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speciesUnknown

Feedback comments for LD34

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TimestampSince previousGamespeciesUnknown's comment
Dec 19 15:12:00 FLOW A very moody game, maybe it was too hard for me - I wasn't able to work out what to do, I found two sounds - tried to reach them, went round in circles a few times - not sure if there is an objective I missed.
Dec 19 15:18:00 6m 00s Hello Darkness The music was a little repetative, but it was very playable, I got bored after a few levels though - the enemies are a bit easy to kill as their paths are predictable - you just have to leave a mine in their way. I have a soft spot for dungeon crawlers, the torch is a nice touch.
Dec 19 15:29:00 11m 00s Tubutten Beetle This was good fun, i managed to go so fast I apparently turned red and caught fire, I'm not sure if it was a power up or an Easter egg but it made me laugh.
Dec 19 15:32:00 3m 00s Garden Grow Very good, I got sad when I killed a bird until I read the instructions...
Dec 19 15:37:00 5m 00s Ortogonalis Very nice, my final score was 2542, nice mechanic but I think it was constrained a little too much by actually having only one control - I would have considered pause buttons not to be part of the controls for the purpose of the theme.
Dec 19 15:46:00 9m 00s Botany Excellent, I'll probably be keeping this game to play later, which is not usual for an LD game - my favorite so far. I liked the mechanic of growing other plants to help you.
Dec 19 15:52:00 6m 00s Yggshroom Good job, you got both themes into the game and it was fun to balance my time between the generator, mushroom, and water supply. I died before I could grow the full mushroom. You should give the professor a hair power-up which makes him less vulnerable to the asteroids.
Dec 19 15:55:00 3m 00s Can't Jump I got frustrated because you have to get the platform moving pixel perfect, didn't manage to finish level 1 - after falling 15 times I gave up.
Dec 19 15:59:00 4m 00s Feed The Hole You should rename the "WebGL" version above as "Chrome" as I'm seeing quite a few comments that people cannot run the game on chrome, even though you put up a chrome version. <br/> <br/>Anyway, game was good fun, if short and a bit too easy, i completed it first time without dying. <br/> <br/>I like that the buttons are in fact buttons on a cockpit that you click - technically you have only the one button! Good job.
Dec 19 16:03:00 4m 00s Shoot Or Don't Shoot (disclaimer: I don't read instructions, neither do many people - they just want to play right away). <br/> <br/>Very tough, I initially thought it was a twitch game, because with a mouse its somewhat misleading - I tried to click the guys with guns as fast as possible, before realising that I was killing everybody in every room... when I realised it was good fun. You should have made the controls Y or N instead, then it would have been clear what was happening.
Dec 19 16:05:00 2m 00s Find the turkey No windows version? Couldn't be bothered to reboot just to play a game, you need cross platform options.
Dec 19 16:12:00 7m 00s Wayward Souls I couldn't get past the point where I met the narrator and ate his toasties, was that supposed to be the end? I pressed Esc and the game still exited. You should definitely expand this game, add a story and things to discover.
Dec 19 16:19:00 7m 00s Cultivate I like this, especially the sudden break when i played tennis - the controls being used for a different purpose temporarily. I was also a rebel and didn't take the aptitude test.
Dec 19 17:30:00 1h 11m The Artifact Good work, I got to the end, wish it longer - I would probably pay a small amount of money for a longer version of this.
Dec 19 21:19:00 3h 49m Momentum Nobody is playing - this means I can't actually play it. Sorry bro.
Dec 19 21:23:00 4m 00s SPACEBRIX extreme Nice graphics, but I don't see the theme - its not two button controls, as you're using mouse movement and left click, and I can't see what grows. <br/> <br/>I liked sucking up bricks to shoot at everybody however.
Dec 19 21:28:00 5m 00s Turkeyconn Simulator 2016 Couldnt work out what to do, i never had more than $300 and I couldnt work out how to make the turkeys do something other than go back and forth between the coal and the power plant.
Dec 19 21:35:00 7m 00s Growdom I didn't really get it, maybe I'm a bit thick - I couldn't work out what the problem was when things started to go wrong. I did think it was quite innovative, it has a lot of potential if the player communication problems could be ironed out.
Dec 19 21:38:00 3m 00s The other side of the portal I waited a minute or so and couldnt run it - this was on firefox.
Dec 19 21:45:00 7m 00s Kill 'Mall For some reason, I find making people go splat very satisfying, its like catching a mosquito as is drinking from you. It could do with an antagonist, except from running into walls - otherwise its a nice twist on snake. The pavement made my eyes hurt so I couldn't play for too long.
Dec 19 21:48:00 3m 00s Magnetoids I found it very challenging to hit the boxes exactly once to change their direction, it was very hard - it does inspire me to create some asteroids like games with non-standard ways of winning however (e.g. use tractor beam to rescue people while causing asteroids to reverse direction rather than destroying them, something like that).
Dec 19 21:51:00 3m 00s Let's Poke Couldnt play - for a competition like LD you really need to support the common platforms. Didn't want to install this on my phone for security reasons, I'm OK with wiping my PC each time I enter ludumdare but not my phone!
Dec 19 21:56:00 5m 00s The War of Japants Nice twist on roof runner games, I found it a bit hard to jump on the peaked roofs, my pants jumped automatically and then missed the ledge, so I couldn't jump in time - I also found a sideways area, you should make those more common, as they add variety. I found it satisfying to shoot ninja stars at rival pants. <br/> <br/>I gave you the highest score i've given any game so far for mood and humor.
Dec 19 21:59:00 3m 00s Snow Goat Avalanche Made me laugh, although i would found it more amusing if it was a running goat (with animations) instead of a snowball - the sound was amusing at first but became annoying making a noise with every button press. <br/> <br/>Baaa baaa baa baaa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa baa
Dec 19 22:09:00 10m 00s Director Morse This game has a lot of potential, but I had serious problems playing it. I suggest you fi <br/> <br/>I was unable to morse properly, i was definitely keying in the correct sequences, but it still didn't let me do anything - I did accidentally send an A and make the robot turn round and scan, though. <br/> <br/>I see you fixed these issues in the post compo version, but sadly I cannot consider that version when rating. I would like to see this game taken further.
Dec 19 22:12:00 3m 00s Divide and Conquer Its good to see people still using XNA - the last game I submitted to LD that used XNA was a flop because nobody wanted to run permanent installers to play one game. <br/> <br/>The game crashed on run - I think you should do a post compo fix (this is allowed, btw, if you read the rules) so you can make it work even if the database has gone down. If you don't change the game mechanics and just let the game work with no database, it would be fine.
Dec 19 22:23:00 11m 00s Totally Not Buggy Elevator I couldnt run this - I think Unity's web player is letting you down; I get this error, <br/>"Invalid typed array length." <br/>Either you screwed up a vertext buffer or the webgl player screwed up compiling.
Dec 20 16:51:00 18h 28m 1 Button Wizard X2 This is excellent, if I were you I would definitely expand this, it has great potential as a phone game.
Dec 20 17:46:00 55m 00s One Day I'll Be A Flower Great job, was quite fun, and included both mechanics so gets my "double mechanic" bonus.
Dec 20 17:52:00 6m 00s FlOBA (fixed server!!) NETWORK ERROR: [object Event] here as well. Sorry dude, you need a better server. <br/> <br/>I could help you out as I have node running on a server I barely use - email me, zombiebovine at gmail dot com
Dec 20 20:10:00 2h 18m Cucumbersome good work, i went to the end even though I struggled to get 40 - im not sure if there was a penalty to button mashing, but that might be a good idea, i was able to do quite well initially just pressing dd [space] dd [space] dd [space] dd [space]
Dec 20 20:14:00 4m 00s Bud the Gardener Not sure what was happening - i managed to get 7 seeds but I didnt see any plants, maybe I was doing it wrong.
Dec 20 20:23:00 9m 00s Super 'Christmas Tree' Tycoon I couldn't work out when to harvest my "christmas tree", there's no feedback to the user when something is ready.
Dec 20 20:28:00 5m 00s SWOOP/POOP Good fun, I found that rapid fire pooping increased my hit rate massively - i would suggest making poop a limited resource, and provide some way to get more such as stealing it from pedestrians - this way, it would have potential as a mobile game.
Dec 21 11:12:00 14h 44m A Growing Threat Nice one, this definitely has merit if it was polished a bit more over time - a few issues to work out; once I defeated the boss (by cheating) I didnt get to see it blow up - there should be a screen at the end. Also, bullets shouldn't go through a non vulnerable spot of an enemy - they should bounce off or have some other visual clue that damage is not being done.
Dec 21 11:43:00 31m 00s fight or flight NIce game, unfortunately it gets gradually slower and slower - I had a look at the code, and it seems you've implemented a fixed framerate, but what you forgot is that if the game cannot catch up, its going to do more and more updates per second and never catch up. <br/> <br/>You need to put a limit on the number of times it loops to guarantee 1/60 time slices - 4 is a good number, since games become unplayable when they are less than 15fps anyway, and it would mean that if the game is running at 30hz instead of 60, it won't slow down over time. <br/>I couldnt get the game to build (npm build? still no compiled file) <br/> <br/>anyway, this should do the trick - it guarantees that the framerate doesnt drop below 15, and it stops the endless accumilation of time owed <br/> <br/> var limit = 4; <br/> while (this.accum &gt;= dt &amp;&amp; limit &gt; 0) { <br/> --limit; <br/> ++this.ticks; <br/> Vec2.Pool.reset(); <br/> this.game.update(dt); <br/> Clock.accumTime += dt; <br/> Input.update(); <br/> this.accum -= dt; <br/> ++Clock.ticks; <br/> } <br/> // we couldnt catch up - fugedaboudit <br/> if (limit == 0) { <br/> this.accum = 0; <br/> }
Dec 21 12:01:00 18m 00s Durples Christmas Adventure You are allowed to fix bugs - if the game is unplayable, so long as you don't make changes to the gameplay itself.
Jan 1 03:03:00 255h 02m SnakeRPG This is a great idea, you got very good ratings from me, particularly in innovation - I would like to see this concept explored a bit more, preferably in a platform which is more accessible. A simple tile based game like this could be done in js / canvas so there would be nothing for players to install. <br/> <br/>I'm really sad to say that XNA is not the right platform for LD - the only LD game I ever submitted flopped because very few people could play it.
Jan 1 03:14:00 11m 00s Light and Bacteria Nice work, a great puzzle game, it would be awesome if this were expanded to create more variety - i got stuck on 75 green, 200 red, 200 blue - no matter where I put things I couldn't quite get the numbers up.
Jan 1 03:21:00 7m 00s Super Space Invader Nice one, I missed the formative years of my live where one gets good at vertically scrolling shooters, so I found it a bit hard, but everything was well polished, the music and graphics suit the format perfectly. Great work.
Jan 1 03:26:00 5m 00s Totally Normal Train Thanks for the warning, but I only listen to my own advice, and even then, only when I'm drunk. So I played anyway. <br/> <br/>This does have potential as an idea for some kind of game. <br/> <br/>Regarding whether or not you should submit things, even if its not done you should or your time is wasted - even one person's feedback could be of value.
Jan 1 03:30:00 4m 00s Serpentine I am sad because its mac specific and I can't play :( <br/> <br/>I wish people, especially those with clear skills such as yourself, would choose more accessible platforms.
Jan 1 23:40:00 20h 10m DNA Polymerase I thought DNA was CA or TG, this is very odd - not sure its a full game right now. Also not sure why you only put yourself forward for 3 categories.
Jan 1 23:47:00 7m 00s Saneedling I would love to see this expanded into an RPG with a story. Great fun, shame its not a full game - I suspect you fell into the old trap of over complicating the coding and not doing enough game - given that its basically a top down walking around game in its current state. <br/> <br/>The vocals of the "plant" made me laugh as I walked around at ate everything including trees, rocks, and a bridge.
Jan 2 01:14:00 1h 27m Snowballin' Very calming game, with the snow and the generally soft sounds - you should add more objects , such as skiers and a yeti - but don't overdo it. <br/> <br/>I got too big to avoid trees and that limited my growth, I went through a forest before getting back to open slopes - are you using perlin noise or something like that? <br/> <br/>Great work.
Jan 2 01:18:00 4m 00s Breeze Nice work, I didn't know you could put for loops in a shader - you now have me curious about raymarching.
Jan 2 01:22:00 4m 00s Xtreme Crop Duster Simulator '82 I kept sucking at this, but I like how it kind of relates to both themes - the post process effect of being a C64 game rocked as well.
Jan 2 01:38:00 16m 00s Journey of a Ball This was great, I especially like how each level was basically its own 2 button game, and the fact that the story wraps up - I was very happy when I got to deliver the kids their ball back at the end. The definitely helped with mood.
Jan 2 01:43:00 5m 00s Trump Buttons Incorporated Way too complicated, but I get what you were trying to do - if you ever played dope wars or one of the other games of that type, you might be able to use that kind of mechanic instead. I was able to pump up demand for a product then drop the quality and flog it until it flatlined, then swap to the other button, but I may have been fluky in making a profit this way - not sure what was really happening.
Jan 2 01:52:00 9m 00s Pyromaniac 3 -- 2 Nice game, a bit easy - i was able to reliably jump over all the firemen and just wait till the secondary fires consumed them. I was also excited when I found I could push the fire engines around - perhaps you could add a mechanic based on pushing fire engines into fires or off cliffs or something?