you just jump to the door and that's it. <br/> <br/>The sounds are nice, the graphics are simple but great, the mechanic is genius, etc etc
Apr 25 17:51:00 95h 45m Barber Blues wuaaaaaaaahhhhhhhrnrhnrnhrnhrnhrr <br/>5/5 would shave again
Apr 25 18:02:00 11m 00s Facade It's sad that the starman's true form is unlike everyone else :( <br/> <br/>I really like the isometric tiles, the background music and sound effects are low key and smooth <br/>The final battle was a little..easy? But the rest of the puzzles were just right in my opinion.
Apr 25 18:26:00 24m 00s Turbo/Glide Really difficult. I only passed stage 1 and 3. In stages 2 and 4 I can't seem to get anywhere with the plane mode, it just flips over immediately when I shift. Maybe I just don't get the right moment to do it. <br/> <br/>The graphics are very cool though, the 2d/3d hybrid style is really clean.
Apr 25 18:41:00 15m 00s Virgin Blood Seems like Unity WebGL builds still don't work in Firefox.. =/ <br/>Played in Chrome though. <br/> <br/>The game could definitely stand to be faster. It's especially frustrating when you're detected and you want to replay the successful part of your playthrough quickly. <br/> <br/>Once I got detected by a guard who had his back turned to me, and was on the other side of the map. I'm not sure what the rules are exactly (infinite line of sight? Why did the guard turn around when they were always walking in circles previously?). <br/> <br/>There also seems to be an animation bug, where feeding will not play the actual animation until several seconds afterwards. <br/> <br/>Some sound would make it a lot cooler, too. <br/> <br/>Anyway, with all that said, it's a really nice idea which is just lacking some polish. The graphics and animations are great, the levels are well designed, and I really like the interaction details and how each level has a name, it really gives you a sense of place.
Apr 25 18:52:00 11m 00s Down the Drain I especially liked the text you didn't forget to change. <br/> <br/>It's a nice idea, and the graphics are sweet, but the controls are a little too stiff. Like, when you're transformed, even if you already did what you wanted to do (fly over something or float), you have to wait out the timeout before you turn back. Also, while an ice cube underwater, it's very tough to move left/right so you do a lot of floating, adjusting slightly, waiting, sinking, adjusting a bit more, float again and repeat. <br/> <br/>Anyway, I think it's a solid idea that could do with some polish and become a nice little game. (audio audio audio)
Apr 25 18:58:00 6m 00s Rayshifting Really cool idea, I love it. However, it would be nice if it was really "memorize this shape" and not "find the cube." <br/> <br/>Make more puzzles! It's great.
Apr 25 19:13:00 15m 00s Heroic Sex Bazooka Nice graphics and audio, although it appears to cut out quite often until I reset the level. Level 9 is so hard even in the grid movement version :(
Apr 25 19:22:00 9m 00s Shifting Shapes That keyboard repeat rate :( <br/>Otherwise, neat and simple
Apr 25 19:28:00 6m 00s Attack of the RGBobots Nice game for less than a day, and for an ancient computer.
Apr 25 19:43:00 15m 00s Blood Moon A really great idea, but so-so execution. Maybe I'm mostly having troubles because I ran the web build. <br/> <br/>It's unclear why I sometimes manage to grab up to 4-5 blocks, and sometimes only 1. Realizing too late (because you're over a pit) that you only moved one block and it's gonna drop and you've wasted it gets a bit old after a while. <br/> <br/>Sometimes the little enemies that you can't drop blocks on would fall through the geometry and hit me. <br/> <br/>I'd recommend composing some new background music .. <br/> <br/>The graphics are quite nice though, and the general idea of the mechanic is a really, really cool one that could definitely be reused in a more polished game.
Apr 26 17:40:00 21h 57m Wood for the Trees Amazing! <br/> <br/>Let's start with some short criticism (I have to try hard): <br/>The ability to re-read previous notes would be very nice for those with short memories (like me). <br/>But actually upon finishing the game, the only parts that gave me trouble were: <br/>1. The very beginning, I just kind of walked around and missed the first text about the color and then I couldn't reread it; I restarted and it was fine <br/>2. The graveyard part, which took maybe a few too many repeats to give me the note so at first I gave up and looked elsewhere; restarted here too to re-read the note, and got it then <br/> <br/>I think in both these cases, just having the previous notes for reference would help. <br/>The theme application is quite vague, I suppose, but at least you don't have "me too" game with the same obvious mechanics (my own included). <br/> <br/>That's pretty much it. The rest is mostly just really good. It's well developed, has a start (figuring out the mechanics), middle (working through the puzzles) and end (well, sort of). <br/>The art style is really nice, even without the pixely shader (which I do like though) I think it would look great. The music is definitely not bad, but maybe also doesn't stand out as exceptional. Some sound effects like when picking up items would be a nice bit of extra polish. <br/> <br/>I really like the grid based movement with a free camera, it's like Myst meets Legend of Grimrock, and I do love how each "area" kind of morphs into existence as you move.