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Feedback comments for LD34
ramoncb's games and stats for all events →
| Timestamp | Since previous | Game | ramoncb's comment |
|---|---|---|---|
| Dec 17 23:17:00 | Sticky Stuff | Very impressive! =O <br/> <br/>Fits perfectly with both themes, and is both simple and quite addicting! Congratulations! =) | |
| Dec 17 23:29:00 | 12m 00s | Back on Earth | Very impressive art! =O <br/> <br/>And the history is interesting, I wanna know what happened next, after "the future is in your hands" !! ^^ <br/> <br/>Good job! |
| Dec 17 23:44:00 | 15m 00s | Edurxcel Biolergy | The questionnaire was very fun to complete =D <br/> <br/>The shooting level was too much easy... but fun! Loved the robot voice, add some comments with her in the shooting part! ;-) |
| Dec 18 00:12:00 | 28m 00s | Lights | Quite hard, I think some improvement could make the game more fun in the future: <br/> <br/>- No fall of the map, seriously! You are punishing the player in the wrong way, he want to explore! <br/>- Those spines and enemies can blend with the assets of the level, that's not good. Try to differentiate the danger using contrast (color, shape, etc), this is very important <br/>- Maybe the character move too fast and jumps too little <br/>- This kind of game need a checkpoint system, like Super Meat Boy. Those kind of system is what make the game addicting, people lose the fear of dying and start trying to figure out what to do to traverse that obstacle, they start to look at that as a puzzle <br/> <br/>Anyway, very impressive work! 2D games in BGE is not easy to make! <br/> <br/>Good job and sorry my bad english! ^^' |
| Dec 18 00:26:00 | 14m 00s | growing darkness | Very impressive, love the atmosphere, maybe in the future will be a very interesting "resource management" kind of game. Good job! <br/> <br/>I know that the BGE has problems with AMD cards, but here worked fine (HD5870). If someone have problems, please try to update the openGL drivers. |
| Dec 18 23:13:00 | 22h 47m | Mazes of Random | Fits very well with the theme! Maybe in the future would be cool if you introduce some NPCs to talk to ;-) <br/> <br/>Good job! =) |
| Dec 18 23:24:00 | 11m 00s | BREAKING MOUSE :) | Damn, maybe the ships are too fast for me xD <br/> <br/>But it's fun and the pixel art is very cool! Good job! |
| Dec 18 23:30:00 | 6m 00s | Blobitronica | Impressive! I think it's very polished even for the Jam. <br/> <br/>The conecpt is very cool and is quite addicting. Plus, there are diferrent modes! <br/> <br/>Good job! |
| Dec 18 23:36:00 | 6m 00s | FRUITWOLF | Impressive! The graphics are really cool! <br/> <br/>And the gameplay is complex, and well polished even for the Jam. Good job! |
| Dec 18 23:57:00 | 21m 00s | SUPER SCIENCE CORP | Impressive! <br/>There's a lot of content, voice acting, and a well polished presentation, even for the Jam. <br/> <br/>You guys should totally keep working and improving this game! Good job! |
| Dec 20 03:12:00 | 27h 15m | Escape of the alien invader | A top-down shooter using only mouse is quite a challenging idea, even more with procedurally generated levels. I think the execution was pretty good for a compo entry. <br/> <br/>Good job! |
| Dec 20 03:24:00 | 12m 00s | shoot or dodge | Fits well with the theme! Simple but fun to play. Good job! |
| Dec 20 03:38:00 | 14m 00s | Beatz! | It's simple but is very fun! Good job! <br/> <br/>As people already said, maybe in the future would be cool if the game have a penality for miss the beats, maybe in the score, or some "accuracy" percentage bonus. |
| Dec 20 04:00:00 | 22m 00s | DeepHunt:Procedural gen. survival | The game do have a interesting concept, with the virus and the mass. But I do confess, I don't understand how to play properly ^^' <br/> <br/>The small cells should be visually distinct, since they are items. The concept of lose mass in a game where exploration (with all dark and that cool sonar) doesn't match very well. You want people to explore, don't punish them because of that. Even more in a procedurally generated level. <br/> <br/>Anyway, good job! Keep working in this game! |
| Dec 20 04:15:00 | 15m 00s | Space Warrior | It's simple but it is very fun! <br/> <br/>The idea of let the enemy survive, for that your ship can grow, plus controlling the number of enemies to avoid too much bullets, is a neat concept. <br/> <br/>Only thing that bugs me is that the danger, the enemy's bullet, have the same color of the enemy (who is not exactly a danger). <br/> <br/>Anyway, good job! |
| Dec 20 04:29:00 | 14m 00s | Mt Etubo | The setting is really cool, have a nice use of the theme! It's very polished for a compo entry, the rain and music brought an "urgency" for the situation. I do had a little difficulty to stop the villagers xD <br/> <br/>Anyway, good job! |
| Dec 20 04:45:00 | 16m 00s | Project Sunflower | Very impressive! Probably was quite challenging to figure out how to make this puzzle, trying to make it works like real physics. You totally should keep working and improving this game, good job! |
| Dec 20 04:56:00 | 11m 00s | Pizza Panic | Nice! Only thing is that the pizzas are generated too fast at very start. Wonderful choice of music and sound effects! xD <br/> <br/>Good job! |
| Dec 20 05:25:00 | 29m 00s | Linear Crossing VR | Very nice! Simple but quite fun! <br/> <br/>The only thing is that I did not feel that I was punished by wrong choice of actions. There was always actions to be collected. Maybe in the future would be cool add some score for accuracy, wise use of the items. <br/> <br/>Anyway, good job! |
| Dec 20 05:40:00 | 15m 00s | Ladder Grow | I reached to 500... with only one escape! xD <br/> <br/>It's really an endurance challenge, maybe in the future would be cool to have power ups, jumps from ladders, etc. ;-) <br/> <br/>Good job! |
| Jan 4 20:05:00 | 374h 25m | What the PUCK? | Simple but super fun. Keep working on it! Seems to be a good game for mobile ;-) |